diff --git a/sunshine/platform/windows.cpp b/sunshine/platform/windows.cpp index 89a19504..4e8ec7fe 100755 --- a/sunshine/platform/windows.cpp +++ b/sunshine/platform/windows.cpp @@ -276,29 +276,6 @@ void gamepad(input_t &input, const gamepad_state_t &gamepad_state) { } } -namespace gp { -void dpad_y(input_t &input, int button_state) {} // up pressed == -1, down pressed == 1, else 0 -void dpad_x(input_t &input, int button_state) {} // left pressed == -1, right pressed == 1, else 0 -void start(input_t &input, int button_down) {} -void back(input_t &input, int button_down) {} -void left_stick(input_t &input, int button_down) {} -void right_stick(input_t &input, int button_down) {} -void left_button(input_t &input, int button_down) {} -void right_button(input_t &input, int button_down) {} -void home(input_t &input, int button_down) {} -void a(input_t &input, int button_down) {} -void b(input_t &input, int button_down) {} -void x(input_t &input, int button_down) {} -void y(input_t &input, int button_down) {} -void left_trigger(input_t &input, std::uint8_t abs_z) {} -void right_trigger(input_t &input, std::uint8_t abs_z) {} -void left_stick_x(input_t &input, std::int16_t x) {} -void left_stick_y(input_t &input, std::int16_t y) {} -void right_stick_x(input_t &input, std::int16_t x) {} -void right_stick_y(input_t &input, std::int16_t y) {} -void sync(input_t &input) {} -} - void freeInput(void *p) { auto vigem = (vigem_t*)p;