mirror of
https://github.com/aseprite/aseprite.git
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181 lines
6.6 KiB
Lua
181 lines
6.6 KiB
Lua
-- Copyright (C) 2023-2024 Igara Studio S.A.
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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--
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-- Codification and decodification of aseprite files with user data properties.
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--
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dofile('./test_utils.lua')
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-- You can use this code to fill file-tests-props.aseprite properties,
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-- but we did this just one time in the past, now we want to check
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-- that we can read the properties correctly from the file, e.g. to
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-- check the correct endianness of the platform.
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if false then
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local spr = Sprite{ fromFile="sprites/file-tests-props.aseprite" }
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-- Set sprite custom properties
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spr.properties.a = true
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spr.properties.b = 1
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spr.properties.c = "hi"
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spr.properties.d = 2.3
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spr.properties.e = 8.123456e-12
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spr.properties("ext").a = {"one", "two", "three"}
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-- Set layer custom properties
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spr.layers[2].properties.a = "i'm the layer 3"
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spr.layers[2].properties("ext").a = 100
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-- Set tileset custom properties
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spr.layers[1].tileset.properties.a = "i'm a tilemap"
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spr.layers[1].tileset.properties.b = 11
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spr.layers[1].tileset.properties("ext").a = "text from extension"
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-- Set tiles custom properties
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local tile = spr.layers[1].tileset:tile(1)
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tile.properties.a = 320
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tile.properties.b = 330
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tile = spr.layers[1].tileset:tile(2)
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tile.properties.a = 640
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tile.properties.b = 650
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-- Set tags custom properties
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spr.tags[1].properties.a = Point(1,2)
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spr.tags[1].properties.b = {a="text",b=35.567,c=Rectangle(1,2,3,4)}
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spr.tags[1].properties("ext").a = {a=Size(50,60),b=43985943434}
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-- Set cels custom properties
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spr.layers[4].cels[4].properties = {a={1,2,3}, b={a="4",b="5",c="6"}}
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spr.layers[4].cels[4].properties("ext").a = {"a","b","c"}
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-- Set slices custom properties
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spr.slices[1].properties = {a=Point(3,4), b=Size(10,20)}
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spr.slices[1].properties("ext", {a=Rectangle(10,20,30,40)})
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spr:saveAs("sprites/file-tests-props.aseprite")
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spr:close()
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end
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do
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-- Test load/save file (and keep the properties intact)
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local spr = Sprite{ fromFile="sprites/file-tests-props.aseprite" }
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assert(#spr.properties == 5)
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spr:saveAs("_test_userdata_codec_1.aseprite")
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spr:close()
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local spr = Sprite{ fromFile="_test_userdata_codec_1.aseprite" }
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assert(#spr.properties == 5)
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assert(#spr.properties("ext") == 1)
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assert(spr.properties.a == true)
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assert(spr.properties.b == 1)
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assert(spr.properties.c == "hi")
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assert(spr.properties.d == 2.3)
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assert(spr.properties.e == 8.123456e-12)
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assert(spr.properties("ext").a[1] == "one")
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assert(spr.properties("ext").a[2] == "two")
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assert(spr.properties("ext").a[3] == "three")
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assert(#spr.layers[2].properties == 1)
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assert(#spr.layers[2].properties("ext") == 1)
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assert(spr.layers[2].properties.a == "i'm the layer 3")
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assert(spr.layers[2].properties("ext").a == 100)
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assert(#spr.layers[1].tileset.properties == 2)
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assert(#spr.layers[1].tileset.properties("ext") == 1)
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assert(spr.layers[1].tileset.properties.a == "i'm a tilemap")
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assert(spr.layers[1].tileset.properties.b == 11)
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assert(spr.layers[1].tileset.properties("ext").a == "text from extension")
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assert(spr.layers[1].tileset:tile(1).properties.a == 320)
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assert(spr.layers[1].tileset:tile(1).properties.b == 330)
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assert(spr.layers[1].tileset:tile(2).properties.a == 640)
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assert(spr.layers[1].tileset:tile(2).properties.b == 650)
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assert(#spr.tags[1].properties == 2)
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assert(#spr.tags[1].properties("ext") == 1)
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assert(spr.tags[1].properties.a.x == 1)
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assert(spr.tags[1].properties.a.y == 2)
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assert(spr.tags[1].properties.b.a == "text")
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assert(spr.tags[1].properties.b.b == 35.567)
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assert(spr.tags[1].properties.b.c.x == 1)
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assert(spr.tags[1].properties.b.c.y == 2)
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assert(spr.tags[1].properties.b.c.width == 3)
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assert(spr.tags[1].properties.b.c.height == 4)
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assert(spr.tags[1].properties("ext").a.a.width == 50)
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assert(spr.tags[1].properties("ext").a.a.height == 60)
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assert(spr.tags[1].properties("ext").a.b == 43985943434)
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assert(#spr.layers[4].cels[4].properties == 2)
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assert(#spr.layers[4].cels[4].properties("ext") == 1)
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assert(spr.layers[4].cels[4].properties.a[1] == 1)
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assert(spr.layers[4].cels[4].properties.a[2] == 2)
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assert(spr.layers[4].cels[4].properties.a[3] == 3)
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assert(spr.layers[4].cels[4].properties.b.a == "4")
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assert(spr.layers[4].cels[4].properties.b.b == "5")
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assert(spr.layers[4].cels[4].properties.b.c == "6")
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assert(spr.layers[4].cels[4].properties("ext").a[1] == "a")
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assert(spr.layers[4].cels[4].properties("ext").a[2] == "b")
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assert(spr.layers[4].cels[4].properties("ext").a[3] == "c")
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assert(#spr.slices[1].properties == 2)
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assert(#spr.slices[1].properties("ext") == 1)
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assert(spr.slices[1].properties.a.x == 3)
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assert(spr.slices[1].properties.a.y == 4)
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assert(spr.slices[1].properties.b.width == 10)
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assert(spr.slices[1].properties.b.height == 20)
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assert(spr.slices[1].properties("ext").a.x == 10)
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assert(spr.slices[1].properties("ext").a.y == 20)
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assert(spr.slices[1].properties("ext").a.width == 30)
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assert(spr.slices[1].properties("ext").a.height == 40)
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end
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-- Test bug saving empty properties map with a empty set of properties
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do
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local spr = Sprite(32, 32)
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spr:newLayer("B")
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-- Just create an empty property
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local properties1 = spr.layers[1].properties("ext")
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if properties1.categories then
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-- do nothing
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end
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local properties2 = spr.layers[2].properties("ext")
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properties2.b = 32
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spr:saveAs("_test_userdata_codec_2.aseprite")
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assert(#spr.layers == 2)
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spr:close()
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spr = Sprite{ fromFile="_test_userdata_codec_2.aseprite" }
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assert(#spr.layers[1].properties("ext") == 0)
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assert(#spr.layers[2].properties("ext") == 1)
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assert(spr.layers[2].properties("ext").b == 32)
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end
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-- Test save vector with different types inside
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do
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local spr = Sprite(32, 32)
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spr.properties.a = { 3, "hi", {4, 5, 6}, {a="bye", b=10} }
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spr:saveAs("_test_userdata_codec_3.aseprite")
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spr:close()
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spr = Sprite{ fromFile="_test_userdata_codec_3.aseprite" }
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assert(#spr.properties.a == 4)
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assert(spr.properties.a[1] == 3)
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assert(spr.properties.a[2] == "hi")
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assert(#spr.properties.a[3] == 3)
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assert(spr.properties.a[3][1] == 4)
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assert(spr.properties.a[3][2] == 5)
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assert(spr.properties.a[3][3] == 6)
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assert(spr.properties.a[4].a == "bye")
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assert(spr.properties.a[4].b == 10)
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end
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-- Test save UUID
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do
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local a = Uuid()
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local b = Uuid()
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local spr = Sprite(1, 1)
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spr.properties.a = a
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spr.properties.b = b
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spr:saveAs("_test_userdata_codec_4.aseprite")
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spr:close()
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spr = Sprite{ fromFile="_test_userdata_codec_4.aseprite" }
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assert(#spr.properties == 2)
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assert(spr.properties.a == a)
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assert(spr.properties.b == b)
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end
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