Sunshine/docs/configuration.md
Lukas Senionis 1543f584ab
Some checks failed
CI / GitHub Env Debug (push) Has been cancelled
CI / Setup Release (push) Has been cancelled
CI / Setup Flatpak Matrix (push) Has been cancelled
CI Docker / Check Dockerfiles (push) Has been cancelled
CodeQL / Get language matrix (push) Has been cancelled
localize / Update Localization (push) Has been cancelled
Build GH-Pages / update_pages (push) Has been cancelled
CI / Linux Flatpak (push) Has been cancelled
CI / Linux ${{ matrix.type }} (--appimage-build, 22.04, AppImage) (push) Has been cancelled
CI / Homebrew (${{ matrix.os_name }}-${{ matrix.os_version }}${{ matrix.release == true && ' (Release)' || '' }}) (macos, 13) (push) Has been cancelled
CI / Homebrew (${{ matrix.os_name }}-${{ matrix.os_version }}${{ matrix.release == true && ' (Release)' || '' }}) (macos, 14) (push) Has been cancelled
CI / Homebrew (${{ matrix.os_name }}-${{ matrix.os_version }}${{ matrix.release == true && ' (Release)' || '' }}) (ubuntu, latest) (push) Has been cancelled
CI / Homebrew (${{ matrix.os_name }}-${{ matrix.os_version }}${{ matrix.release == true && ' (Release)' || '' }}) (ubuntu, latest, true) (push) Has been cancelled
CI / Macports (macOS-${{ matrix.os_version }}) (13, true) (push) Has been cancelled
CI / Macports (macOS-${{ matrix.os_version }}) (14) (push) Has been cancelled
CI / Windows (push) Has been cancelled
CI Docker / Setup Release (push) Has been cancelled
CI Docker / Docker${{ matrix.tag }} (push) Has been cancelled
CodeQL / Analyze (${{ matrix.name }}) (push) Has been cancelled
feat(display)!: Add libdisplaydevice dependency and output name mapping (#2894)
2024-12-11 14:17:44 -05:00

62 KiB

Configuration

@admonition{ Host authority | @htmlonly By providing the host authority (URI + port), you can easily open each configuration option in the config UI.

Host authority: @endhtmlonly }

Sunshine will work with the default settings for most users. In some cases you may want to configure Sunshine further.

The default location for the configuration file is listed below. You can use another location if you choose, by passing in the full configuration file path as the first argument when you start Sunshine.

Example

sunshine ~/sunshine_config.conf

The default location of the apps.json is the same as the configuration file. You can use a custom location by modifying the configuration file.

Default Config Directory

OS Location
Docker @code{}/config@endcode
Linux @code{}~/.config/sunshine@endcode
macOS @code{}~/.config/sunshine@endcode
Windows @code{}%ProgramFiles%\Sunshine\config@endcode

Although it is recommended to use the configuration UI, it is possible manually configure Sunshine by editing the conf file in a text editor. Use the examples as reference.

General

locale

Description The locale used for Sunshine's user interface.
Default @code{} en @endcode
Example @code{} locale = en @endcode
Choices de German
en English
en_GB English (UK)
en_US English (United States)
es Spanish
fr French
it Italian
ja Japanese
pt Portuguese
ru Russian
sv Swedish
tr Turkish
zh Chinese (Simplified)

sunshine_name

Description The name displayed by Moonlight.
Default PC hostname
Example @code{} sunshine_name = Sunshine @endcode

min_log_level

Description The minimum log level printed to standard out.
Default @code{} info @endcode
Example @code{} min_log_level = info @endcode
Choices verbose All logging message. @attention{This may negatively affect streaming performance.}
debug Debug log messages and higher. @attention{This may negatively affect streaming performance.}
info Informational log messages and higher.
warning Warning log messages and higher.
error Error log messages and higher.
fatal Only fatal log messages.
none No log messages.

global_prep_cmd

Description A list of commands to be run before/after all applications. If any of the prep-commands fail, starting the application is aborted.
Default @code{} [] @endcode
Example @code{} global_prep_cmd = [{"do":"nircmd.exe setdisplay 1280 720 32 144","undo":"nircmd.exe setdisplay 2560 1440 32 144"}] @endcode

notify_pre_releases

Description Whether to be notified of new pre-release versions of Sunshine.
Default @code{} disabled @endcode
Example @code{} notify_pre_releases = disabled @endcode

Input

controller

Description Whether to allow controller input from the client.
Default @code{} enabled @endcode
Example @code{} controller = enabled @endcode

gamepad

Description The type of gamepad to emulate on the host.
Default @code{} auto @endcode
Example @code{} gamepad = auto @endcode
Choices ds4 DualShock 4 controller (PS4) @note{This option applies to Windows only.}
ds5 DualShock 5 controller (PS5) @note{This option applies to Linux only.}
switch Switch Pro controller @note{This option applies to Linux only.}
x360 Xbox 360 controller @note{This option applies to Windows only.}
xone Xbox One controller @note{This option applies to Linux only.}

ds4_back_as_touchpad_click

Description Allow Select/Back inputs to also trigger DS4 touchpad click. Useful for clients looking to emulate touchpad click on Xinput devices. @hint{Only applies when gamepad is set to ds4 manually. Unused in other gamepad modes.}
Default @code{} enabled @endcode
Example @code{} ds4_back_as_touchpad_click = enabled @endcode

motion_as_ds4

Description If a client reports that a connected gamepad has motion sensor support, emulate it on the host as a DS4 controller.

When disabled, motion sensors will not be taken into account during gamepad type selection. @hint{Only applies when gamepad is set to auto.}
Default @code{} enabled @endcode
Example @code{} motion_as_ds4 = enabled @endcode

touchpad_as_ds4

Description If a client reports that a connected gamepad has a touchpad, emulate it on the host as a DS4 controller.

When disabled, touchpad presence will not be taken into account during gamepad type selection. @hint{Only applies when gamepad is set to auto.}
Default @code{} enabled @endcode
Example @code{} touchpad_as_ds4 = enabled @endcode

back_button_timeout

Description If the Back/Select button is held down for the specified number of milliseconds, a Home/Guide button press is emulated. @tip{If back_button_timeout < 0, then the Home/Guide button will not be emulated.}
Default @code{} -1 @endcode
Example @code{} back_button_timeout = 2000 @endcode

keyboard

Description Whether to allow keyboard input from the client.
Default @code{} enabled @endcode
Example @code{} keyboard = enabled @endcode

key_repeat_delay

Description The initial delay, in milliseconds, before repeating keys. Controls how fast keys will repeat themselves.
Default @code{} 500 @endcode
Example @code{} key_repeat_delay = 500 @endcode

key_repeat_frequency

Description How often keys repeat every second. @tip{This configurable option supports decimals.}
Default @code{} 24.9 @endcode
Example @code{} key_repeat_frequency = 24.9 @endcode

always_send_scancodes

Description Sending scancodes enhances compatibility with games and apps but may result in incorrect keyboard input from certain clients that aren't using a US English keyboard layout.

Enable if keyboard input is not working at all in certain applications.

Disable if keys on the client are generating the wrong input on the host. @caution{Applies to Windows only.}
Default @code{} enabled @endcode
Example @code{} always_send_scancodes = enabled @endcode

key_rightalt_to_key_win

Description It may be possible that you cannot send the Windows Key from Moonlight directly. In those cases it may be useful to make Sunshine think the Right Alt key is the Windows key.
Default @code{} disabled @endcode
Example @code{} key_rightalt_to_key_win = enabled @endcode

mouse

Description Whether to allow mouse input from the client.
Default @code{} enabled @endcode
Example @code{} mouse = enabled @endcode

high_resolution_scrolling

Description When enabled, Sunshine will pass through high resolution scroll events from Moonlight clients.
This can be useful to disable for older applications that scroll too fast with high resolution scroll events.
Default @code{} enabled @endcode
Example @code{} high_resolution_scrolling = enabled @endcode

native_pen_touch

Description When enabled, Sunshine will pass through native pen/touch events from Moonlight clients.
This can be useful to disable for older applications without native pen/touch support.
Default @code{} enabled @endcode
Example @code{} native_pen_touch = enabled @endcode

keybindings

Description Sometimes it may be useful to map keybindings. Wayland won't allow clients to capture the Win Key for example. @tip{See [virtual key codes](https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes)} @hint{keybindings needs to have a multiple of two elements.} @note{This option is not available in the UI. A PR would be welcome.}
Default @code{} [ 0x10, 0xA0, 0x11, 0xA2, 0x12, 0xA4 ] @endcode
Example @code{} keybindings = [ 0x10, 0xA0, 0x11, 0xA2, 0x12, 0xA4, 0x4A, 0x4B ] @endcode

Audio/Video

audio_sink

Description The name of the audio sink used for audio loopback. @tip{To find the name of the audio sink follow these instructions.

**Linux + pulseaudio:**
@code{} pacmd list-sinks | grep "name:" @endcode

**Linux + pipewire:**
@code{} pactl info | grep Source # in some causes you'd need to use the `Sink` device, if `Source` doesn't work, so try: pactl info | grep Sink @endcode

**macOS:**
Sunshine can only access microphones on macOS due to system limitations. To stream system audio use [Soundflower](https://github.com/mattingalls/Soundflower) or [BlackHole](https://github.com/ExistentialAudio/BlackHole).

**Windows:**
Enter the following command in command prompt or PowerShell. @code{} %ProgramFiles%\Sunshine\tools\audio-info.exe @endcode If you have multiple audio devices with identical names, use the Device ID instead. } @attention{If you want to mute the host speakers, use [virtual_sink](#virtual_sink) instead.}
Default Sunshine will select the default audio device.
Example (Linux) @code{} audio_sink = alsa_output.pci-0000_09_00.3.analog-stereo @endcode
Example (macOS) @code{} audio_sink = BlackHole 2ch @endcode
Example (Windows) @code{} audio_sink = Speakers (High Definition Audio Device) @endcode

virtual_sink

Description The audio device that's virtual, like Steam Streaming Speakers. This allows Sunshine to stream audio, while muting the speakers. @tip{See [audio_sink](#audio_sink)!} @tip{These are some options for virtual sound devices. * Stream Streaming Speakers (Linux, macOS, Windows) * Steam must be installed. * Enable [install_steam_audio_drivers](#install_steam_audio_drivers) or use Steam Remote Play at least once to install the drivers. * [Virtual Audio Cable](https://vb-audio.com/Cable) (macOS, Windows) }
Default n/a
Example @code{} virtual_sink = Steam Streaming Speakers @endcode

install_steam_audio_drivers

Description Installs the Steam Streaming Speakers driver (if Steam is installed) to support surround sound and muting host audio. @note{This option is only supported on Windows.}
Default @code{} enabled @endcode
Example @code{} install_steam_audio_drivers = enabled @endcode

adapter_name

Description Select the video card you want to stream. @tip{To find the appropriate values follow these instructions.

**Linux + VA-API:**
Unlike with *amdvce* and *nvenc*, it doesn't matter if video encoding is done on a different GPU. @code{} ls /dev/dri/renderD* # to find all devices capable of VAAPI # replace ``renderD129`` with the device from above to list the name and capabilities of the device vainfo --display drm --device /dev/dri/renderD129 | \ grep -E "((VAProfileH264High|VAProfileHEVCMain|VAProfileHEVCMain10).*VAEntrypointEncSlice)|Driver version" @endcode To be supported by Sunshine, it needs to have at the very minimum: `VAProfileH264High : VAEntrypointEncSlice`

**Windows:**
Enter the following command in command prompt or PowerShell. @code{} %ProgramFiles%\Sunshine\tools\dxgi-info.exe @endcode For hybrid graphics systems, DXGI reports the outputs are connected to whichever graphics adapter that the application is configured to use, so it's not a reliable indicator of how the display is physically connected. }
Default Sunshine will select the default video card.
Example (Linux) @code{} adapter_name = /dev/dri/renderD128 @endcode
Example (Windows) @code{} adapter_name = Radeon RX 580 Series @endcode

output_name

Description Select the display number you want to stream. @tip{To find the appropriate values follow these instructions.

**Linux:**
During Sunshine startup, you should see the list of detected displays: @code{} Info: Detecting displays Info: Detected display: DVI-D-0 (id: 0) connected: false Info: Detected display: HDMI-0 (id: 1) connected: true Info: Detected display: DP-0 (id: 2) connected: true Info: Detected display: DP-1 (id: 3) connected: false Info: Detected display: DVI-D-1 (id: 4) connected: false @endcode You need to use the id value inside the parenthesis, e.g. `1`.

**macOS:**
During Sunshine startup, you should see the list of detected displays: @code{} Info: Detecting displays Info: Detected display: Monitor-0 (id: 3) connected: true Info: Detected display: Monitor-1 (id: 2) connected: true @endcode You need to use the id value inside the parenthesis, e.g. `3`.

**Windows:**
During Sunshine startup, you should see the list of detected displays: @code{} Info: Currently available display devices: [ { "device_id": "{64243705-4020-5895-b923-adc862c3457e}", "display_name": "", "friendly_name": "IDD HDR", "info": null }, { "device_id": "{77f67f3e-754f-5d31-af64-ee037e18100a}", "display_name": "", "friendly_name": "SunshineHDR", "info": null }, { "device_id": "{daeac860-f4db-5208-b1f5-cf59444fb768}", "display_name": "\\\\.\\DISPLAY1", "friendly_name": "ROG PG279Q", "info": { "hdr_state": null, "origin_point": { "x": 0, "y": 0 }, "primary": true, "refresh_rate": { "type": "rational", "value": { "denominator": 1000, "numerator": 119998 } }, "resolution": { "height": 1440, "width": 2560 }, "resolution_scale": { "type": "rational", "value": { "denominator": 100, "numerator": 100 } } } } ] @endcode You need to use the `device_id` value. }
Default Sunshine will select the default display.
Example (Linux) @code{} output_name = 0 @endcode
Example (macOS) @code{} output_name = 3 @endcode
Example (Windows) @code{} output_name = {daeac860-f4db-5208-b1f5-cf59444fb768} @endcode

min_fps_factor

Description Sunshine will use this factor to calculate the minimum time between frames. Increasing this value may help when streaming mostly static content. @warning{Higher values will consume more bandwidth.}
Default @code{} 1 @endcode
Range 1-3
Example @code{} min_fps_factor = 1 @endcode

Network

upnp

Description Sunshine will attempt to open ports for streaming over the internet.
Default @code{} disabled @endcode
Example @code{} upnp = enabled @endcode

address_family

Description Set the address family that Sunshine will use.
Default @code{} ipv4 @endcode
Example @code{} address_family = both @endcode
Choices ipv4 IPv4 only
both IPv4+IPv6

port

Description Set the family of ports used by Sunshine. Changing this value will offset other ports as shown in config UI.
Default @code{} 47989 @endcode
Range 1029-65514
Example @code{} port = 47989 @endcode

origin_web_ui_allowed

Description The origin of the remote endpoint address that is not denied for HTTPS Web UI.
Default @code{} lan @endcode
Example @code{} origin_web_ui_allowed = lan @endcode
Choices pc Only localhost may access the web ui
lan Only LAN devices may access the web ui
wan Anyone may access the web ui

external_ip

Description If no external IP address is given, Sunshine will attempt to automatically detect external ip-address.
Default Automatic
Example @code{} external_ip = 123.456.789.12 @endcode

lan_encryption_mode

Description This determines when encryption will be used when streaming over your local network. @warning{Encryption can reduce streaming performance, particularly on less powerful hosts and clients.}
Default @code{} 0 @endcode
Example @code{} lan_encryption_mode = 0 @endcode
Choices 0 encryption will not be used
1 encryption will be used if the client supports it
2 encryption is mandatory and unencrypted connections are rejected

wan_encryption_mode

Description This determines when encryption will be used when streaming over the Internet. @warning{Encryption can reduce streaming performance, particularly on less powerful hosts and clients.}
Default @code{} 1 @endcode
Example @code{} wan_encryption_mode = 1 @endcode
Choices 0 encryption will not be used
1 encryption will be used if the client supports it
2 encryption is mandatory and unencrypted connections are rejected

ping_timeout

Description How long to wait, in milliseconds, for data from Moonlight before shutting down the stream.
Default @code{} 10000 @endcode
Example @code{} ping_timeout = 10000 @endcode

Config Files

file_apps

Description The application configuration file path. The file contains a JSON formatted list of applications that can be started by Moonlight.
Default @code{} apps.json @endcode
Example @code{} file_apps = apps.json @endcode

credentials_file

Description The file where user credentials for the UI are stored.
Default @code{} sunshine_state.json @endcode
Example @code{} credentials_file = sunshine_state.json @endcode

log_path

Description The path where the Sunshine log is stored.
Default @code{} sunshine.log @endcode
Example @code{} log_path = sunshine.log @endcode

pkey

Description The private key used for the web UI and Moonlight client pairing. For best compatibility, this should be an RSA-2048 private key. @warning{Not all Moonlight clients support ECDSA keys or RSA key lengths other than 2048 bits.}
Default @code{} credentials/cakey.pem @endcode
Example @code{} pkey = /dir/pkey.pem @endcode

cert

Description The certificate used for the web UI and Moonlight client pairing. For best compatibility, this should have an RSA-2048 public key. @warning{Not all Moonlight clients support ECDSA keys or RSA key lengths other than 2048 bits.}
Default @code{} credentials/cacert.pem @endcode
Example @code{} cert = /dir/cert.pem @endcode

file_state

Description The file where current state of Sunshine is stored.
Default @code{} sunshine_state.json @endcode
Example @code{} file_state = sunshine_state.json @endcode

Advanced

fec_percentage

Description Percentage of error correcting packets per data packet in each video frame. @warning{Higher values can correct for more network packet loss, but at the cost of increasing bandwidth usage.}
Default @code{} 20 @endcode
Range 1-255
Example @code{} fec_percentage = 20 @endcode

qp

Description Quantization Parameter. Some devices don't support Constant Bit Rate. For those devices, QP is used instead. @warning{Higher value means more compression, but less quality.}
Default @code{} 28 @endcode
Example @code{} qp = 28 @endcode

min_threads

Description Minimum number of CPU threads used for encoding. @note{Increasing the value slightly reduces encoding efficiency, but the tradeoff is usually worth it to gain the use of more CPU cores for encoding. The ideal value is the lowest value that can reliably encode at your desired streaming settings on your hardware.}
Default @code{} 2 @endcode
Example @code{} min_threads = 2 @endcode

hevc_mode

Description Allows the client to request HEVC Main or HEVC Main10 video streams. @warning{HEVC is more CPU-intensive to encode, so enabling this may reduce performance when using software encoding.}
Default @code{} 0 @endcode
Example @code{} hevc_mode = 2 @endcode
Choices 0 advertise support for HEVC based on encoder capabilities (recommended)
1 do not advertise support for HEVC
2 advertise support for HEVC Main profile
3 advertise support for HEVC Main and Main10 (HDR) profiles

av1_mode

Description Allows the client to request AV1 Main 8-bit or 10-bit video streams. @warning{AV1 is more CPU-intensive to encode, so enabling this may reduce performance when using software encoding.}
Default @code{} 0 @endcode
Example @code{} av1_mode = 2 @endcode
Choices 0 advertise support for AV1 based on encoder capabilities (recommended)
1 do not advertise support for AV1
2 advertise support for AV1 Main 8-bit profile
3 advertise support for AV1 Main 8-bit and 10-bit (HDR) profiles

capture

Description Force specific screen capture method.
Default Automatic. Sunshine will use the first capture method available in the order of the table above.
Example @code{} capture = kms @endcode
Choices nvfbc Use NVIDIA Frame Buffer Capture to capture direct to GPU memory. This is usually the fastest method for NVIDIA cards. NvFBC does not have native Wayland support and does not work with XWayland. @note{Applies to Linux only.}
wlr Capture for wlroots based Wayland compositors via DMA-BUF. @note{Applies to Linux only.}
kms DRM/KMS screen capture from the kernel. This requires that Sunshine has `cap_sys_admin` capability. @note{Applies to Linux only.}
x11 Uses XCB. This is the slowest and most CPU intensive so should be avoided if possible. @note{Applies to Linux only.}
ddx Use DirectX Desktop Duplication API to capture the display. This is well-supported on Windows machines. @note{Applies to Windows only.}
wgc (beta feature) Use Windows.Graphics.Capture to capture the display. @note{Applies to Windows only.} @attention{This capture method is not compatible with the Sunshine service.}

encoder

Description Force a specific encoder.
Default Sunshine will use the first encoder that is available.
Example @code{} encoder = nvenc @endcode
Choices nvenc For NVIDIA graphics cards
quicksync For Intel graphics cards
amdvce For AMD graphics cards
vaapi Use Linux VA-API (AMD, Intel)
software Encoding occurs on the CPU

NVIDIA NVENC Encoder

nvenc_preset

Description NVENC encoder performance preset. Higher numbers improve compression (quality at given bitrate) at the cost of increased encoding latency. Recommended to change only when limited by network or decoder, otherwise similar effect can be accomplished by increasing bitrate. @note{This option only applies when using NVENC [encoder](#encoder).}
Default @code{} 1 @endcode
Example @code{} nvenc_preset = 1 @endcode
Choices 1 P1 (fastest)
2 P2
3 P3
4 P4
5 P5
6 P6
7 P7 (slowest)

nvenc_twopass

Description Enable two-pass mode in NVENC encoder. This allows to detect more motion vectors, better distribute bitrate across the frame and more strictly adhere to bitrate limits. Disabling it is not recommended since this can lead to occasional bitrate overshoot and subsequent packet loss. @note{This option only applies when using NVENC [encoder](#encoder).}
Default @code{} quarter_res @endcode
Example @code{} nvenc_twopass = quarter_res @endcode
Choices disabled One pass (fastest)
quarter_res Two passes, first pass at quarter resolution (faster)
full_res Two passes, first pass at full resolution (slower)

nvenc_spatial_aq

Description Assign higher QP values to flat regions of the video. Recommended to enable when streaming at lower bitrates. @note{This option only applies when using NVENC [encoder](#encoder).} @warning{Enabling this option may reduce performance.}
Default @code{} disabled @endcode
Example @code{} nvenc_spatial_aq = disabled @endcode

nvenc_vbv_increase

Description Single-frame VBV/HRD percentage increase. By default Sunshine uses single-frame VBV/HRD, which means any encoded video frame size is not expected to exceed requested bitrate divided by requested frame rate. Relaxing this restriction can be beneficial and act as low-latency variable bitrate, but may also lead to packet loss if the network doesn't have buffer headroom to handle bitrate spikes. Maximum accepted value is 400, which corresponds to 5x increased encoded video frame upper size limit. @note{This option only applies when using NVENC [encoder](#encoder).} @warning{Can lead to network packet loss.}
Default @code{} 0 @endcode
Range 0-400
Example @code{} nvenc_vbv_increase = 0 @endcode

nvenc_realtime_hags

Description Use realtime gpu scheduling priority in NVENC when hardware accelerated gpu scheduling (HAGS) is enabled in Windows. Currently, NVIDIA drivers may freeze in encoder when HAGS is enabled, realtime priority is used and VRAM utilization is close to maximum. Disabling this option lowers the priority to high, sidestepping the freeze at the cost of reduced capture performance when the GPU is heavily loaded. @note{This option only applies when using NVENC [encoder](#encoder).} @note{Applies to Windows only.}
Default @code{} enabled @endcode
Example @code{} nvenc_realtime_hags = enabled @endcode

nvenc_latency_over_power

Description Adaptive P-State algorithm which NVIDIA drivers employ doesn't work well with low latency streaming, so Sunshine requests high power mode explicitly. @note{This option only applies when using NVENC [encoder](#encoder).} @warning{Disabling this is not recommended since this can lead to significantly increased encoding latency.} @note{Applies to Windows only.}
Default @code{} enabled @endcode
Example @code{} nvenc_latency_over_power = enabled @endcode

nvenc_opengl_vulkan_on_dxgi

Description Sunshine can't capture fullscreen OpenGL and Vulkan programs at full frame rate unless they present on top of DXGI. With this option enabled Sunshine changes global Vulkan/OpenGL present method to "Prefer layered on DXGI Swapchain". This is system-wide setting that is reverted on Sunshine program exit. @note{This option only applies when using NVENC [encoder](#encoder).} @note{Applies to Windows only.}
Default @code{} enabled @endcode
Example @code{} nvenc_opengl_vulkan_on_dxgi = enabled @endcode

nvenc_h264_cavlc

Description Prefer CAVLC entropy coding over CABAC in H.264 when using NVENC. CAVLC is outdated and needs around 10% more bitrate for same quality, but provides slightly faster decoding when using software decoder. @note{This option only applies when using H.264 format with the NVENC [encoder](#encoder).}
Default @code{} disabled @endcode
Example @code{} nvenc_h264_cavlc = disabled @endcode

Intel QuickSync Encoder

qsv_preset

Description The encoder preset to use. @note{This option only applies when using quicksync [encoder](#encoder).}
Default @code{} medium @endcode
Example @code{} qsv_preset = medium @endcode
Choices veryfast fastest (lowest quality)
faster faster (lower quality)
fast fast (low quality)
medium medium (default)
slow slow (good quality)
slower slower (better quality)
veryslow slowest (best quality)

qsv_coder

Description The entropy encoding to use. @note{This option only applies when using H.264 with the quicksync [encoder](#encoder).}
Default @code{} auto @endcode
Example @code{} qsv_coder = auto @endcode
Choices auto let ffmpeg decide
cabac context adaptive binary arithmetic coding - higher quality
cavlc context adaptive variable-length coding - faster decode

qsv_slow_hevc

Description This options enables use of HEVC on older Intel GPUs that only support low power encoding for H.264. @note{This option only applies when using quicksync [encoder](#encoder).} @caution{Streaming performance may be significantly reduced when this option is enabled.}
Default @code{} disabled @endcode
Example @code{} qsv_slow_hevc = disabled @endcode

AMD AMF Encoder

amd_usage

Description The encoder usage profile is used to set the base set of encoding parameters. @note{This option only applies when using amdvce [encoder](#encoder).} @note{The other AMF options that follow will override a subset of the settings applied by your usage profile, but there are hidden parameters set in usage profiles that cannot be overridden elsewhere.}
Default @code{} ultralowlatency @endcode
Example @code{} amd_usage = ultralowlatency @endcode
Choices transcoding transcoding (slowest)
webcam webcam (slow)
lowlatency_high_quality low latency, high quality (fast)
lowlatency low latency (faster)
ultralowlatency ultra low latency (fastest)

amd_rc

Description The encoder rate control. @note{This option only applies when using amdvce [encoder](#encoder).} @warning{The `vbr_latency` option generally works best, but some bitrate overshoots may still occur. Enabling HRD allows all bitrate based rate controls to better constrain peak bitrate, but may result in encoding artifacts depending on your card.}
Default @code{} vbr_latency @endcode
Example @code{} amd_rc = vbr_latency @endcode
Choices cqp constant qp mode
cbr constant bitrate
vbr_latency variable bitrate, latency constrained
vbr_peak variable bitrate, peak constrained

amd_enforce_hrd

Description Enable Hypothetical Reference Decoder (HRD) enforcement to help constrain the target bitrate. @note{This option only applies when using amdvce [encoder](#encoder).} @warning{HRD is known to cause encoding artifacts or negatively affect encoding quality on certain cards.}
Default @code{} disabled @endcode
Example @code{} amd_enforce_hrd = disabled @endcode

amd_quality

Description The quality profile controls the tradeoff between speed and quality of encoding. @note{This option only applies when using amdvce [encoder](#encoder).}
Default @code{} balanced @endcode
Example @code{} amd_quality = balanced @endcode
Choices speed prefer speed
balanced balanced
quality prefer quality

amd_preanalysis

Description Preanalysis can increase encoding quality at the cost of latency. @note{This option only applies when using amdvce [encoder](#encoder).}
Default @code{} disabled @endcode
Example @code{} amd_preanalysis = disabled @endcode

amd_vbaq

Description Variance Based Adaptive Quantization (VBAQ) can increase subjective visual quality by prioritizing allocation of more bits to smooth areas compared to more textured areas. @note{This option only applies when using amdvce [encoder](#encoder).}
Default @code{} enabled @endcode
Example @code{} amd_vbaq = enabled @endcode

amd_coder

Description The entropy encoding to use. @note{This option only applies when using H.264 with the amdvce [encoder](#encoder).}
Default @code{} auto @endcode
Example @code{} amd_coder = auto @endcode
Choices auto let ffmpeg decide
cabac context adaptive binary arithmetic coding - faster decode
cavlc context adaptive variable-length coding - higher quality

VideoToolbox Encoder

vt_coder

Description The entropy encoding to use. @note{This option only applies when using macOS.}
Default @code{} auto @endcode
Example @code{} vt_coder = auto @endcode
Choices auto let ffmpeg decide
cabac context adaptive binary arithmetic coding - faster decode
cavlc context adaptive variable-length coding - higher quality

vt_software

Description Force Video Toolbox to use software encoding. @note{This option only applies when using macOS.}
Default @code{} auto @endcode
Example @code{} vt_software = auto @endcode
Choices auto let ffmpeg decide
disabled disable software encoding
allowed allow software encoding
forced force software encoding

vt_realtime

Description Realtime encoding. @note{This option only applies when using macOS.} @warning{Disabling realtime encoding might result in a delayed frame encoding or frame drop.}
Default @code{} enabled @endcode
Example @code{} vt_realtime = enabled @endcode

VA-API Encoder

vaapi_strict_rc_buffer

Description Enabling this option can avoid dropped frames over the network during scene changes, but video quality may be reduced during motion. @note{This option only applies for H.264 and HEVC when using VA-API [encoder](#encoder) on AMD GPUs.}
Default @code{} disabled @endcode
Example @code{} vaapi_strict_rc_buffer = enabled @endcode

Software Encoder

sw_preset

Description The encoder preset to use. @note{This option only applies when using software [encoder](#encoder).} @note{From [FFmpeg](https://trac.ffmpeg.org/wiki/Encode/H.264#preset).

A preset is a collection of options that will provide a certain encoding speed to compression ratio. A slower preset will provide better compression (compression is quality per filesize). This means that, for example, if you target a certain file size or constant bit rate, you will achieve better quality with a slower preset. Similarly, for constant quality encoding, you will simply save bitrate by choosing a slower preset.

Use the slowest preset that you have patience for.}
Default @code{} superfast @endcode
Example @code{} sw_preset = superfast @endcode
Choices ultrafast fastest
superfast
veryfast
faster
fast
medium
slow
slower
veryslow slowest

sw_tune

Description The tuning preset to use. @note{This option only applies when using software [encoder](#encoder).} @note{From [FFmpeg](https://trac.ffmpeg.org/wiki/Encode/H.264#preset).

You can optionally use -tune to change settings based upon the specifics of your input. }
Default @code{} zerolatency @endcode
Example @code{} sw_tune = zerolatency @endcode
Choices film use for high quality movie content; lowers deblocking
animation good for cartoons; uses higher deblocking and more reference frames
grain preserves the grain structure in old, grainy film material
stillimage good for slideshow-like content
fastdecode allows faster decoding by disabling certain filters
zerolatency good for fast encoding and low-latency streaming
Previous Next
Legal App Examples
[TOC]