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Add some tests to encode/decode tile properties
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@ -24,6 +24,13 @@ do
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spr.layers[1].tileset.properties.a = "i'm a tilemap"
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spr.layers[1].tileset.properties.b = 11
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spr.layers[1].tileset.properties("ext").a = "text from extension"
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-- Create some tiles with properties
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local tile = spr:newTile(spr.layers[1].tileset, 1)
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tile.properties.a = 320
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tile.properties.b = 330
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tile = spr:newTile(spr.layers[1].tileset, 2)
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tile.properties.a = 640
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tile.properties.b = 650
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-- Set tags custom properties
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spr.tags[1].properties.a = Point(1,2)
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spr.tags[1].properties.b = {a="text",b=35.567,c=Rectangle(1,2,3,4)}
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@ -60,6 +67,10 @@ do
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assert(spr.layers[1].tileset.properties.a == "i'm a tilemap")
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assert(spr.layers[1].tileset.properties.b == 11)
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assert(spr.layers[1].tileset.properties("ext").a == "text from extension")
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assert(spr.layers[1].tileset:tile(1).properties.a == 320)
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assert(spr.layers[1].tileset:tile(1).properties.b == 330)
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assert(spr.layers[1].tileset:tile(2).properties.a == 640)
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assert(spr.layers[1].tileset:tile(2).properties.b == 650)
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assert(#spr.tags[1].properties == 2)
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assert(#spr.tags[1].properties("ext") == 1)
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assert(spr.tags[1].properties.a.x == 1)
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