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This is the first commit with a simple tilemap editor. Still buggy but functional in several ways. Several changes were made: * NewLayer command can receive a tilemap=true to create a new tilemap layer * New ToggleTilesMode command added to switch between the palette and the tileset in the ColorBar (the ColorBar was expanded to show colors or tilesets with a generic AbstractPaletteViewAdapter) * All commands to create new layers were moved to Layer > New... submenu * There are a new tileset chunk to save tilesets in .aseprite files, and a new kind of cels to save tilemaps * Added doc::LayerTilemap, doc::Tileset, etc. and several other types to handle tilesets/tilemaps in the doc layer. * Added doc::Grid class with grid specifications that indicates how a tilemap <-> tileset must be drawn * Added and expanded cel operations to work with tilemaps and conversions between regular LayerImage cels <-> LayerTilemap cels (e.g. copy cels in the timeline between layer types) |
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.. | ||
ase-file-specs.md | ||
CODING_STYLE.md | ||
gpl-palette-extension.md | ||
LICENSES.md |