Commit Graph

1139 Commits

Author SHA1 Message Date
David Capello
a5b41d2630 Merge branch 'main' into beta 2021-08-19 10:34:32 -03:00
David Capello
341408e902 Don't crash when saving palettes to .jpg format (fix #2654)
Now .jpg is not even show in the list of available format to save
palettes (same for other file format that don't support indexed color
mode).
2021-08-18 13:03:38 -03:00
David Capello
8f838ba36d Backport FullscreenMode command (#464)
Original from ae02600a63
2021-07-05 20:11:46 -03:00
David Capello
49bcc69c9a Add stabilizer options for the Lasso tool 2021-06-11 12:07:28 -03:00
David Capello
1fd2e97b8d Add stabilizer (fix #2371) 2021-06-11 09:08:12 -03:00
Gaspar Capello
5f48d77786 Add octree quantization algorithm supports alpha channel
Before this commit, Octree wasn't support alpha channel.
Also the automatic quantization algorithm selection was removed because Octree support alpha channel now.
2021-06-04 10:06:06 -03:00
David Capello
963602444f Merge branch 'main' into beta 2021-05-23 13:16:36 -03:00
David Capello
722ca13b8e Minor changes in slider and timeline cels parts of dark theme 2021-05-22 14:14:32 -03:00
David Capello
c99000a2c3 Add theme variants to switch easily between Light/Dark themes 2021-05-22 00:42:36 -03:00
David Capello
fd7d31ddc2 Several fixes and modifications to the dark theme 2021-05-21 14:45:31 -03:00
David Capello
83a6797d20 We support the 'í' char in our pixel-art font 2021-05-20 18:38:03 -03:00
David Capello
405c1cfd39 Remove the " Menu" suffix from the palette menu 2021-05-20 17:38:57 -03:00
David Capello
56ae29a9b4 Add different names to SelectPaletteColors and possibility to assign keyboard shortcuts to these items
Now we can assign keyboard shortcuts to the whole Palette menu.
2021-05-20 17:28:32 -03:00
Gaspar Capello
3c6320a4b5 Add select used colors and select used tiles on palette options 2021-05-20 15:59:42 -03:00
David Capello
d1dcbcbad0 Show more zoom options in Keyboard Shortcut dialog 2021-05-13 11:07:39 -03:00
David Capello
8e61313f0e Add shortcut for Sprite > Sprite Size 2021-05-13 11:07:25 -03:00
David Capello
8e9dcd76ad Add "New..." submenu to layer menu popup in the timeline 2021-05-11 19:12:19 -03:00
David Capello
69a7faefa2 New default RgbMapAlgorithm to select what could works better at a given time 2021-05-09 20:53:09 -03:00
David Capello
ecbd845aae Merge branch 'main' into beta 2021-04-22 14:02:36 -03:00
David Capello
d7a1c71df0 lua: Add support for selection tools in app.useTool()
Fix https://github.com/aseprite/api/issues/37
2021-04-22 13:51:56 -03:00
David Capello
de68fddbe7 Merge branch 'main' into beta 2021-04-13 19:12:46 -03:00
David Capello
a035f64d8d Simplify About dialog 2021-04-13 19:08:33 -03:00
David Capello
a012dac020 Merge branch 'main' into beta 2021-04-12 17:11:28 -03:00
David Capello
8b4746e813 Add option to disable the "open sequence of files" dialog 2021-04-12 16:57:02 -03:00
David Capello
8d6f889e0e Add option to keep the timeline selection when we draw on the canvas 2021-04-12 14:47:47 -03:00
David Capello
8034b0cbcc Add support for multiple native windows (#139, #250, #962, etc.)
Each ui::Window now can have a related native os::Window. This
connection is done through the ui::Display class added recently in
c3d52f0bbe.
2021-03-02 13:50:49 -03:00
David Capello
44437e0d1f Add new ConvertLayer command ("Layer > Convert To" menu item)
Now we have an easy way to convert between:
  Background <-> Layers <-> Tilemaps

Deprecated (they are kept only for backward compatibility):
  BackgroundFromLayer
  LayerFromBackground
2021-02-23 11:32:08 -03:00
David Capello
b6987a0262 New "Layer > Convert" submenu
This will be a place to put new options to convert images to tilemaps
and viceversa.
2021-02-22 16:50:31 -03:00
David Capello
289a6ab864 Merge branch 'master' into beta 2021-01-29 12:19:43 -03:00
David Capello
32106512dc Update about/status bar copyright info 2021-01-15 14:46:45 -03:00
Gaspar Capello
61e469d126 Fix tag/slice properties: focus name by default instead of user data 2021-01-15 13:02:17 -03:00
David Capello
045e3ad473 Restore location of ColorQuantization option in the palette menu
Just to avoid confusion right now and to avoid deprecating
documentation in a minor release.
2021-01-15 12:23:10 -03:00
David Capello
ee07df6a26 CSS output without vars by default 2021-01-05 15:02:12 -03:00
David Capello
b1016a419f Minor formatting changes 2021-01-05 14:43:43 -03:00
David Capello
e813773445 Merge branch 'feature-css-export' into css-export 2021-01-05 12:23:57 -03:00
David Capello
d3f3858859 Minor change "save_as_preset" -> "saveAsPreset"
This new camelCase style is prefered since the introduction of the Lua
scripting API.
2021-01-05 11:41:26 -03:00
mezz
78fc63c3f8
Organize the palette load/save menu 2021-01-04 09:53:20 -10:00
mezz
98a0bcb2d7
Add palette option to save as preset
This works the same as saving a palette normally, but opens the file dialogue to the default palette preset directory.
2020-12-29 19:56:02 -10:00
David Capello
91628daa9d Merge branch 'master' into beta 2020-12-22 15:48:15 -03:00
Gaspar Capello
116201d8a1 Add custom data to Sprite Properties Window (fix #1306) 2020-12-16 12:40:05 -03:00
David Capello
c0ac9208ff Fix layer name for new sprites to match the translation in new layer (fix #2549) 2020-11-27 19:27:13 -03:00
David Capello
26b75bdb57 Add option to specify/modify the tileset name 2020-11-10 17:48:09 -03:00
David Capello
eb60ebb2a1 Show color palette/tileset at the same time 2020-11-09 19:29:14 -03:00
David Capello
d73a67dde7 Revert "Swap "auto" mode to first place (Space+1) and "manual" to Space+2"
This reverts commit 2d0227e8b2.
2020-11-03 19:02:44 -03:00
David Capello
1c6660e964 Add missing file tileset_selector_window.xml 2020-10-30 21:20:33 -03:00
David Capello
505aa6119a Add option to change the "base index" from the layer properties 2020-10-30 21:11:58 -03:00
David Capello
a3286fc20a Minor refactor "first visible index" -> "base index" 2020-10-30 20:58:45 -03:00
David Capello
c2e5e69882 Simplify tilesets impl using tile index 0 = an empty tile
In this way we always have an empty tile available in the drawing
process. We've also added the Tileset::firstVisibleIndex field to
change the visible index of the tile 1 so we can offset the visible
number by the user (just as a visual aid / simulate old tilesets with
index=0=non-empty tile).
2020-10-30 16:33:34 -03:00
David Capello
2d0227e8b2 Swap "auto" mode to first place (Space+1) and "manual" to Space+2 2020-10-26 17:58:01 -03:00
David Capello
0b4e24b29d Draw icon for tilemap layers in the tilemap 2020-10-23 17:19:56 -03:00