feat(display)!: Add libdisplaydevice dependency and output name mapping (#2894)
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This commit is contained in:
Lukas Senionis 2024-12-11 21:17:44 +02:00 committed by GitHub
parent 0cc98f113e
commit 1543f584ab
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20 changed files with 327 additions and 101 deletions

4
.gitmodules vendored
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@ -22,6 +22,10 @@
path = third-party/inputtino
url = https://github.com/games-on-whales/inputtino.git
branch = stable
[submodule "third-party/libdisplaydevice"]
path = third-party/libdisplaydevice
url = https://github.com/LizardByte/libdisplaydevice.git
branch = master
[submodule "third-party/moonlight-common-c"]
path = third-party/moonlight-common-c
url = https://github.com/moonlight-stream/moonlight-common-c.git

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@ -68,6 +68,8 @@ set(SUNSHINE_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/uuid.h"
"${CMAKE_SOURCE_DIR}/src/config.h"
"${CMAKE_SOURCE_DIR}/src/config.cpp"
"${CMAKE_SOURCE_DIR}/src/display_device.h"
"${CMAKE_SOURCE_DIR}/src/display_device.cpp"
"${CMAKE_SOURCE_DIR}/src/entry_handler.cpp"
"${CMAKE_SOURCE_DIR}/src/entry_handler.h"
"${CMAKE_SOURCE_DIR}/src/file_handler.cpp"
@ -146,6 +148,7 @@ list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
${MINIUPNP_LIBRARIES}
${CMAKE_THREAD_LIBS_INIT}
enet
libdisplaydevice::display_device
opus
${FFMPEG_LIBRARIES}
${Boost_LIBRARIES}

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@ -12,6 +12,9 @@ add_subdirectory("${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/enet")
# web server
add_subdirectory("${CMAKE_SOURCE_DIR}/third-party/Simple-Web-Server")
# libdisplaydevice
add_subdirectory("${CMAKE_SOURCE_DIR}/third-party/libdisplaydevice")
# common dependencies
find_package(OpenSSL REQUIRED)
find_package(PkgConfig REQUIRED)

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@ -865,10 +865,56 @@ editing the `conf` file in a text editor. Use the examples as reference.
<br>
**Windows:**
<br>
Enter the following command in command prompt or PowerShell.
During Sunshine startup, you should see the list of detected displays:
@code{}
%ProgramFiles%\Sunshine\tools\dxgi-info.exe
Info: Currently available display devices:
[
{
"device_id": "{64243705-4020-5895-b923-adc862c3457e}",
"display_name": "",
"friendly_name": "IDD HDR",
"info": null
},
{
"device_id": "{77f67f3e-754f-5d31-af64-ee037e18100a}",
"display_name": "",
"friendly_name": "SunshineHDR",
"info": null
},
{
"device_id": "{daeac860-f4db-5208-b1f5-cf59444fb768}",
"display_name": "\\\\.\\DISPLAY1",
"friendly_name": "ROG PG279Q",
"info": {
"hdr_state": null,
"origin_point": {
"x": 0,
"y": 0
},
"primary": true,
"refresh_rate": {
"type": "rational",
"value": {
"denominator": 1000,
"numerator": 119998
}
},
"resolution": {
"height": 1440,
"width": 2560
},
"resolution_scale": {
"type": "rational",
"value": {
"denominator": 100,
"numerator": 100
}
}
}
}
]
@endcode
You need to use the `device_id` value.
}
</td>
</tr>
@ -891,7 +937,7 @@ editing the `conf` file in a text editor. Use the examples as reference.
<tr>
<td>Example (Windows)</td>
<td colspan="2">@code{}
output_name = \\.\DISPLAY1
output_name = {daeac860-f4db-5208-b1f5-cf59444fb768}
@endcode</td>
</tr>
</table>

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@ -32,6 +32,9 @@ modules:
# Test dependencies
- "modules/xvfb/xvfb.json"
# Build dependencies
- "modules/nlohmann_json.json"
# Runtime dependencies
- shared-modules/libayatana-appindicator/libayatana-appindicator-gtk3.json
- "modules/avahi.json"

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@ -0,0 +1,15 @@
{
"name": "nlohmann_json",
"buildsystem": "cmake-ninja",
"config-opts": [
"-DJSON_MultipleHeaders=OFF",
"-DJSON_BuildTests=OFF"
],
"sources": [
{
"type": "archive",
"url": "https://github.com/nlohmann/json/releases/download/v3.11.3/json.tar.xz",
"sha256": "d6c65aca6b1ed68e7a182f4757257b107ae403032760ed6ef121c9d55e81757d"
}
]
}

85
src/display_device.cpp Normal file
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@ -0,0 +1,85 @@
/**
* @file src/display_device.cpp
* @brief Definitions for display device handling.
*/
// header include
#include "display_device.h"
// lib includes
#include <display_device/json.h>
#include <display_device/retry_scheduler.h>
#include <display_device/settings_manager_interface.h>
// local includes
#include "platform/common.h"
// platform-specific includes
#ifdef _WIN32
#include <display_device/windows/settings_manager.h>
#include <display_device/windows/win_api_layer.h>
#include <display_device/windows/win_display_device.h>
#endif
namespace display_device {
namespace {
/**
* @brief A global for the settings manager interface whose lifetime is managed by `display_device::init()`.
*/
std::unique_ptr<RetryScheduler<SettingsManagerInterface>> SM_INSTANCE;
/**
* @brief Construct a settings manager interface to manage display device settings.
* @return An interface or nullptr if the OS does not support the interface.
*/
std::unique_ptr<SettingsManagerInterface>
make_settings_manager() {
#ifdef _WIN32
// TODO: In the upcoming PR, add audio context capture and settings persistence
return std::make_unique<SettingsManager>(
std::make_shared<WinDisplayDevice>(std::make_shared<WinApiLayer>()),
nullptr,
std::make_unique<PersistentState>(nullptr),
WinWorkarounds {});
#else
return nullptr;
#endif
}
} // namespace
std::unique_ptr<platf::deinit_t>
init() {
// We can support re-init without any issues, however we should make sure to cleanup first!
SM_INSTANCE = nullptr;
// If we fail to create settings manager, this means platform is not supported and
// we will need to provided error-free passtrough in other methods
if (auto settings_manager { make_settings_manager() }) {
SM_INSTANCE = std::make_unique<RetryScheduler<SettingsManagerInterface>>(std::move(settings_manager));
const auto available_devices { SM_INSTANCE->execute([](auto &settings_iface) { return settings_iface.enumAvailableDevices(); }) };
BOOST_LOG(info) << "Currently available display devices:\n"
<< toJson(available_devices);
// TODO: In the upcoming PR, schedule recovery here
}
class deinit_t: public platf::deinit_t {
public:
~deinit_t() override {
// TODO: In the upcoming PR, execute recovery once here
SM_INSTANCE = nullptr;
}
};
return std::make_unique<deinit_t>();
}
std::string
map_output_name(const std::string &output_name) {
if (!SM_INSTANCE) {
// Fallback to giving back the output name if the platform is not supported.
return output_name;
}
return SM_INSTANCE->execute([&output_name](auto &settings_iface) { return settings_iface.getDisplayName(output_name); });
}
} // namespace display_device

39
src/display_device.h Normal file
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@ -0,0 +1,39 @@
/**
* @file src/display_device.h
* @brief Declarations for display device handling.
*/
#pragma once
// lib includes
#include <memory>
// forward declarations
namespace platf {
class deinit_t;
} // namespace platf
namespace display_device {
/**
* @brief Initialize the implementation and perform the initial state recovery (if needed).
* @returns A deinit_t instance that performs cleanup when destroyed.
*
* @examples
* const auto init_guard { display_device::init() };
* @examples_end
*/
std::unique_ptr<platf::deinit_t>
init();
/**
* @brief Map the output name to a specific display.
* @param output_name The user-configurable output name.
* @returns Mapped display name or empty string if the output name could not be mapped.
*
* @examples
* const auto mapped_name_config { map_output_name(config::video.output_name) };
* const auto mapped_name_custom { map_output_name("{some-device-id}") };
* @examples_end
*/
std::string
map_output_name(const std::string &output_name);
} // namespace display_device

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@ -15,6 +15,7 @@
#include <boost/log/expressions.hpp>
#include <boost/log/sinks.hpp>
#include <boost/log/sources/severity_logger.hpp>
#include <display_device/logging.h>
// local includes
#include "logging.h"
@ -106,6 +107,7 @@ namespace logging {
}
setup_av_logging(min_log_level);
setup_libdisplaydevice_logging(min_log_level);
sink = boost::make_shared<text_sink>();
@ -159,6 +161,37 @@ namespace logging {
});
}
void
setup_libdisplaydevice_logging(int min_log_level) {
constexpr int min_level { static_cast<int>(display_device::Logger::LogLevel::verbose) };
constexpr int max_level { static_cast<int>(display_device::Logger::LogLevel::fatal) };
const auto log_level { static_cast<display_device::Logger::LogLevel>(std::min(std::max(min_level, min_log_level), max_level)) };
display_device::Logger::get().setLogLevel(log_level);
display_device::Logger::get().setCustomCallback([](const display_device::Logger::LogLevel level, const std::string &message) {
switch (level) {
case display_device::Logger::LogLevel::verbose:
BOOST_LOG(verbose) << message;
break;
case display_device::Logger::LogLevel::debug:
BOOST_LOG(debug) << message;
break;
case display_device::Logger::LogLevel::info:
BOOST_LOG(info) << message;
break;
case display_device::Logger::LogLevel::warning:
BOOST_LOG(warning) << message;
break;
case display_device::Logger::LogLevel::error:
BOOST_LOG(error) << message;
break;
case display_device::Logger::LogLevel::fatal:
BOOST_LOG(fatal) << message;
break;
}
});
}
void
log_flush() {
if (sink) {

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@ -66,6 +66,13 @@ namespace logging {
void
setup_av_logging(int min_log_level);
/**
* @brief Setup logging for libdisplaydevice.
* @param min_log_level The log level.
*/
void
setup_libdisplaydevice_logging(int min_log_level);
/**
* @brief Flush the log.
* @examples

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@ -10,6 +10,7 @@
// local includes
#include "confighttp.h"
#include "display_device.h"
#include "entry_handler.h"
#include "globals.h"
#include "httpcommon.h"
@ -133,6 +134,14 @@ main(int argc, char *argv[]) {
return fn->second(argv[0], config::sunshine.cmd.argc, config::sunshine.cmd.argv);
}
// Adding guard here first as it also performs recovery after crash,
// otherwise people could theoretically end up without display output.
// It also should be destroyed before forced shutdown to expedite the cleanup.
auto display_device_deinit_guard = display_device::init();
if (!display_device_deinit_guard) {
BOOST_LOG(error) << "Display device session failed to initialize"sv;
}
#ifdef WIN32
// Modify relevant NVIDIA control panel settings if the system has corresponding gpu
if (nvprefs_instance.load()) {
@ -230,7 +239,7 @@ main(int argc, char *argv[]) {
// Create signal handler after logging has been initialized
auto shutdown_event = mail::man->event<bool>(mail::shutdown);
on_signal(SIGINT, [&force_shutdown, shutdown_event]() {
on_signal(SIGINT, [&force_shutdown, &display_device_deinit_guard, shutdown_event]() {
BOOST_LOG(info) << "Interrupt handler called"sv;
auto task = []() {
@ -241,9 +250,10 @@ main(int argc, char *argv[]) {
force_shutdown = task_pool.pushDelayed(task, 10s).task_id;
shutdown_event->raise(true);
display_device_deinit_guard = nullptr;
});
on_signal(SIGTERM, [&force_shutdown, shutdown_event]() {
on_signal(SIGTERM, [&force_shutdown, &display_device_deinit_guard, shutdown_event]() {
BOOST_LOG(info) << "Terminate handler called"sv;
auto task = []() {
@ -254,6 +264,7 @@ main(int argc, char *argv[]) {
force_shutdown = task_pool.pushDelayed(task, 10s).task_id;
shutdown_event->raise(true);
display_device_deinit_guard = nullptr;
});
#ifdef _WIN32

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@ -8,6 +8,7 @@
#include <chrono>
#include <mach/mach.h>
#include "src/display_device.h"
#include "src/logging.h"
#include "src/platform/common.h"
#include "src/utility.h"
@ -541,7 +542,7 @@ const KeyCodeMap kKeyCodesMap[] = {
// Default to main display
macos_input->display = CGMainDisplayID();
auto output_name = config::video.output_name;
auto output_name = display_device::map_output_name(config::video.output_name);
// If output_name is set, try to find the display with that display id
if (!output_name.empty()) {
uint32_t max_display = 32;

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@ -16,6 +16,7 @@ typedef long NTSTATUS;
#include "display.h"
#include "misc.h"
#include "src/config.h"
#include "src/display_device.h"
#include "src/logging.h"
#include "src/platform/common.h"
#include "src/video.h"
@ -1101,7 +1102,8 @@ namespace platf {
BOOST_LOG(debug) << "Detecting monitors..."sv;
// We must set the GPU preference before calling any DXGI APIs!
if (!dxgi::probe_for_gpu_preference(config::video.output_name)) {
const auto output_name { display_device::map_output_name(config::video.output_name) };
if (!dxgi::probe_for_gpu_preference(output_name)) {
BOOST_LOG(warning) << "Failed to set GPU preference. Capture may not work!"sv;
}

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@ -18,6 +18,7 @@ extern "C" {
#include "cbs.h"
#include "config.h"
#include "display_device.h"
#include "globals.h"
#include "input.h"
#include "logging.h"
@ -994,6 +995,8 @@ namespace video {
*/
void
refresh_displays(platf::mem_type_e dev_type, std::vector<std::string> &display_names, int &current_display_index) {
// It is possible that the output name may be empty even if it wasn't before (device disconnected) or vice-versa
const auto output_name { display_device::map_output_name(config::video.output_name) };
std::string current_display_name;
// If we have a current display index, let's start with that
@ -1012,7 +1015,7 @@ namespace video {
return;
}
else if (display_names.empty()) {
display_names.emplace_back(config::video.output_name);
display_names.emplace_back(output_name);
}
// We now have a new display name list, so reset the index back to 0
@ -1032,7 +1035,7 @@ namespace video {
}
else {
for (int x = 0; x < display_names.size(); ++x) {
if (display_names[x] == config::video.output_name) {
if (display_names[x] == output_name) {
current_display_index = x;
return;
}
@ -2346,6 +2349,7 @@ namespace video {
bool
validate_encoder(encoder_t &encoder, bool expect_failure) {
const auto output_name { display_device::map_output_name(config::video.output_name) };
std::shared_ptr<platf::display_t> disp;
BOOST_LOG(info) << "Trying encoder ["sv << encoder.name << ']';
@ -2365,7 +2369,7 @@ namespace video {
config_t config_autoselect { 1920, 1080, 60, 1000, 1, 0, 1, 0, 0, 0 };
// If the encoder isn't supported at all (not even H.264), bail early
reset_display(disp, encoder.platform_formats->dev_type, config::video.output_name, config_autoselect);
reset_display(disp, encoder.platform_formats->dev_type, output_name, config_autoselect);
if (!disp) {
return false;
}
@ -2473,7 +2477,7 @@ namespace video {
const config_t generic_hdr_config = { 1920, 1080, 60, 1000, 1, 0, 3, 1, 1, 0 };
// Reset the display since we're switching from SDR to HDR
reset_display(disp, encoder.platform_formats->dev_type, config::video.output_name, generic_hdr_config);
reset_display(disp, encoder.platform_formats->dev_type, output_name, generic_hdr_config);
if (!disp) {
return false;
}
@ -2654,8 +2658,9 @@ namespace video {
}
if (chosen_encoder == nullptr) {
const auto output_name { display_device::map_output_name(config::video.output_name) };
BOOST_LOG(fatal) << "Unable to find display or encoder during startup."sv;
if (!config::video.adapter_name.empty() || !config::video.output_name.empty()) {
if (!config::video.adapter_name.empty() || !output_name.empty()) {
BOOST_LOG(fatal) << "Please ensure your manually chosen GPU and monitor are connected and powered on."sv;
}
else {

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@ -3,8 +3,7 @@ import {ref} from 'vue'
import {$tp} from '../../platform-i18n'
import PlatformLayout from '../../PlatformLayout.vue'
import AdapterNameSelector from './audiovideo/AdapterNameSelector.vue'
import LegacyDisplayOutputSelector from './audiovideo/LegacyDisplayOutputSelector.vue'
import NewDisplayOutputSelector from './audiovideo/NewDisplayOutputSelector.vue'
import DisplayOutputSelector from './audiovideo/DisplayOutputSelector.vue'
import DisplayDeviceOptions from "./audiovideo/DisplayDeviceOptions.vue";
import DisplayModesSettings from "./audiovideo/DisplayModesSettings.vue";
@ -71,7 +70,7 @@ const config = ref(props.config)
:config="config"
/>
<LegacyDisplayOutputSelector
<DisplayOutputSelector
:platform="platform"
:config="config"
/>

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@ -0,0 +1,53 @@
<script setup>
import { ref } from 'vue'
import { $tp } from '../../../platform-i18n'
import PlatformLayout from '../../../PlatformLayout.vue'
const props = defineProps([
'platform',
'config'
])
const config = ref(props.config)
const outputNamePlaceholder = (props.platform === 'windows') ? '{de9bb7e2-186e-505b-9e93-f48793333810}' : '0'
</script>
<template>
<div class="mb-3">
<label for="output_name" class="form-label">{{ $tp('config.output_name') }}</label>
<input type="text" class="form-control" id="output_name" :placeholder="outputNamePlaceholder"
v-model="config.output_name"/>
<div class="form-text">
{{ $tp('config.output_name_desc') }}<br>
<PlatformLayout :platform="platform">
<template #windows>
<pre style="white-space: pre-line;">
<b>&nbsp;&nbsp;{</b>
<b>&nbsp;&nbsp;&nbsp;&nbsp;"device_id": "{de9bb7e2-186e-505b-9e93-f48793333810}"</b>
<b>&nbsp;&nbsp;&nbsp;&nbsp;"display_name": "\\\\.\\DISPLAY1"</b>
<b>&nbsp;&nbsp;&nbsp;&nbsp;"friendly_name": "ROG PG279Q"</b>
<b>&nbsp;&nbsp;&nbsp;&nbsp;...</b>
<b>&nbsp;&nbsp;}</b>
</pre>
</template>
<template #linux>
<pre style="white-space: pre-line;">
Info: Detecting displays
Info: Detected display: DVI-D-0 (id: 0) connected: false
Info: Detected display: HDMI-0 (id: 1) connected: true
Info: Detected display: DP-0 (id: 2) connected: true
Info: Detected display: DP-1 (id: 3) connected: false
Info: Detected display: DVI-D-1 (id: 4) connected: false
</pre>
</template>
<template #macos>
<pre style="white-space: pre-line;">
Info: Detecting displays
Info: Detected display: Monitor-0 (id: 3) connected: true
Info: Detected display: Monitor-1 (id: 2) connected: true
</pre>
</template>
</PlatformLayout>
</div>
</div>
</template>

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@ -1,46 +0,0 @@
<script setup>
import { ref } from 'vue'
import { $tp } from '../../../platform-i18n'
import PlatformLayout from '../../../PlatformLayout.vue'
const props = defineProps([
'platform',
'config'
])
const config = ref(props.config)
const outputNamePlaceholder = (props.platform === 'windows') ? '\\\\.\\DISPLAY1' : '0'
</script>
<template>
<div class="mb-3">
<label for="output_name" class="form-label">{{ $tp('config.output_name') }}</label>
<input type="text" class="form-control" id="output_name" :placeholder="outputNamePlaceholder"
v-model="config.output_name"/>
<div class="form-text">
{{ $tp('config.output_name_desc') }}<br>
<PlatformLayout :platform="platform">
<template #windows>
<pre>tools\dxgi-info.exe</pre>
</template>
<template #linux>
<pre style="white-space: pre-line;">
Info: Detecting displays
Info: Detected display: DVI-D-0 (id: 0) connected: false
Info: Detected display: HDMI-0 (id: 1) connected: true
Info: Detected display: DP-0 (id: 2) connected: true
Info: Detected display: DP-1 (id: 3) connected: false
Info: Detected display: DVI-D-1 (id: 4) connected: false
</pre>
</template>
<template #macos>
<pre style="white-space: pre-line;">
Info: Detecting displays
Info: Detected display: Monitor-0 (id: 3) connected: true
Info: Detected display: Monitor-1 (id: 2) connected: true
</pre>
</template>
</PlatformLayout>
</div>
</div>
</template>

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@ -1,38 +0,0 @@
<script setup>
import { ref } from 'vue'
import { $tp } from '../../../platform-i18n'
import PlatformLayout from '../../../PlatformLayout.vue'
const props = defineProps([
'platform',
'config',
'displays'
])
const config = ref(props.config)
const outputNamePlaceholder = (props.platform === 'windows') ? '{de9bb7e2-186e-505b-9e93-f48793333810}' : '4531345'
</script>
<template>
<div class="mb-3">
<label for="output_name" class="form-label">{{ $tp('config.output_name') }}</label>
<input type="text" class="form-control" id="output_name" :placeholder="outputNamePlaceholder"
v-model="config.output_name"/>
<div class="form-text">
<p style="white-space: pre-line">{{ $tp('config.output_name_desc') }}</p>
<PlatformLayout :platform="platform">
<template #windows>
<b>&nbsp;&nbsp;&nbsp;&nbsp;DEVICE ID: {de9bb7e2-186e-505b-9e93-f48793333810}</b><br>
<b>&nbsp;&nbsp;&nbsp;&nbsp;DISPLAY NAME: \\.\DISPLAY1</b><br>
<b>&nbsp;&nbsp;&nbsp;&nbsp;FRIENDLY NAME: ROG PG279Q</b><br>
<b>&nbsp;&nbsp;&nbsp;&nbsp;DEVICE STATE: PRIMARY</b><br>
<b>&nbsp;&nbsp;&nbsp;&nbsp;HDR STATE: UNKNOWN</b>
</template>
<template #linux>
</template>
<template #macos>
</template>
</PlatformLayout>
</div>
</div>
</template>

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@ -252,9 +252,9 @@
"origin_web_ui_allowed_pc": "Only localhost may access Web UI",
"origin_web_ui_allowed_wan": "Anyone may access Web UI",
"output_name_desc_unix": "During Sunshine startup, you should see the list of detected displays. Note: You need to use the id value inside the parenthesis. Below is an example; the actual output can be found in the Troubleshooting tab.",
"output_name_desc_windows": "Manually specify a display to use for capture. If unset, the primary display is captured. Note: If you specified a GPU above, this display must be connected to that GPU. The appropriate values can be found using the following command:",
"output_name_desc_windows": "Manually specify a display device id to use for capture. If unset, the primary display is captured. Note: If you specified a GPU above, this display must be connected to that GPU. During Sunshine startup, you should see the list of detected displays. Below is an example; the actual output can be found in the Troubleshooting tab.",
"output_name_unix": "Display number",
"output_name_windows": "Output Name",
"output_name_windows": "Display Device Id",
"ping_timeout": "Ping Timeout",
"ping_timeout_desc": "How long to wait in milliseconds for data from moonlight before shutting down the stream",
"pkey": "Private Key",

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third-party/libdisplaydevice vendored Submodule

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Subproject commit bbcd179c475eeccf1928b1249da2b663efefc949