mirror of
https://github.com/aseprite/aseprite.git
synced 2025-03-29 19:20:09 +00:00
Refactor removing duplicated code with new WindowWithHand
FilterWindow and DialogWindow (for scripts) share this code to enable the Hand tool in the active Editor.
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parent
699342fe9d
commit
4d7b28bfb6
@ -673,6 +673,7 @@ target_sources(app-lib PRIVATE
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ui/timeline/timeline.cpp
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ui/toolbar.cpp
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ui/user_data_view.cpp
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ui/window_with_hand.cpp
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ui/workspace.cpp
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ui/workspace_panel.cpp
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ui/workspace_tabs.cpp
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@ -17,10 +17,6 @@
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#include "app/ini_file.h"
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#include "app/modules/gui.h"
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#include "app/pref/preferences.h"
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#include "app/tools/tool_box.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/context_bar.h"
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#include "app/ui/toolbar.h"
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namespace app {
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@ -32,7 +28,7 @@ FilterWindow::FilterWindow(const char* title, const char* cfgSection,
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WithChannels withChannels,
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WithTiled withTiled,
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TiledMode tiledMode)
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: Window(WithTitleBar, title)
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: WindowWithHand(WithTitleBar, title)
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, m_cfgSection(cfgSection)
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, m_filterMgr(filterMgr)
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, m_hbox(HORIZONTAL)
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@ -46,8 +42,6 @@ FilterWindow::FilterWindow(const char* title, const char* cfgSection,
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, m_tiledCheck(withTiled == WithTiledCheckBox ?
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new CheckBox(Strings::filters_tiled()) :
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nullptr)
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, m_editor(nullptr)
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, m_oldTool(nullptr)
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{
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m_okButton.processMnemonicFromText();
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m_cancelButton.processMnemonicFromText();
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@ -91,20 +85,12 @@ FilterWindow::FilterWindow(const char* title, const char* cfgSection,
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// OK is magnetic (the default button)
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m_okButton.setFocusMagnet(true);
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if (Editor::activeEditor()) {
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m_editor = Editor::activeEditor();
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m_editor->add_observer(this);
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m_oldTool = m_editor->getCurrentEditorTool();
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tools::Tool* hand = App::instance()->toolBox()->getToolById(tools::WellKnownTools::Hand);
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ToolBar::instance()->selectTool(hand);
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}
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// Enable the Hand tool in the active editor.
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enableHandTool(true);
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}
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FilterWindow::~FilterWindow()
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{
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if (m_oldTool)
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ToolBar::instance()->selectTool(m_oldTool);
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// Save window configuration
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save_window_pos(this, m_cfgSection);
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@ -113,9 +99,6 @@ FilterWindow::~FilterWindow()
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// Save cels target button
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Preferences::instance().filters.celsTarget(m_targetButton.celsTarget());
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if (m_editor)
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m_editor->remove_observer(this);
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}
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bool FilterWindow::doModal()
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@ -150,18 +133,6 @@ bool FilterWindow::doModal()
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return result;
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}
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void FilterWindow::onBroadcastMouseMessage(const gfx::Point& screenPos,
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ui::WidgetsList& targets) {
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// Add the Filter Window as receptor of mouse events.
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targets.push_back(this);
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// Also add the editor
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if (m_editor)
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targets.push_back(ui::View::getView(m_editor));
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// and add the context bar.
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if (App::instance()->contextBar())
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targets.push_back(App::instance()->contextBar());
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}
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void FilterWindow::restartPreview()
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{
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bool state = m_showPreview.isSelected();
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@ -11,21 +11,21 @@
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#include "app/commands/filters/filter_preview.h"
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#include "app/commands/filters/filter_target_buttons.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/window_with_hand.h"
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#include "filters/tiled_mode.h"
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#include "ui/box.h"
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#include "ui/button.h"
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#include "ui/window.h"
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namespace app {
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class Editor;
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class FilterManagerImpl;
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using namespace filters;
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// A generic window to show parameters for a Filter with integrated
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// preview in the current editor.
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class FilterWindow : public ui::Window,
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public EditorObserver {
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class FilterWindow : public WindowWithHand {
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public:
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enum WithChannels { WithChannelsSelector, WithoutChannelsSelector };
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enum WithTiled { WithTiledCheckBox, WithoutTiledCheckBox };
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@ -51,9 +51,6 @@ namespace app {
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// which specified different targets for each matrix.
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void setNewTarget(Target target);
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void onBroadcastMouseMessage(const gfx::Point& screenPos,
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ui::WidgetsList& targets) override;
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// Returns the container where derived classes should put controls.
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ui::Widget* getContainer() { return &m_container; }
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@ -87,8 +84,6 @@ namespace app {
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FilterTargetButtons m_targetButton;
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ui::CheckBox m_showPreview;
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ui::CheckBox* m_tiledCheck;
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Editor* m_editor;
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tools::Tool* m_oldTool;
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};
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} // namespace app
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@ -22,13 +22,11 @@
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#include "app/ui/button_set.h"
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#include "app/ui/color_button.h"
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#include "app/ui/color_shades.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/expr_entry.h"
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#include "app/ui/filename_field.h"
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#include "app/ui/main_window.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/toolbar.h"
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#include "app/ui/context_bar.h"
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#include "app/tools/tool_box.h"
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#include "app/ui/window_with_hand.h"
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#include "base/paths.h"
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#include "base/remove_from_container.h"
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#include "ui/box.h"
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@ -47,7 +45,6 @@
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#include "ui/slider.h"
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#include "ui/system.h"
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#include "ui/view.h"
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#include "ui/window.h"
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#include <map>
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#include <stack>
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@ -63,24 +60,14 @@ using namespace ui;
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namespace {
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class DialogWindow : public ui::Window,
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public EditorObserver {
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class DialogWindow : public WindowWithHand {
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public:
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DialogWindow(Type type, const std::string& text)
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: Window(type, text)
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, m_editor(nullptr)
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, m_oldTool(nullptr)
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: WindowWithHand(type, text)
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, m_handTool(false)
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{
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}
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~DialogWindow() {
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if (m_editor)
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m_editor->remove_observer(this);
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if (m_oldTool)
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ToolBar::instance()->selectTool(m_oldTool);
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}
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// Enables the Hand tool in the active editor.
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void setHandTool(const bool flag) {
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m_handTool = flag;
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@ -89,47 +76,16 @@ public:
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protected:
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void onOpen(Event& ev) override {
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if (m_handTool && Editor::activeEditor()) {
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m_editor = Editor::activeEditor();
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m_editor->add_observer(this);
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m_oldTool = m_editor->getCurrentEditorTool();
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tools::Tool* hand = App::instance()->toolBox()->getToolById(tools::WellKnownTools::Hand);
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ToolBar::instance()->selectTool(hand);
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enableHandTool(true);
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}
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}
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void onBeforeClose(CloseEvent& ev) override {
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// unset references in case the same dialog is opened again
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if (m_editor) {
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m_editor->remove_observer(this);
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m_editor = nullptr;
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}
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if (m_oldTool) {
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ToolBar::instance()->selectTool(m_oldTool);
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m_oldTool = nullptr;
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}
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}
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void onBroadcastMouseMessage(const gfx::Point& screenPos, ui::WidgetsList& targets) override {
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if (m_handTool) {
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// Same impl as in FilterWindow::onBroadcastMouseMessage():
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// Add this Window as receptor of mouse events.
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targets.push_back(this);
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// Add also the editor as receptor of mouse events.
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if (m_editor)
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targets.push_back(ui::View::getView(m_editor));
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// and add the context bar.
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if (App::instance()->contextBar())
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targets.push_back(App::instance()->contextBar());
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}
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else {
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Window::onBroadcastMouseMessage(screenPos, targets);
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}
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if (isHandToolEnabled())
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enableHandTool(false);
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}
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private:
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Editor* m_editor;
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tools::Tool* m_oldTool;
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bool m_handTool;
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};
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70
src/app/ui/window_with_hand.cpp
Normal file
70
src/app/ui/window_with_hand.cpp
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@ -0,0 +1,70 @@
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// Aseprite
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// Copyright (C) 2024 Igara Studio S.A.
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/ui/window_with_hand.h"
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#include "app/app.h"
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#include "app/tools/tool_box.h"
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#include "app/ui/context_bar.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/toolbar.h"
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namespace app {
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WindowWithHand::WindowWithHand(Type type, const std::string& text)
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: Window(type, text)
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{
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}
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WindowWithHand::~WindowWithHand()
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{
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enableHandTool(false);
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}
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void WindowWithHand::enableHandTool(const bool state)
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{
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if (m_editor) {
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m_editor->remove_observer(this);
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m_editor = nullptr;
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}
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if (m_oldTool) {
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ToolBar::instance()->selectTool(m_oldTool);
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m_oldTool = nullptr;
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}
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auto* editor = Editor::activeEditor();
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if (state && editor) {
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m_editor = editor;
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m_editor->add_observer(this);
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m_oldTool = m_editor->getCurrentEditorTool();
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tools::Tool* hand = App::instance()->toolBox()->getToolById(tools::WellKnownTools::Hand);
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ToolBar::instance()->selectTool(hand);
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}
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}
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void WindowWithHand::onBroadcastMouseMessage(const gfx::Point& screenPos,
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ui::WidgetsList& targets)
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{
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if (m_editor) {
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// Add this window as receptor of mouse events.
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targets.push_back(this);
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// Also add the editor
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if (m_editor)
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targets.push_back(ui::View::getView(m_editor));
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// and add the context bar.
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if (App::instance()->contextBar())
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targets.push_back(App::instance()->contextBar());
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}
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else {
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Window::onBroadcastMouseMessage(screenPos, targets);
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}
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}
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} // namespace app
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43
src/app/ui/window_with_hand.h
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43
src/app/ui/window_with_hand.h
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@ -0,0 +1,43 @@
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// Aseprite
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// Copyright (C) 2024 Igara Studio S.A.
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifndef APP_UI_WINDOW_WITH_HAND_H_INCLUDED
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#define APP_UI_WINDOW_WITH_HAND_H_INCLUDED
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#pragma once
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#include "app/ui/editor/editor_observer.h"
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#include "ui/window.h"
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namespace app {
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namespace tools {
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class Tool;
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}
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// A Window that enables the possibility to scroll/zoom the active
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// editor with the Hand tool.
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class WindowWithHand : public ui::Window,
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public EditorObserver {
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public:
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WindowWithHand(Type type, const std::string& text);
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~WindowWithHand();
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// Enables the Hand tool in the active editor.
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void enableHandTool(bool state);
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bool isHandToolEnabled() const { return m_editor != nullptr; }
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protected:
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void onBroadcastMouseMessage(const gfx::Point& screenPos,
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ui::WidgetsList& targets) override;
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private:
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Editor* m_editor = nullptr;
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tools::Tool* m_oldTool = nullptr;
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};
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} // namespace app
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#endif
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