mirror of
https://github.com/aseprite/aseprite.git
synced 2025-01-04 08:46:09 +00:00
[lua] Add possibility to change dialog title with Dialog:modify{ title=... }
This commit is contained in:
parent
bb8d0e7a6a
commit
4eefb84cf3
@ -725,8 +725,21 @@ int Dialog_modify(lua_State* L)
|
||||
id = lua_tostring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
if (!id)
|
||||
return luaL_error(L, "Missing 'id' field in Dialog:modify{ id=... }");
|
||||
// Modify window itself when no ID is specified
|
||||
if (id == nullptr) {
|
||||
// "title" or "text" is the same for dialogs
|
||||
type = lua_getfield(L, 2, "title");
|
||||
if (type == LUA_TNIL) {
|
||||
lua_pop(L, 1);
|
||||
type = lua_getfield(L, 2, "text");
|
||||
}
|
||||
if (const char* s = lua_tostring(L, -1)) {
|
||||
dlg->window.setText(s);
|
||||
relayout = true;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Here we could use dlg->window.findChild(id) but why not use the
|
||||
// map directly (it should be faster than iterating over all
|
||||
|
Loading…
Reference in New Issue
Block a user