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Update CONTRIBUTING.md and INSTALL.md
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@ -62,6 +62,10 @@ You can clone it locally using the following command (read-only URL):
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On Windows you can use programs like
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[msysgit](http://msysgit.github.io/) to clone the repository.
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## Compiling
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See [INSTALL.md](INSTALL.md) to know how to compile Aseprite.
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## Forking & Pull Requests
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You can fork the GitHub repository using the Fork button at
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@ -84,6 +88,15 @@ want to fix three different issues, create three different branches
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from `dev` and then send three different PR. Do not chain all the
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fixes in one single branch. E.g. `fix-issues-3-and-8-and-25`.
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## Contact
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## Mailing List
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Ask for help in the [Aseprite group](http://groups.google.com/group/aseprite-discuss).
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Subscribe to
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[aseprite-discuss](http://groups.google.com/group/aseprite-discuss)
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group. If you want to start working in something
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(e.g. [an open issue](http://code.google.com/p/aseprite/issues/list)),
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you should send an email to the group describing what you want to do,
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to avoid programming in something that is already done or which
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someone else is working on.
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And always remember to look the
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[Roadmap](https://code.google.com/p/aseprite/wiki/Roadmap).
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14
INSTALL.md
14
INSTALL.md
@ -10,6 +10,10 @@ platforms:
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# How can I compile Aseprite?
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The new build system for Aseprite is [CMake](http://www.cmake.org/).
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You will not need any extra library because the repository already
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contains the source code of all dependencies, even a modified version
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of the Allegro library is included in master branch.
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The following are the steps to compile Aseprite (in this case we have
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the source code in a directory called `aseprite-source`):
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@ -62,6 +66,16 @@ the source code in a directory called `aseprite-source`):
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can run/debug the program from Visual Studio IDE. On Linux, you can
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copy the `data/` directory in `~/.aseprite/` directory.
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# How to use installed third party libraries?
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If you don't want to use the embedded code of third party libraries
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(i.e. to use your installed versions), you can disable static linking
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configuring each `USE_SHARED_` option.
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After running `cmake -G`, you edit `build/CMakeCache.txt` file, and
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enable the `USE_SHARED_` flag (set its value to `ON`) of the library
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that you want to be linked dynamically.
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# How to profile Aseprite?
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You must compile with `Profile` configuration. For example on Linux:
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