Commit Graph

9710 Commits

Author SHA1 Message Date
Martín Capello
45c2a59504 Change window visibility only when owns display
Before this the visibility was changed if the window pointed to a
display without taking into account that it might not own it. Fix #4805
2024-11-21 17:32:37 -03:00
Martín Capello
7038ab501e Call onOpen on parent class to fire Open signal
Fixes this issue:
https://community.aseprite.org/t/dialog-show-bounds-rectangle-is-broken-in-1-3-10/23917/1
2024-11-21 17:32:13 -03:00
David Capello
a7c8d4cb06 Update laf module 2024-11-19 15:56:32 -03:00
David Capello
59ff0d801a Add missing call to Widget::onVisible()
This is not necessary at the moment but just in case if in the future
we add a signal or Widget::onVisible() starts doing something.
2024-11-19 14:16:07 -03:00
Martín Capello
2e17f27237 Fix windows visibility when using multi-displays
Fix #4789
2024-11-19 14:14:53 -03:00
Martín Capello
f76bbcff67 Avoid clipping hidden windows (fix #4546) 2024-11-19 14:14:53 -03:00
David Capello
9eadd740b8 Disable tool changes when we're previewing a filter
In this way the user cannot use Ctrl key to try to move a cel and get
an error that the sprite is locked so we cannot move the cel. Actually
we shouldn't be able to move the cel when we're using the Editor for
preview purposes (FilterWindow / WindowWithHand).

This issue was reported in #4465, and created for the new
Dialog:show{hand=true} API mainly.
2024-11-19 14:05:13 -03:00
David Capello
21565a9349 [lua] Update scripting API version to 30 2024-11-19 13:15:27 -03:00
David Capello
4d7b28bfb6 Refactor removing duplicated code with new WindowWithHand
FilterWindow and DialogWindow (for scripts) share this code to enable
the Hand tool in the active Editor.
2024-11-19 13:04:57 -03:00
David Capello
699342fe9d Add function to copy non-shared properties between cels
At the moment it's the z-index, but if in the future we add new
non-shared properties, we can move those here.
2024-11-19 13:04:47 -03:00
David Capello
03361fdd07 [lua] Add app.editor.zoom / scroll properties (fix #4722) 2024-11-19 12:47:48 -03:00
David Capello
7ff124d108 Add HD icons 2024-11-15 19:02:57 -03:00
David Capello
6b85919534 [lua] Fix syntax/formatting and rename Dialog{move} param to "hand" (#4465) 2024-11-13 13:23:06 -03:00
lampysprites
d32fc4c704 [lua] add option to move canvas to foreground dialog 2024-11-13 13:10:07 -03:00
David Capello
a19a844498 Update comment about DocApi class 2024-11-13 10:07:33 -03:00
David Capello
1ec76afeaf Fix bug copying/moving cels with z-index (fix #4779) 2024-11-12 22:05:06 -03:00
Gaspar Capello
21e8e01951 Fix duplicate Sprite or Layer don't duplicate z-indexes (fix #4665)
Prior this fix, duplicating linked cels with different z-order
created linked cels with the same z-order in all linked set.
2024-11-12 12:08:16 -03:00
David Capello
b6f7cba09f Check submodules in build.sh 2024-11-11 13:06:42 -03:00
David Capello
051954c90e Remove third_party/gtest submodule as we use laf/third_party/googletest 2024-11-11 12:41:30 -03:00
David Capello
daf97d40a8 Add build scripts 2024-11-07 17:40:52 -03:00
David Capello
69dd28ca9c Replace std::snprintf() with fmt::format in ui::Alert 2024-11-07 17:16:24 -03:00
David Capello
1e5e06580d Update tinyexpr submodule 2024-11-07 17:16:03 -03:00
Martín Capello
c1405e0d3a Revert wrapping MouseEnter/Leave messages
Changes reverted to fix #4754
2024-11-06 18:13:06 -03:00
Martín Capello
cadd766671 Fix scaling of brush type icons (fix #4386) 2024-11-06 16:07:08 -03:00
Gaspar Capello
339221c288 Add support for jpeg image orientation adjustment (fix #2525) 2024-11-06 16:00:16 -03:00
David Capello
d073ecd9d1 Always show transformation preview on Preview window
Fix regression from cd5bf499ea
2024-11-06 15:40:39 -03:00
sharkboi
cd5bf499ea Disable Brush Preview in Preview window by default (fix #4721, #4752) 2024-11-06 15:40:29 -03:00
David Capello
5c62fd68de Fix crash clicking "Hide Other Layers" when there is no preview window (fix #4768)
Clicking "View > Preview > Hide Other Layers" would try to access the
Preview editor when it's nullptr.
2024-11-06 09:00:29 -03:00
David Capello
0ace79f979 Update .gitsubmodule style
GitHub doesn't require this .git at the end of the URL but it's the
URL they gave in the "Clone" button when the HTTPS protocol is
selected. Just to keep all URLs consistent.
2024-11-05 15:25:17 -03:00
David Capello
cd2bb45da3 Update json11 module 2024-11-05 15:17:33 -03:00
David Capello
5a713448da Noisy MSVC warnings are disabled with laf-base flags now 2024-11-05 11:59:18 -03:00
David Capello
c83dd16a43 Add TinyEXIF submodule 2024-10-28 18:40:23 -03:00
David Capello
35fcd94f04 Update laf (fix #4740) 2024-10-28 12:11:54 -03:00
Martín Capello
9667def753 Move kCallbackMessage logic to Widget 2024-10-23 23:09:28 -03:00
Martín Capello
cbac6f98a7 Fix MouseEnter and MouseLeave (fix #4240)
Callback messages were not being handled and since MouseEnter and
MouseLeave events were wrapped into CallbackMessages they were lost
and so never got called
2024-10-23 23:09:28 -03:00
دانتي باولا
85eb64ca35
Fix slice tool for tiles mode (fix #4306, #4705) 2024-10-21 14:58:54 -03:00
David Capello
a7799b76fc Add more tracing options to debug UI messages
Added REPORT_MOUSE/PAINT/TIMER_MESSAGES macros, and change _EVENTS to
_MESSAGES to avoid confusion with the current terminology.

The output string for each message was also simplified.
2024-10-17 19:23:52 -03:00
David Capello
71f6dbad28 Assert that we're in the UI thread in some ui::Manager functions
Simplify code removing DEBUG_UI_THREADS.
2024-10-17 15:30:18 -03:00
David Capello
a49bfe7f0a Lua was still being compiled as C (instead of C++) when generating Visual Studio solutions
We're compiling Lua as C++, but it seems that target_compile_options()
doesn't work for Visual Studio solutions (only for Ninja/makefiles).
The proper cmake solution to this issue is using
set_source_files_properties() to specify C++ as the language to use to
compile all Lua C files. This generates a valid Visual Studio solution.
2024-10-11 15:05:18 -03:00
David Capello
11883a51ff Disable Curl tests in compilation
This avoid creating a lot of testNNN projects inside the Visual Studio
solution generated by cmake.
2024-10-11 14:59:37 -03:00
Liebranca
0a45319e06 Fix cursor alignment and implement pivot point 2024-10-09 21:49:35 -03:00
Liebranca
dca06a53c0 Cap scaling to grid size 2024-10-09 21:49:35 -03:00
Liebranca
d6ddaa7a27 Snap cels to grid on moving cel action (fix #4027) 2024-10-09 21:49:35 -03:00
David Capello
384813421c [lua] Update scripting API version to 29
This should have been changed for v1.3.9.
2024-10-06 20:41:08 -03:00
Gaspar Capello
ff520c14d2 Fix transparency issue with new color criterias (fix #4686)
Prior to this fix, the following particular conditions caused
an incorrect conversion of an opaque color to a transparent color
during RGBA->Indexed conversion:
- RGBA image with black color (#000000 a=255) painted on the canvas
- The black color is absent from the palette.
- The mask color is present in the palette
- Converts the sprite to indexed color mode using
  Sprite > Color Mode > More Options
- Select Advanced Options, select a Color Best Fit Criteria other than
  Default (for example CIELAB) and press OK
- The original black color becomes the mask color.
2024-10-04 10:37:28 -03:00
David Capello
e5faac07b5 Fix regression breaking linked cels on "Merge Down" (fix #4685) 2024-10-03 12:43:26 -03:00
Christian Kaiser
a975873f7a Fix Sentry wrapper compilation 2024-09-24 11:30:59 -03:00
David Capello
4e2488534f Don't show GPU checkbox in preferences dialog
This option is only available in ENABLE_DEVMODE, regression from
31c80a5e0c.
2024-09-23 15:04:11 -03:00
David Capello
c697a8767b Update laf module 2024-09-23 13:46:13 -03:00
Christian Kaiser
96438b789e WebP show_alert reset in options 2024-09-23 13:38:14 -03:00