aseprite/tests/scripts/userdata_codec.lua

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-- Copyright (C) 2023-2024 Igara Studio S.A.
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
--
-- Codification and decodification of aseprite files with user data properties.
--
dofile('./test_utils.lua')
-- You can use this code to fill file-tests-props.aseprite properties,
-- but we did this just one time in the past, now we want to check
-- that we can read the properties correctly from the file, e.g. to
-- check the correct endianness of the platform.
if false then
local spr = Sprite{ fromFile="sprites/file-tests-props.aseprite" }
-- Set sprite custom properties
spr.properties.a = true
spr.properties.b = 1
spr.properties.c = "hi"
spr.properties.d = 2.3
spr.properties.e = 8.123456e-12
spr.properties("ext").a = {"one", "two", "three"}
-- Set layer custom properties
spr.layers[2].properties.a = "i'm the layer 3"
spr.layers[2].properties("ext").a = 100
-- Set tileset custom properties
spr.layers[1].tileset.properties.a = "i'm a tilemap"
spr.layers[1].tileset.properties.b = 11
spr.layers[1].tileset.properties("ext").a = "text from extension"
-- Set tiles custom properties
local tile = spr.layers[1].tileset:tile(1)
tile.properties.a = 320
tile.properties.b = 330
tile = spr.layers[1].tileset:tile(2)
tile.properties.a = 640
tile.properties.b = 650
-- Set tags custom properties
spr.tags[1].properties.a = Point(1,2)
spr.tags[1].properties.b = {a="text",b=35.567,c=Rectangle(1,2,3,4)}
spr.tags[1].properties("ext").a = {a=Size(50,60),b=43985943434}
-- Set cels custom properties
spr.layers[4].cels[4].properties = {a={1,2,3}, b={a="4",b="5",c="6"}}
spr.layers[4].cels[4].properties("ext").a = {"a","b","c"}
-- Set slices custom properties
spr.slices[1].properties = {a=Point(3,4), b=Size(10,20)}
spr.slices[1].properties("ext", {a=Rectangle(10,20,30,40)})
spr:saveAs("sprites/file-tests-props.aseprite")
spr:close()
end
do
-- Test load/save file (and keep the properties intact)
local spr = Sprite{ fromFile="sprites/file-tests-props.aseprite" }
assert(#spr.properties == 5)
spr:saveAs("_test_userdata_codec_1.aseprite")
spr:close()
local spr = Sprite{ fromFile="_test_userdata_codec_1.aseprite" }
assert(#spr.properties == 5)
assert(#spr.properties("ext") == 1)
assert(spr.properties.a == true)
assert(spr.properties.b == 1)
assert(spr.properties.c == "hi")
assert(spr.properties.d == 2.3)
assert(spr.properties.e == 8.123456e-12)
assert(spr.properties("ext").a[1] == "one")
assert(spr.properties("ext").a[2] == "two")
assert(spr.properties("ext").a[3] == "three")
assert(#spr.layers[2].properties == 1)
assert(#spr.layers[2].properties("ext") == 1)
assert(spr.layers[2].properties.a == "i'm the layer 3")
assert(spr.layers[2].properties("ext").a == 100)
assert(#spr.layers[1].tileset.properties == 2)
assert(#spr.layers[1].tileset.properties("ext") == 1)
assert(spr.layers[1].tileset.properties.a == "i'm a tilemap")
assert(spr.layers[1].tileset.properties.b == 11)
assert(spr.layers[1].tileset.properties("ext").a == "text from extension")
assert(spr.layers[1].tileset:tile(1).properties.a == 320)
assert(spr.layers[1].tileset:tile(1).properties.b == 330)
assert(spr.layers[1].tileset:tile(2).properties.a == 640)
assert(spr.layers[1].tileset:tile(2).properties.b == 650)
assert(#spr.tags[1].properties == 2)
assert(#spr.tags[1].properties("ext") == 1)
assert(spr.tags[1].properties.a.x == 1)
assert(spr.tags[1].properties.a.y == 2)
assert(spr.tags[1].properties.b.a == "text")
assert(spr.tags[1].properties.b.b == 35.567)
assert(spr.tags[1].properties.b.c.x == 1)
assert(spr.tags[1].properties.b.c.y == 2)
assert(spr.tags[1].properties.b.c.width == 3)
assert(spr.tags[1].properties.b.c.height == 4)
assert(spr.tags[1].properties("ext").a.a.width == 50)
assert(spr.tags[1].properties("ext").a.a.height == 60)
assert(spr.tags[1].properties("ext").a.b == 43985943434)
assert(#spr.layers[4].cels[4].properties == 2)
assert(#spr.layers[4].cels[4].properties("ext") == 1)
assert(spr.layers[4].cels[4].properties.a[1] == 1)
assert(spr.layers[4].cels[4].properties.a[2] == 2)
assert(spr.layers[4].cels[4].properties.a[3] == 3)
assert(spr.layers[4].cels[4].properties.b.a == "4")
assert(spr.layers[4].cels[4].properties.b.b == "5")
assert(spr.layers[4].cels[4].properties.b.c == "6")
assert(spr.layers[4].cels[4].properties("ext").a[1] == "a")
assert(spr.layers[4].cels[4].properties("ext").a[2] == "b")
assert(spr.layers[4].cels[4].properties("ext").a[3] == "c")
assert(#spr.slices[1].properties == 2)
assert(#spr.slices[1].properties("ext") == 1)
assert(spr.slices[1].properties.a.x == 3)
assert(spr.slices[1].properties.a.y == 4)
assert(spr.slices[1].properties.b.width == 10)
assert(spr.slices[1].properties.b.height == 20)
assert(spr.slices[1].properties("ext").a.x == 10)
assert(spr.slices[1].properties("ext").a.y == 20)
assert(spr.slices[1].properties("ext").a.width == 30)
assert(spr.slices[1].properties("ext").a.height == 40)
end
-- Test bug saving empty properties map with a empty set of properties
do
local spr = Sprite(32, 32)
spr:newLayer("B")
-- Just create an empty property
local properties1 = spr.layers[1].properties("ext")
if properties1.categories then
-- do nothing
end
local properties2 = spr.layers[2].properties("ext")
properties2.b = 32
spr:saveAs("_test_userdata_codec_2.aseprite")
assert(#spr.layers == 2)
spr:close()
spr = Sprite{ fromFile="_test_userdata_codec_2.aseprite" }
assert(#spr.layers[1].properties("ext") == 0)
assert(#spr.layers[2].properties("ext") == 1)
assert(spr.layers[2].properties("ext").b == 32)
end
-- Test save vector with different types inside
do
local spr = Sprite(32, 32)
spr.properties.a = { 3, "hi", {4, 5, 6}, {a="bye", b=10} }
spr:saveAs("_test_userdata_codec_3.aseprite")
spr:close()
spr = Sprite{ fromFile="_test_userdata_codec_3.aseprite" }
assert(#spr.properties.a == 4)
assert(spr.properties.a[1] == 3)
assert(spr.properties.a[2] == "hi")
assert(#spr.properties.a[3] == 3)
assert(spr.properties.a[3][1] == 4)
assert(spr.properties.a[3][2] == 5)
assert(spr.properties.a[3][3] == 6)
assert(spr.properties.a[4].a == "bye")
assert(spr.properties.a[4].b == 10)
end
-- Test save UUID
do
local a = Uuid()
local b = Uuid()
local spr = Sprite(1, 1)
spr.properties.a = a
spr.properties.b = b
spr:saveAs("_test_userdata_codec_4.aseprite")
spr:close()
spr = Sprite{ fromFile="_test_userdata_codec_4.aseprite" }
assert(#spr.properties == 2)
assert(spr.properties.a == a)
assert(spr.properties.b == b)
end