Remove unnecessary function

This commit is contained in:
loki 2020-01-23 11:52:08 +01:00
parent a5b6aa279a
commit 944ab4b786

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@ -276,29 +276,6 @@ void gamepad(input_t &input, const gamepad_state_t &gamepad_state) {
}
}
namespace gp {
void dpad_y(input_t &input, int button_state) {} // up pressed == -1, down pressed == 1, else 0
void dpad_x(input_t &input, int button_state) {} // left pressed == -1, right pressed == 1, else 0
void start(input_t &input, int button_down) {}
void back(input_t &input, int button_down) {}
void left_stick(input_t &input, int button_down) {}
void right_stick(input_t &input, int button_down) {}
void left_button(input_t &input, int button_down) {}
void right_button(input_t &input, int button_down) {}
void home(input_t &input, int button_down) {}
void a(input_t &input, int button_down) {}
void b(input_t &input, int button_down) {}
void x(input_t &input, int button_down) {}
void y(input_t &input, int button_down) {}
void left_trigger(input_t &input, std::uint8_t abs_z) {}
void right_trigger(input_t &input, std::uint8_t abs_z) {}
void left_stick_x(input_t &input, std::int16_t x) {}
void left_stick_y(input_t &input, std::int16_t y) {}
void right_stick_x(input_t &input, std::int16_t x) {}
void right_stick_y(input_t &input, std::int16_t y) {}
void sync(input_t &input) {}
}
void freeInput(void *p) {
auto vigem = (vigem_t*)p;