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Add option in INSTALL.md to copy data/ dir to ~/.aseprite on Linux
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INSTALL.md
23
INSTALL.md
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# What platforms are supported?
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You should be able to compile ASEPRITE successfully on the following
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You should be able to compile Aseprite successfully on the following
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platforms:
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* Windows + MSVC 2008 Express + DirectX SDK
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* Linux + GCC
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* Mac OS X
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# How can I compile ASEPRITE?
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# How can I compile Aseprite?
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The new build system for ASEPRITE is [CMake](http://www.cmake.org/).
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The following are the steps to compile ASEPRITE (in this case we have
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The new build system for Aseprite is [CMake](http://www.cmake.org/).
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The following are the steps to compile Aseprite (in this case we have
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the source code in a directory called `aseprite-source`):
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1. Make a build directory to leave all the files that are result of
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@ -19,7 +19,7 @@ the source code in a directory called `aseprite-source`):
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C:\...\>cd aseprite-source
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C:\...\aseprite-source>mkdir build
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In this way, if you want to start with a fresh copy of ASEPRITE
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In this way, if you want to start with a fresh copy of Aseprite
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source code, you can remove the `build` directory and start again.
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2. Enter in the new directory and execute cmake giving to it
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@ -55,13 +55,14 @@ the source code in a directory called `aseprite-source`):
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commands, you have to compile the project executing make, nmake,
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opening the solution, etc.
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4. When the project is compiled, you can copy `build/src/aseprite.exe`
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file to `aseprite-source` and execute it. If you have used a Visual
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Studio project, you can copy the whole `data/` directory to
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`build/src/RelWithDebInfo/` so you can run/debug the program from
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Visual Studio IDE.
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4. When the project is compiled, you can copy the resulting executable
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file (e.g. `build/src/aseprite.exe`) to `aseprite-source` and
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execute it. If you have used a Visual Studio project, you can copy
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the whole `data/` directory to `build/src/RelWithDebInfo/` so you
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can run/debug the program from Visual Studio IDE. On Linux, you can
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copy the `data/` directory in `~/.aseprite/` directory.
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# How to profile ASEPRITE?
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# How to profile Aseprite?
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You must compile with `Profile` configuration. For example on Linux:
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