David Capello
2b57fcaa6c
Merge branch 'main' into beta
2021-12-01 18:14:53 -03:00
Omar Abdul Aziz
b30e64648e
[lua] Dialog:modify() now supports combobox options
...
References:
* https://github.com/aseprite/aseprite/issues/2965#issuecomment-939556356
* https://github.com/aseprite/api/issues/61
2021-11-30 18:59:57 -03:00
David Capello
06a387fd45
[lua] Fix using Dialog.bounds property with multiple windows
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Fixes for:
https://community.aseprite.org/t/9277
https://steamcommunity.com/app/431730/discussions/0/3091137796288948505/
2021-06-07 17:39:12 -03:00
David Capello
35bb3af6e2
Replace all base::Bind() with lambda functions
2021-03-05 20:09:42 -03:00
David Capello
3623720dd4
Merge branch 'master' into beta
2020-08-18 11:05:37 -03:00
David Capello
f44aad06db
[lua] Fix Dialog:file{ save=true } so 'save' field must be =true
...
Before this change if we used Dialog:file{ save=false } it would show
the save version of the dialog, which didn't make sense.
2020-08-18 08:55:04 -03:00
David Capello
20d763ca4b
Merge branch 'master' into beta
2020-07-30 16:48:43 -03:00
David Capello
c4ed8c1450
[lua] We cannot detect existent keys with nil in a table (they aren't added to the table)
...
All non-existent keys return nil (and nil keys are not added when the
table is created, so we cannot even iterate the table to search for
keys like "always" or "sRGB"). The only solution is assigning a
non-nil value, e.g. { always=true }, { sRGB=true }, etc.
2020-07-28 17:40:19 -03:00
David Capello
7656627605
[lua] Fix calling onclose Dialog event when we close the app (fix https://github.com/aseprite/api/issues/28 )
2020-07-28 10:35:38 -03:00
David Capello
8a3f32b47f
Replace all base::Bind() with lambda functions
2020-07-03 21:51:46 -03:00
David Capello
a2cdde8ec8
[lua] Add "enabled" and "visible" properties when creating new widgets
...
Fixed https://github.com/aseprite/api/issues/29
2020-05-15 19:03:46 -03:00
David Capello
68720424c0
[lua] Dialog:modify{} now can modify the text of a separator
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Fixes https://github.com/aseprite/api/issues/27
2020-05-11 12:26:43 -03:00
Laurens Holst
b3681fdbb0
[lua] Implement Dialog:modify for more properties
...
Support modifying the following properties:
Dialog:number { decimals }
Dialog:slider { min, max, value }
Dialog:combobox { option }
Dialog:color { color }
Dialog:shades { colors }
Dialog:file { filename }
2020-04-30 22:47:00 +02:00
Laurens Holst
1311173d97
[lua] Add missing Dialog onchange and onrelease events
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Adding the following events:
Dialog:entry { onchange }
Dialog:number { onchange }
Dialog:slider { onchange, onrelease }
Dialog:combobox { onchange }
2020-04-29 23:38:15 +02:00
David Capello
48e941cb2f
[lua] Add Dialog:newrow{ always }
2020-04-16 11:48:44 -03:00
David Capello
ed5deb9ca3
[lua] Add Dialog:color{ onchange } event
2020-04-07 11:25:58 -03:00
David Capello
4eefb84cf3
[lua] Add possibility to change dialog title with Dialog:modify{ title=... }
2020-04-07 11:14:06 -03:00
David Capello
bb8d0e7a6a
[lua] Add possibility to modify a widget label and focus it
2020-04-07 11:13:30 -03:00
David Capello
8fe01b43f6
Fix typo in dialog_class.cpp
2020-04-07 11:01:46 -03:00
David Capello
8d8c116fa8
[lua] Fix some Dialog functions to convert to string implicitly
2020-04-06 14:54:11 -03:00
David Capello
55a1fa8b81
[lua] Add Dialog:modify{} method to change widget properties
2020-04-04 19:42:44 -03:00
David Capello
2c3fd2171b
[lua] Fix Dialog.data for checkboxes if the last pressed button was a checkbox
2020-04-04 19:41:30 -03:00
David Capello
150ca293ef
[lua] Fix checking for missing fields on tables in Dialog methods
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We've to use LUA_TNIL instead of LUA_TNONE.
2020-04-04 19:40:52 -03:00
David Capello
32fd67e187
[lua] Add ev.button property onclick of shades widget
2020-03-27 16:14:00 -03:00
David Capello
c9b330ab65
lua: Added Dialog:shades{} widget
...
Also ColorShades is a little more generic now (doesn't depends so much
on the ColorBar).
2019-12-16 21:17:12 -03:00
David Capello
2b1903ee02
lua: Add Dialog{ title, onclose } constructor
2019-12-13 10:23:22 -03:00
David Capello
484de6bd3a
lua: Fix memory leak of dialogs with callbacks pointing to itself
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Now we store the callbacks in a table that depends of the lifetime of
the dialog (instead of the global registry), so when the dialog is not
used anymore/closed, the whole "island" of objects (dialog +
callbacks) is GC'd.
2019-12-12 09:13:21 -03:00
David Capello
ad1a39714e
[lua] Add Image:resize() function
...
Closes: https://community.aseprite.org/t/3633
2019-08-13 18:16:30 -03:00
David Capello
6c7f1ff05b
lua: Add "bounds" parameter to Dialog:show() function
2019-07-12 16:44:54 -03:00
David Capello
568aadbfc8
lua: invalidate Dialog() after changing its bounds
2019-07-12 16:42:43 -03:00
David Capello
e0e83f0d40
Add Dialog:file() ( #1997 , fix aseprite/api#7 )
2019-02-13 16:15:04 -03:00
David Capello
74b2423070
lua: Add "focus" property for Dialog widgets (mainly button and entry)
2019-01-10 16:20:11 -03:00
David Capello
4fb260d265
lua: Add Dialog.bounds property
2018-11-29 09:46:37 -03:00
David Capello
f7a07b5a09
lua: Call Dialog button onclick callback with protected lua_pcall()
2018-11-21 17:42:12 -03:00
David Capello
7029e05dc4
lua: Avoid crashes executing transactions without an active sprite
...
This is true even for background Dialogs with buttons that will
try to create a transaction for a nil app.activeSprite.
With this change we introduced a new way to handle the app::Console window,
it'll be alive almost the entire execution of the program (so if we
close it, it's hidden, but then will appear in the same location if
it's open again, and the text is cleared).
2018-11-20 19:42:53 -03:00
David Capello
254a866b9f
Fix compilation when ENABLE_UI is not defined
2018-10-26 08:50:13 -03:00
David Capello
bccd3f1bf8
lua: add Dialog()
2018-10-11 12:01:21 -03:00