aseprite/INSTALL.md

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# Table of contents
* [Platforms](#platforms)
* [Get the source code](#get-the-source-code)
* [Dependencies](#dependencies)
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* [Windows dependencies](#windows-dependencies)
* [macOS dependencies](#macos-dependencies)
* [Linux dependencies](#linux-dependencies)
* [Compiling](#compiling)
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* [Windows details](#windows-details)
* [macOS details](#macos-details)
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* [Issues with Retina displays](#issues-with-retina-displays)
* [Linux details](#linux-details)
* [Using shared third party libraries](#using-shared-third-party-libraries)
* [Linux issues](#linux-issues)
* [Building Skia dependency](#building-skia-dependency)
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* [Skia on Windows](#skia-on-windows)
* [Skia on macOS](#skia-on-macos)
# Platforms
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You should be able to compile Aseprite successfully on the following
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platforms:
* Windows 10 + VS2015 or VS2017 Community Edition + Windows 10 SDK
* macOS 10.12.1 Sierra + Xcode 8.0 + macOS 10.12 SDK + Skia
* Linux + gcc 4.8 with some C++11 support
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# Get the source code
You can get the source code downloading a `Aseprite-v1.x-Source.zip`
file from the latest Aseprite release:
https://github.com/aseprite/aseprite/releases
Or you can clone the repository and all its submodules using the
following command:
git clone --recursive https://github.com/aseprite/aseprite.git
To update an existing clone you can use the following commands:
cd aseprite
git pull
git submodule update --init --recursive
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You can use [Git for Windows](https://git-for-windows.github.io/) to
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clone the repository on Windows.
# Dependencies
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To compile Aseprite you will need:
* The latest version of [CMake](http://www.cmake.org/) (3.4 or greater)
* [Ninja](https://ninja-build.org) build system
Aseprite can be compiled with two different back-ends:
1. Allegro back-end (Windows, Linux): You will not need any extra
library because the repository already contains a modified version
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of the Allegro library. This back-end is deprecated and will be
removed in future versions. All new development is being done in
the new Skia back-end.
2. Skia back-end (Windows, macOS): You will need a compiled version
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of the Skia library. Please check the details about
[how to build Skia](#building-skia-dependency) on your platform.
## Windows dependencies
First of all, you will need:
* Windows 10 (we don't support cross-compiling and don't know if this would be possible)
* [Visual Studio Community Edition](https://www.visualstudio.com/downloads/) (VS2015 or VS2017)
* Windows 10 SDK (it's included with the Visual Studio installer, remember to install it)
Then, you will need an extra little utility: `awk`, used to compile
the libpng library. You can get this utility from MSYS2 distributions
like [MozillaBuild](https://wiki.mozilla.org/MozillaBuild).
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After that you have to choose the back-end:
1. If you choose the Allegro back-end, you can jump directly to the
[Compiling](#compiling) section.
2. If you choose the Skia back-end, you will need to
[compile Skia](#skia-on-windows) before and then continue in the
[Compiling](#compiling) section. Remember to check the
[Windows details](#windows-details) section to know how to call
`cmake` correctly.
The official version of Aseprite is compiled with the Skia back-end.
## macOS dependencies
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On macOS you will need macOS 10.12 SDK and Xcode 8.0 (older versions
might work).
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Also, you must compile [Skia](#skia-on-macos) before starting with
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the [compilation](#compiling).
## Linux dependencies
You will need the following dependencies (Ubuntu, Debian):
sudo apt-get update -qq
sudo apt-get install -y g++ libx11-dev libxcursor-dev cmake ninja-build
The `libxcursor-dev` package is needed to
[hide the hardware cursor](https://github.com/aseprite/aseprite/issues/913).
# Compiling
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1. [Get Aseprite code](#get-the-source-code), put it in a folder like
`C:\aseprite`, and create a `build` directory inside to leave all
the files that are result of the compilation process (`.exe`,
`.lib`, `.obj`, `.a`, `.o`, etc).
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cd C:\aseprite
mkdir build
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In this way, if you want to start with a fresh copy of Aseprite
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source code, you can remove the `build` directory and start again.
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2. Enter in the new directory and execute `cmake`:
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cd C:\aseprite\build
cmake -G Ninja ..
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Here `cmake` needs different options depending on your
platform. You must check the details for
[Windows](#windows-details), [macOS](#macos-details), and
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[Linux](#linux-details). Some `cmake` options can be modified using tools like
[`ccmake`](https://cmake.org/cmake/help/latest/manual/ccmake.1.html)
or [`cmake-gui`](https://cmake.org/cmake/help/latest/manual/cmake-gui.1.html).
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3. After you have executed and configured `cmake`, you have to compile
the project:
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cd C:\aseprite\build
ninja aseprite
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4. When `ninja` finishes the compilation, you can find the executable
inside `C:\aseprite\build\bin\aseprite.exe`.
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## Windows details
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To choose the Skia back-end
([after you've compiled Skia](#skia-on-windows)) you can execute `cmake`
with the following arguments:
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cd aseprite
mkdir build
cd build
cmake -DUSE_ALLEG4_BACKEND=OFF -DUSE_SKIA_BACKEND=ON -DSKIA_DIR=C:\deps\skia -G Ninja ..
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ninja aseprite
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In this case, `C:\deps\skia` is the directory where Skia was compiled
as described in [Skia on Windows](#skia-on-windows) section.
## macOS details
After [compiling Skia](#skia-on-macos), you should run `cmake` with
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the following parameters and then `ninja`:
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cd aseprite
mkdir build
cd build
cmake \
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.7 \
-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk \
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-DUSE_ALLEG4_BACKEND=OFF \
-DUSE_SKIA_BACKEND=ON \
-DSKIA_DIR=$HOME/deps/skia \
-DWITH_HarfBuzz=OFF \
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-G Ninja \
..
ninja aseprite
In this case, `$HOME/deps/skia` is the directory where Skia was
compiled as described in [Skia on macOS](#skia-on-macos) section.
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### Issues with Retina displays
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If you have a Retina display, check the following issue:
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https://github.com/aseprite/aseprite/issues/589
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## Linux details
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On Linux you can specify a specific directory to install Aseprite
after a `ninja install` command. For example:
cd aseprite
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=~/software -G Ninja ..
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ninja aseprite
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Then, you can invoke `ninja install` and it will copy the program in
the given location (e.g. `~/software/bin/aseprite` on Linux).
# Using shared third party libraries
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If you don't want to use the embedded code of third party libraries
(i.e. to use your installed versions), you can disable static linking
configuring each `USE_SHARED_` option.
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After running `cmake -G`, you can edit `build/CMakeCache.txt` file,
and enable the `USE_SHARED_` flag (set its value to `ON`) of the
library that you want to be linked dynamically.
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## Linux issues
If you use the official version of Allegro 4.4 library (i.e. you
compile with `USE_SHARED_ALLEGRO4=ON`) you will experience a couple of
known issues solved in
[our patched version of Allegro 4.4 library](https://github.com/aseprite/aseprite/tree/master/src/allegro):
* You will
[not be able to resize the window](https://github.com/aseprite/aseprite/issues/192)
([patch](https://github.com/aseprite/aseprite/commit/920f6275d55113507121afcbcda80adb44cc0563)).
* You will have problems
[adding HSV colors in non-English systems](https://github.com/aseprite/aseprite/commit/27b55030e26e93c5e8d9e7e21206c8709d46ff22)
using the warning icon.
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# Building Skia dependency
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When you compile Aseprite with [Skia](https://skia.org) as back-end on
Windows or macOS, you need to compile a specific version of Skia. In
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the following sections you will find straightforward steps to compile
Skia.
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You can always check the
[official Skia instructions](https://skia.org/user/quick) and select
the OS you are building for. Aseprite uses the `aseprite-m62` Skia
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branch from `https://github.com/aseprite/skia`.
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## Skia on Windows
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Download
[Google depot tools](https://storage.googleapis.com/chrome-infra/depot_tools.zip)
and uncompress it in some place like `C:\deps\depot_tools`.
Then open a command line follow these steps:
For VS2015:
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call "%VS140COMNTOOLS%\vsvars32.bat"
For VS2017:
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\VsDevCmd.bat"
Then:
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set PATH=C:\deps\depot_tools;%PATH%
cd C:\deps\depot_tools
gclient sync
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(The `gclient` command might print an error like
`Error: client not configured; see 'gclient config'`.
Just ignore it.)
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cd C:\deps
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git clone https://github.com/aseprite/skia.git
cd skia
git checkout aseprite-m62
python tools/git-sync-deps
(The `tools/git-sync-deps` will take some minutes because it downloads a
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lot of packages, please wait and re-run the same command in case it fails.)
For VS2015:
gn gen out/Release --args="is_official_build=true skia_use_system_expat=false skia_use_system_libjpeg_turbo=false skia_use_system_libpng=false skia_use_system_libwebp=false skia_use_system_zlib=false target_cpu=""x86"""
ninja -C out/Release
For VS2017:
gn gen out/Release --args="is_official_build=true skia_use_system_expat=false skia_use_system_libjpeg_turbo=false skia_use_system_libpng=false skia_use_system_libwebp=false skia_use_system_zlib=false target_cpu=""x86"" msvc=2017"
ninja -C out/Release
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More information about these steps in the
[official Skia documentation](https://skia.org/user/build).
## Skia on macOS
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These steps will create a `deps` folder in your home directory with a
couple of subdirectories needed to build Skia (you can change the
`$HOME/deps` with other directory). Some of these commands will take
several minutes to finish:
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mkdir $HOME/deps
cd $HOME/deps
git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
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git clone https://github.com/aseprite/skia.git
export PATH="${PWD}/depot_tools:${PATH}"
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cd skia
git checkout aseprite-m62
python tools/git-sync-deps
gn gen out/Release --args="is_official_build=true skia_use_system_expat=false skia_use_system_icu=false skia_use_system_libjpeg_turbo=false skia_use_system_libpng=false skia_use_system_libwebp=false skia_use_system_zlib=false"
ninja -C out/Release
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After this you should have all Skia libraries compiled. When you
[compile Aseprite](#compiling), remember to add
`-DSKIA_DIR=$HOME/deps/skia` parameter to your `cmake` call as
described in the [macOS details](#macos-details) section.
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More information about these steps in the
[official Skia documentation](https://skia.org/user/build).