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In this way we always have an empty tile available in the drawing process. We've also added the Tileset::firstVisibleIndex field to change the visible index of the tile 1 so we can offset the visible number by the user (just as a visual aid / simulate old tilesets with index=0=non-empty tile). |
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.. | ||
ase-file-specs.md | ||
CODING_STYLE.md | ||
gpl-palette-extension.md | ||
LICENSES.md |