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INSTALL.md
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INSTALL.md
@ -67,18 +67,24 @@ the repository clone in a directory called `aseprite`):
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For more information in [CMake wiki](http://www.vtk.org/Wiki/CMake_Generator_Specific_Information).
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Additionally you can change build settings by passing them on the command line, like so:
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Additionally you can change build settings by passing them on the
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command line, like so:
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/.../aseprite/build$ cmake -DCMAKE_INSTALL_PREFIX=~/software ..
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or later on with a tool like [`ccmake`](https://cmake.org/cmake/help/latest/manual/ccmake.1.html) or [`cmake-gui`](https://cmake.org/cmake/help/latest/manual/cmake-gui.1.html).
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or later on with a tool like
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[`ccmake`](https://cmake.org/cmake/help/latest/manual/ccmake.1.html)
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or
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[`cmake-gui`](https://cmake.org/cmake/help/latest/manual/cmake-gui.1.html).
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3. After you have executed one of the `cmake -G <generator> ..`
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commands, you have to compile the project executing make, nmake,
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opening the solution, etc.
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4. When the project is compiled, you can find the executable file
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inside `build/bin/aseprite.exe`. If you invoked `make install` it will be copied to an appropriate location (e.g. `/usr/local/bin/aseprite` on Linux).
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inside `build/bin/aseprite.exe`. If you invoked `make install` it
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will be copied to an appropriate location
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(e.g. `/usr/local/bin/aseprite` on Linux).
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## Mac OS X details
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@ -110,9 +116,9 @@ If you don't want to use the embedded code of third party libraries
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(i.e. to use your installed versions), you can disable static linking
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configuring each `USE_SHARED_` option.
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After running `cmake -G`, you can edit `build/CMakeCache.txt` file, and
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enable the `USE_SHARED_` flag (set its value to `ON`) of the library
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that you want to be linked dynamically.
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After running `cmake -G`, you can edit `build/CMakeCache.txt` file,
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and enable the `USE_SHARED_` flag (set its value to `ON`) of the
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library that you want to be linked dynamically.
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# Profiling
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