mirror of
https://github.com/LizardByte/Sunshine.git
synced 2025-03-29 22:20:24 +00:00
Remove unnecessary function
This commit is contained in:
parent
a5b6aa279a
commit
944ab4b786
@ -276,29 +276,6 @@ void gamepad(input_t &input, const gamepad_state_t &gamepad_state) {
|
||||
}
|
||||
}
|
||||
|
||||
namespace gp {
|
||||
void dpad_y(input_t &input, int button_state) {} // up pressed == -1, down pressed == 1, else 0
|
||||
void dpad_x(input_t &input, int button_state) {} // left pressed == -1, right pressed == 1, else 0
|
||||
void start(input_t &input, int button_down) {}
|
||||
void back(input_t &input, int button_down) {}
|
||||
void left_stick(input_t &input, int button_down) {}
|
||||
void right_stick(input_t &input, int button_down) {}
|
||||
void left_button(input_t &input, int button_down) {}
|
||||
void right_button(input_t &input, int button_down) {}
|
||||
void home(input_t &input, int button_down) {}
|
||||
void a(input_t &input, int button_down) {}
|
||||
void b(input_t &input, int button_down) {}
|
||||
void x(input_t &input, int button_down) {}
|
||||
void y(input_t &input, int button_down) {}
|
||||
void left_trigger(input_t &input, std::uint8_t abs_z) {}
|
||||
void right_trigger(input_t &input, std::uint8_t abs_z) {}
|
||||
void left_stick_x(input_t &input, std::int16_t x) {}
|
||||
void left_stick_y(input_t &input, std::int16_t y) {}
|
||||
void right_stick_x(input_t &input, std::int16_t x) {}
|
||||
void right_stick_y(input_t &input, std::int16_t y) {}
|
||||
void sync(input_t &input) {}
|
||||
}
|
||||
|
||||
void freeInput(void *p) {
|
||||
auto vigem = (vigem_t*)p;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user