lua: add Dialog()

This commit is contained in:
David Capello 2018-10-11 12:01:21 -03:00
parent f72e28a18c
commit bccd3f1bf8
8 changed files with 634 additions and 16 deletions

View File

@ -154,6 +154,7 @@ if(ENABLE_SCRIPTING)
script/cel_class.cpp
script/cels_class.cpp
script/color_class.cpp
script/dialog_class.cpp
script/engine.cpp
script/frame_class.cpp
script/frames_class.cpp

View File

@ -392,6 +392,11 @@ App::~App()
LOG("APP: Exit\n");
ASSERT(m_instance == this);
#ifdef ENABLE_SCRIPTING
// Destroy scripting engine
m_engine.reset(nullptr);
#endif
// Delete file formats.
FileFormatsManager::destroyInstance();

View File

@ -18,7 +18,7 @@ namespace script {
namespace {
Color Color_new(lua_State* L, int index)
app::Color Color_new(lua_State* L, int index)
{
app::Color color;
// Copy other color

View File

@ -0,0 +1,602 @@
// Aseprite
// Copyright (C) 2018 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/app.h"
#include "app/color.h"
#include "app/color_utils.h"
#include "app/script/engine.h"
#include "app/script/luacpp.h"
#include "app/ui/color_button.h"
#include "app/ui/expr_entry.h"
#include "ui/box.h"
#include "ui/button.h"
#include "ui/combobox.h"
#include "ui/entry.h"
#include "ui/grid.h"
#include "ui/label.h"
#include "ui/separator.h"
#include "ui/slider.h"
#include "ui/window.h"
#include <map>
namespace app {
namespace script {
using namespace ui;
namespace {
struct Dialog {
ui::Window window;
ui::VBox vbox;
ui::Grid grid;
ui::HBox* hbox = nullptr;
std::map<std::string, ui::Widget*> dataWidgets;
int currentRadioGroup = 0;
// Used to create a new row when a different kind of widget is added
// in the dialog.
ui::WidgetType lastWidgetType = ui::kGenericWidget;
// Used to keep a reference to the last onclick button pressed, so
// then Dialog.data returns true for the button that closed the
// dialog.
ui::Widget* lastButton = nullptr;
// Reference used to keep the dialog alive (so it's not garbage
// collected) when it's visible.
int showRef = LUA_REFNIL;
lua_State* L = nullptr;
// A reference to a table with pointers to functions for events
// (e.g. onclick callbacks).
int callbacksTableRef = LUA_REFNIL;
Dialog()
: window(ui::Window::WithTitleBar, "Script"),
grid(2, false) {
window.addChild(&grid);
window.Close.connect([this](ui::CloseEvent&){ unrefShow(); });
}
void refShow(lua_State* L) {
if (showRef == LUA_REFNIL) {
this->L = L;
lua_pushvalue(L, 1);
showRef = luaL_ref(L, LUA_REGISTRYINDEX);
}
}
void unrefShow() {
if (showRef != LUA_REFNIL) {
luaL_unref(this->L, LUA_REGISTRYINDEX, showRef);
showRef = LUA_REFNIL;
L = nullptr;
}
}
};
int Dialog_new(lua_State* L)
{
auto dlg = push_new<Dialog>(L);
if (lua_isstring(L, 1))
dlg->window.setText(lua_tostring(L, 1));
lua_newtable(L);
#if 0 // Make values in callbacksTableRef table weak. (Weak references
// are lost for onclick= events with local functions when we use
// showInBackground() and we left the script scope)
{
lua_newtable(L);
lua_pushstring(L, "v");
lua_setfield(L, -2, "__mode");
lua_setmetatable(L, -2);
}
#endif
dlg->callbacksTableRef = luaL_ref(L, LUA_REGISTRYINDEX);
return 1;
}
int Dialog_gc(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
luaL_unref(L, LUA_REGISTRYINDEX, dlg->callbacksTableRef);
dlg->~Dialog();
return 0;
}
int Dialog_show(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
dlg->refShow(L);
bool wait = true;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "wait");
if (type == LUA_TBOOLEAN)
wait = lua_toboolean(L, -1);
lua_pop(L, 1);
}
if (wait)
dlg->window.openWindowInForeground();
else
dlg->window.openWindow();
lua_pushvalue(L, 1);
return 1;
}
int Dialog_close(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
dlg->window.closeWindow(nullptr);
lua_pushvalue(L, 1);
return 1;
}
int Dialog_add_widget(lua_State* L, Widget* widget)
{
auto dlg = get_obj<Dialog>(L, 1);
const char* label = nullptr;
// This is to separate different kind of widgets without label in
// different rows.
if (dlg->lastWidgetType != widget->type()) {
dlg->lastWidgetType = widget->type();
dlg->hbox = nullptr;
}
if (lua_istable(L, 2)) {
// Widget ID (used to fill the Dialog_get_data table then)
int type = lua_getfield(L, 2, "id");
if (type == LUA_TSTRING) {
if (auto id = lua_tostring(L, -1)) {
widget->setId(id);
dlg->dataWidgets[id] = widget;
}
}
lua_pop(L, 1);
// Label
type = lua_getfield(L, 2, "label");
if (type == LUA_TSTRING)
label = lua_tostring(L, -1);
lua_pop(L, 1);
}
if (label || !dlg->hbox) {
if (label)
dlg->grid.addChildInCell(new ui::Label(label), 1, 1, ui::LEFT | ui::TOP);
else
dlg->grid.addChildInCell(new ui::HBox, 1, 1, ui::LEFT | ui::TOP);
auto hbox = new ui::HBox;
if (widget->type() == ui::kButtonWidget)
hbox->enableFlags(ui::HOMOGENEOUS);
dlg->grid.addChildInCell(hbox, 1, 1, ui::HORIZONTAL | ui::TOP);
dlg->hbox = hbox;
}
widget->setExpansive(true);
dlg->hbox->addChild(widget);
lua_pushvalue(L, 1);
return 1;
}
int Dialog_newrow(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
dlg->hbox = nullptr;
lua_pushvalue(L, 1);
return 1;
}
int Dialog_separator(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
std::string text;
if (lua_isstring(L, 2)) {
if (auto p = lua_tostring(L, 2))
text = p;
}
else if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "text");
if (type == LUA_TSTRING) {
if (auto p = lua_tostring(L, -1))
text = p;
}
lua_pop(L, 1);
}
auto widget = new ui::Separator(text, ui::HORIZONTAL);
dlg->grid.addChildInCell(widget, 2, 1, ui::HORIZONTAL | ui::TOP);
dlg->hbox = nullptr;
lua_pushvalue(L, 1);
return 1;
}
int Dialog_label(lua_State* L)
{
std::string text;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "text");
if (type == LUA_TSTRING) {
if (auto p = lua_tostring(L, -1))
text = p;
}
lua_pop(L, 1);
}
auto widget = new ui::Label(text.c_str());
return Dialog_add_widget(L, widget);
}
template<typename T>
int Dialog_button_base(lua_State* L, T** outputWidget = nullptr)
{
auto dlg = get_obj<Dialog>(L, 1);
std::string text;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "text");
if (type == LUA_TSTRING) {
if (auto p = lua_tostring(L, -1))
text = p;
}
lua_pop(L, 1);
}
auto widget = new T(text.c_str());
if (outputWidget)
*outputWidget = widget;
widget->processMnemonicFromText();
bool closeWindowByDefault = (widget->type() == ui::kButtonWidget);
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "selected");
if (type != LUA_TNONE)
widget->setSelected(lua_toboolean(L, -1));
lua_pop(L, 1);
type = lua_getfield(L, 2, "onclick");
if (type == LUA_TFUNCTION) {
// Add a reference to the onclick function
const int ref = dlg->callbacksTableRef;
lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
lua_len(L, -1);
const int n = 1+lua_tointegerx(L, -1, nullptr);
lua_pop(L, 1);
lua_pushvalue(L, -2); // Copy the function in onclick
lua_seti(L, -2, n); // Put the copy of the function in the callbacksTableRef
widget->Click.connect(
[dlg, widget, L, ref, n](ui::Event& ev) {
dlg->lastButton = widget;
lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
lua_geti(L, -1, n);
if (lua_isfunction(L, -1))
lua_call(L, 0, 0);
else
lua_pop(L, 1);
lua_pop(L, 1); // Pop table from the registry
});
closeWindowByDefault = false;
}
lua_pop(L, 1);
}
if (closeWindowByDefault)
widget->Click.connect([widget](ui::Event&){ widget->closeWindow(); });
return Dialog_add_widget(L, widget);
}
int Dialog_button(lua_State* L)
{
return Dialog_button_base<ui::Button>(L);
}
int Dialog_check(lua_State* L)
{
return Dialog_button_base<ui::CheckBox>(L);
}
int Dialog_radio(lua_State* L)
{
ui::RadioButton* radio = nullptr;
const int res = Dialog_button_base<ui::RadioButton>(L, &radio);
if (radio) {
auto dlg = get_obj<Dialog>(L, 1);
bool hasLabelField = false;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "label");
if (type == LUA_TSTRING)
hasLabelField = true;
lua_pop(L, 1);
}
if (dlg->currentRadioGroup == 0 ||
hasLabelField) {
++dlg->currentRadioGroup;
}
radio->setRadioGroup(dlg->currentRadioGroup);
}
return res;
}
int Dialog_entry(lua_State* L)
{
std::string text;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "text");
if (type == LUA_TSTRING) {
if (auto p = lua_tostring(L, -1))
text = p;
}
lua_pop(L, 1);
}
auto widget = new ui::Entry(4096, text.c_str());
return Dialog_add_widget(L, widget);
}
int Dialog_number(lua_State* L)
{
auto widget = new ExprEntry;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "text");
if (type == LUA_TSTRING) {
if (auto p = lua_tostring(L, -1))
widget->setText(p);
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "decimals");
if (type != LUA_TNONE &&
type != LUA_TNIL) {
widget->setDecimals(lua_tointegerx(L, -1, nullptr));
}
lua_pop(L, 1);
}
return Dialog_add_widget(L, widget);
}
int Dialog_slider(lua_State* L)
{
int min = 0;
int max = 100;
int value = 100;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "min");
if (type != LUA_TNONE) {
min = lua_tointegerx(L, -1, nullptr);
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "max");
if (type != LUA_TNONE) {
max = lua_tointegerx(L, -1, nullptr);
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "value");
if (type != LUA_TNONE) {
value = lua_tointegerx(L, -1, nullptr);
}
lua_pop(L, 1);
}
auto widget = new ui::Slider(min, max, value);
return Dialog_add_widget(L, widget);
}
int Dialog_combobox(lua_State* L)
{
auto widget = new ui::ComboBox;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "options");
if (type == LUA_TTABLE) {
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
if (auto p = lua_tostring(L, -1))
widget->addItem(p);
lua_pop(L, 1);
}
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "option");
if (type == LUA_TSTRING) {
if (auto p = lua_tostring(L, -1)) {
int index = widget->findItemIndex(p);
if (index >= 0)
widget->setSelectedItemIndex(index);
}
}
lua_pop(L, 1);
}
return Dialog_add_widget(L, widget);
}
int Dialog_color(lua_State* L)
{
app::Color color;
if (lua_istable(L, 2)) {
lua_getfield(L, 2, "color");
color = convert_args_into_color(L, -1);
lua_pop(L, 1);
}
auto widget = new ColorButton(color,
app_get_current_pixel_format(),
ColorButtonOptions());
return Dialog_add_widget(L, widget);
}
int Dialog_get_data(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
lua_newtable(L);
for (const auto& kv : dlg->dataWidgets) {
const ui::Widget* widget = kv.second;
switch (widget->type()) {
case ui::kButtonWidget:
case ui::kCheckWidget:
case ui::kRadioWidget:
lua_pushboolean(L, widget->isSelected() ||
dlg->window.closer() == widget ||
dlg->lastButton == widget);
break;
case ui::kEntryWidget:
if (auto expr = dynamic_cast<const ExprEntry*>(widget)) {
if (expr->decimals() == 0)
lua_pushinteger(L, widget->textInt());
else
lua_pushnumber(L, widget->textDouble());
}
else {
lua_pushstring(L, widget->text().c_str());
}
break;
case ui::kLabelWidget:
lua_pushstring(L, widget->text().c_str());
break;
case ui::kSliderWidget:
if (auto slider = dynamic_cast<const ui::Slider*>(widget)) {
lua_pushinteger(L, slider->getValue());
}
break;
case ui::kComboBoxWidget:
if (auto combobox = dynamic_cast<const ui::ComboBox*>(widget)) {
if (auto sel = combobox->getSelectedItem())
lua_pushstring(L, sel->text().c_str());
else
lua_pushnil(L);
}
break;
default:
if (auto colorButton = dynamic_cast<const ColorButton*>(widget))
push_obj<app::Color>(L, colorButton->getColor());
else
lua_pushnil(L);
break;
}
lua_setfield(L, -2, kv.first.c_str());
}
return 1;
}
int Dialog_set_data(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
if (!lua_istable(L, 2))
return 0;
for (const auto& kv : dlg->dataWidgets) {
lua_getfield(L, 2, kv.first.c_str());
ui::Widget* widget = kv.second;
switch (widget->type()) {
case ui::kButtonWidget:
case ui::kCheckWidget:
case ui::kRadioWidget:
widget->setSelected(lua_toboolean(L, -1));
break;
case ui::kEntryWidget:
if (auto expr = dynamic_cast<ExprEntry*>(widget)) {
if (expr->decimals() == 0)
expr->setTextf("%d", lua_tointeger(L, -1));
else
expr->setTextf("%.*g", expr->decimals(), lua_tonumber(L, -1));
}
else if (auto p = lua_tostring(L, -1)) {
widget->setText(p);
}
break;
case ui::kLabelWidget:
if (auto p = lua_tostring(L, -1)) {
widget->setText(p);
}
break;
case ui::kSliderWidget:
if (auto slider = dynamic_cast<ui::Slider*>(widget)) {
slider->setValue(lua_tointeger(L, -1));
}
break;
case ui::kComboBoxWidget:
if (auto combobox = dynamic_cast<ui::ComboBox*>(widget)) {
if (auto p = lua_tostring(L, -1)) {
int index = combobox->findItemIndex(p);
if (index >= 0)
combobox->setSelectedItemIndex(index);
}
}
break;
default:
if (auto colorButton = dynamic_cast<ColorButton*>(widget))
colorButton->setColor(convert_args_into_color(L, -1));
break;
}
lua_pop(L, 1);
}
return 1;
}
const luaL_Reg Dialog_methods[] = {
{ "__gc", Dialog_gc },
{ "show", Dialog_show },
{ "close", Dialog_close },
{ "newrow", Dialog_newrow },
{ "separator", Dialog_separator },
{ "label", Dialog_label },
{ "button", Dialog_button },
{ "check", Dialog_check },
{ "radio", Dialog_radio },
{ "entry", Dialog_entry },
{ "number", Dialog_number },
{ "slider", Dialog_slider },
{ "combobox", Dialog_combobox },
{ "color", Dialog_color },
{ nullptr, nullptr }
};
const Property Dialog_properties[] = {
{ "data", Dialog_get_data, Dialog_set_data },
{ nullptr, nullptr, nullptr }
};
} // anonymous namespace
DEF_MTNAME(Dialog);
void register_dialog_class(lua_State* L)
{
REG_CLASS(L, Dialog);
REG_CLASS_NEW(L, Dialog);
REG_CLASS_PROPERTIES(L, Dialog);
}
} // namespace script
} // namespace app

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@ -88,6 +88,7 @@ void register_app_command_object(lua_State* L);
void register_cel_class(lua_State* L);
void register_cels_class(lua_State* L);
void register_color_class(lua_State* L);
void register_dialog_class(lua_State* L);
void register_frame_class(lua_State* L);
void register_frames_class(lua_State* L);
void register_image_class(lua_State* L);
@ -216,6 +217,7 @@ Engine::Engine()
register_cel_class(L);
register_cels_class(L);
register_color_class(L);
register_dialog_class(L);
register_frame_class(L);
register_frames_class(L);
register_image_class(L);
@ -275,6 +277,9 @@ bool Engine::evalCode(const std::string& code,
}
}
lua_pop(L, 1);
// Collect script garbage.
lua_gc(L, LUA_GCCOLLECT);
return ok;
}

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@ -17,9 +17,8 @@ namespace app {
public:
ExprEntry();
void setDecimals(int decimals) {
m_decimals = decimals;
}
int decimals() const { return m_decimals; }
void setDecimals(int decimals) { m_decimals = decimals; }
protected:
bool onProcessMessage(ui::Message* msg) override;

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@ -1,5 +1,5 @@
// Aseprite UI Library
// Copyright (C) 2001-2017 David Capello
// Copyright (C) 2001-2018 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
@ -22,9 +22,9 @@
namespace ui {
ButtonBase::ButtonBase(const std::string& text,
WidgetType type,
WidgetType behaviorType,
WidgetType drawType)
const WidgetType type,
const WidgetType behaviorType,
const WidgetType drawType)
: Widget(type)
, m_pressedStatus(false)
, m_behaviorType(behaviorType)
@ -274,7 +274,8 @@ Button::Button(const std::string& text)
// CheckBox class
// ======================================================================
CheckBox::CheckBox(const std::string& text, WidgetType drawType)
CheckBox::CheckBox(const std::string& text,
const WidgetType drawType)
: ButtonBase(text, kCheckWidget, kCheckWidget, drawType)
{
setAlign(LEFT | MIDDLE);
@ -284,7 +285,9 @@ CheckBox::CheckBox(const std::string& text, WidgetType drawType)
// RadioButton class
// ======================================================================
RadioButton::RadioButton(const std::string& text, int radioGroup, WidgetType drawType)
RadioButton::RadioButton(const std::string& text,
const int radioGroup,
const WidgetType drawType)
: ButtonBase(text, kRadioWidget, kRadioWidget, drawType)
{
setAlign(LEFT | MIDDLE);

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@ -1,5 +1,5 @@
// Aseprite UI Library
// Copyright (C) 2001-2017 David Capello
// Copyright (C) 2001-2018 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
@ -25,9 +25,9 @@ namespace ui {
class ButtonBase : public Widget {
public:
ButtonBase(const std::string& text,
WidgetType type,
WidgetType behaviorType,
WidgetType drawType);
const WidgetType type,
const WidgetType behaviorType,
const WidgetType drawType);
virtual ~ButtonBase();
WidgetType behaviorType() const;
@ -60,13 +60,16 @@ namespace ui {
// Check boxes
class CheckBox : public ButtonBase {
public:
CheckBox(const std::string& text, WidgetType drawType = kCheckWidget);
CheckBox(const std::string& text,
const WidgetType drawType = kCheckWidget);
};
// Radio buttons
class RadioButton : public ButtonBase {
public:
RadioButton(const std::string& text, int radioGroup, WidgetType drawType = kRadioWidget);
RadioButton(const std::string& text,
const int radioGroup = 0,
const WidgetType drawType = kRadioWidget);
int getRadioGroup() const;
void setRadioGroup(int radioGroup);