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Fix transparency issue with new color criterias (fix #4686)
Prior to this fix, the following particular conditions caused an incorrect conversion of an opaque color to a transparent color during RGBA->Indexed conversion: - RGBA image with black color (#000000 a=255) painted on the canvas - The black color is absent from the palette. - The mask color is present in the palette - Converts the sprite to indexed color mode using Sprite > Color Mode > More Options - Select Advanced Options, select a Color Best Fit Criteria other than Default (for example CIELAB) and press OK - The original black color becomes the mask color.
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@ -120,7 +120,7 @@ int RgbMapBase::findBestfit(int r, int g, int b, int a,
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const double aDiff = double(a - rgba_geta(rgb)) / 128.0;
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double diff = xDiff * xDiff + yDiff * yDiff + zDiff * zDiff + aDiff * aDiff;
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if (diff < lowest) {
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if (diff < lowest && i != mask_index) {
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lowest = diff;
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bestfit = i;
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}
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