Self-hosted game stream host for Moonlight.
Go to file
dependabot[bot] d5854ae224
Some checks are pending
CI / GitHub Env Debug (push) Waiting to run
CI / Setup Release (push) Waiting to run
CI / Setup Flatpak Matrix (push) Waiting to run
CI / Linux Flatpak (push) Blocked by required conditions
CI / Linux ${{ matrix.type }} (--appimage-build, 22.04, AppImage) (push) Blocked by required conditions
CI / Homebrew (${{ matrix.os_name }}-${{ matrix.os_version }}${{ matrix.release == true && ' (Release)' || '' }}) (macos, 13) (push) Blocked by required conditions
CI / Homebrew (${{ matrix.os_name }}-${{ matrix.os_version }}${{ matrix.release == true && ' (Release)' || '' }}) (macos, 14) (push) Blocked by required conditions
CI / Homebrew (${{ matrix.os_name }}-${{ matrix.os_version }}${{ matrix.release == true && ' (Release)' || '' }}) (ubuntu, latest) (push) Blocked by required conditions
CI / Homebrew (${{ matrix.os_name }}-${{ matrix.os_version }}${{ matrix.release == true && ' (Release)' || '' }}) (ubuntu, latest, true) (push) Blocked by required conditions
CI / Macports (macOS-${{ matrix.os_version }}) (13, true) (push) Blocked by required conditions
CI / Macports (macOS-${{ matrix.os_version }}) (14) (push) Blocked by required conditions
CI / Windows (push) Blocked by required conditions
CI Docker / Check Dockerfiles (push) Waiting to run
CI Docker / Setup Release (push) Blocked by required conditions
CI Docker / Docker${{ matrix.tag }} (push) Blocked by required conditions
CodeQL / Get language matrix (push) Waiting to run
CodeQL / Analyze (${{ matrix.name }}) (push) Blocked by required conditions
Build GH-Pages / update_pages (push) Waiting to run
build(deps): bump third-party/inputtino from 5d4b8b2 to 8065aeb (#3401)
Bumps [third-party/inputtino](https://github.com/games-on-whales/inputtino) from `5d4b8b2` to `8065aeb`.
- [Commits](5d4b8b23f0...8065aeb46e)

---
updated-dependencies:
- dependency-name: third-party/inputtino
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-11-15 09:35:56 -05:00
.github build(deps): bump LizardByte/homebrew-release-action from 2024.1105.185654 to 2024.1115.14934 in the lizardbyte-actions group (#3400) 2024-11-15 02:52:30 +00:00
cmake build(deps): update dependency and paths for build-deps submodule (#3341) 2024-10-30 14:06:06 +00:00
docker build(deps): remove unused dependency on libvdpau (#3307) 2024-10-14 23:15:53 -05:00
docs build(deps): bump LizardByte/homebrew-release-action from 2024.1105.185654 to 2024.1115.14934 in the lizardbyte-actions group (#3400) 2024-11-15 02:52:30 +00:00
gh-pages-template chore: remove mee6 (#3350) 2024-10-31 23:52:35 +00:00
packaging build(deps): bump packaging/linux/flatpak/deps/flatpak-builder-tools from 9a48b5e to 6f611f1 (#3390) 2024-11-15 04:08:18 +00:00
scripts build(deps): remove unused dependency on libvdpau (#3307) 2024-10-14 23:15:53 -05:00
src fix(hostname): fix handling of non-ASCII hostnames on Windows (#3382) 2024-11-09 14:05:46 -06:00
src_assets chore(l10n): update translations (#3355) 2024-11-09 04:05:05 +00:00
tests fix(hostname): fix handling of non-ASCII hostnames on Windows (#3382) 2024-11-09 14:05:46 -06:00
third-party build(deps): bump third-party/inputtino from 5d4b8b2 to 8065aeb (#3401) 2024-11-15 09:35:56 -05:00
tools
.clang-format
.codeql-prebuild-cpp-Linux.sh
.codeql-prebuild-cpp-macOS.sh
.codeql-prebuild-cpp-Windows.sh fix(boost)!: migrate boost to 1.86 (#3256) 2024-10-03 21:42:16 -04:00
.dockerignore
.flake8
.gitattributes
.gitignore
.gitmodules chore(various): tedious updates (#3316) 2024-10-19 21:59:15 -04:00
.prettierrc.json
.readthedocs.yaml
.rstcheck.cfg
CMakeLists.txt
codecov.yml
crowdin.yml
DOCKER_README.md build(fedora)!: add copr build (#3239) 2024-10-06 18:41:21 +00:00
LICENSE
NOTICE
package.json build(deps): bump vue from 3.5.11 to 3.5.12 (#3301) 2024-10-14 08:53:34 -04:00
README.md docs(readme): use official winget badge (#3374) 2024-11-05 14:05:22 +00:00
sunshine.icns
sunshine.ico
sunshine.png
sunshine.svg
vite.config.js build(vite): fix assets directories with symlinks present (#3359) 2024-11-02 16:03:11 +00:00

Overview

GitHub stars GitHub Releases Docker Flathub installs Flathub Version GHCR Winget Version

GitHub Workflow Status (CI) GitHub Workflow Status (localize) Read the Docs Codecov

LizardByte has the full documentation hosted on Read the Docs.

About

Sunshine is a self-hosted game stream host for Moonlight. Offering low latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from your favorite web browser. Pair from the local server or any mobile device.

System Requirements

@warning{These tables are a work in progress. Do not purchase hardware based on this information.}

Minimum Requirements
Component Requirement
GPU AMD: VCE 1.0 or higher, see: obs-amd hardware support
Intel: VAAPI-compatible, see: VAAPI hardware support
Nvidia: NVENC enabled cards, see: nvenc support matrix
CPU AMD: Ryzen 3 or higher
Intel: Core i3 or higher
RAM 4GB or more
OS Windows: 10+ (Windows Server does not support virtual gamepads)
macOS: 13+
Linux/Debian: 12+ (bookworm)
Linux/Fedora: 39+
Linux/Ubuntu: 22.04+ (jammy)
Network Host: 5GHz, 802.11ac
Client: 5GHz, 802.11ac
4k Suggestions
Component Requirement
GPU AMD: Video Coding Engine 3.1 or higher
Intel: HD Graphics 510 or higher
Nvidia: GeForce GTX 1080 or higher
CPU AMD: Ryzen 5 or higher
Intel: Core i5 or higher
Network Host: CAT5e ethernet or better
Client: CAT5e ethernet or better
HDR Suggestions
Component Requirement
GPU AMD: Video Coding Engine 3.4 or higher
Intel: HD Graphics 730 or higher
Nvidia: Nvidia: Pascal-based GPU (GTX 10-series) or higher
CPU AMD: Ryzen 5 or higher
Intel: Core i5 or higher
Network Host: CAT5e ethernet or better
Client: CAT5e ethernet or better

Support

Our support methods are listed in our LizardByte Docs.

Previous Next
Getting Started
[TOC]