Sunshine/sunshine/platform/windows.cpp
2020-01-23 11:52:08 +01:00

285 lines
7.1 KiB
C++
Executable File

#include <thread>
#include <sstream>
#include <iomanip>
#include <Ws2tcpip.h>
#include <Winsock2.h>
#include <windows.h>
#include <winuser.h>
#include <iphlpapi.h>
#include <ViGEm/Client.h>
#include "sunshine/main.h"
#include "common.h"
namespace platf {
using namespace std::literals;
using adapteraddrs_t = util::c_ptr<IP_ADAPTER_ADDRESSES>;
class vigem_t {
public:
using client_t = util::safe_ptr<_VIGEM_CLIENT_T, vigem_free>;
using target_t = util::safe_ptr<_VIGEM_TARGET_T, vigem_target_free>;
int init() {
VIGEM_ERROR status;
client.reset(vigem_alloc());
status = vigem_connect(client.get());
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(warning) << "Couldn't setup connection to ViGEm for gamepad support ["sv << util::hex(status).to_string_view() << ']';
return -1;
}
x360.reset(vigem_target_x360_alloc());
status = vigem_target_add(client.get(), x360.get());
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(error) << "Couldn't add Gamepad to ViGEm connection ["sv << util::hex(status).to_string_view() << ']';
return -1;
}
return 0;
}
~vigem_t() {
if(client) {
if(x360 && vigem_target_is_attached(x360.get())) {
auto status = vigem_target_remove(client.get(), x360.get());
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(warning) << "Couldn't detach gamepad from ViGEm ["sv << util::hex(status).to_string_view() << ']';
}
}
vigem_disconnect(client.get());
}
}
target_t x360;
client_t client;
};
std::string from_socket_address(const SOCKET_ADDRESS &socket_address) {
char data[INET6_ADDRSTRLEN];
auto family = socket_address.lpSockaddr->sa_family;
if(family == AF_INET6) {
inet_ntop(AF_INET6, &((sockaddr_in6*)socket_address.lpSockaddr)->sin6_addr, data, INET6_ADDRSTRLEN);
}
if(family == AF_INET) {
inet_ntop(AF_INET, &((sockaddr_in*)socket_address.lpSockaddr)->sin_addr, data, INET_ADDRSTRLEN);
}
return std::string { data };
}
adapteraddrs_t get_adapteraddrs() {
adapteraddrs_t info { nullptr };
ULONG size = 0;
while(GetAdaptersAddresses(AF_UNSPEC, 0, nullptr, info.get(), &size) == ERROR_BUFFER_OVERFLOW) {
info.reset((PIP_ADAPTER_ADDRESSES)malloc(size));
}
return info;
}
std::string get_mac_address(const std::string_view &address) {
adapteraddrs_t info = get_adapteraddrs();
for(auto adapter_pos = info.get(); adapter_pos != nullptr; adapter_pos = adapter_pos->Next) {
for(auto addr_pos = adapter_pos->FirstUnicastAddress; addr_pos != nullptr; addr_pos = addr_pos->Next) {
if(adapter_pos->PhysicalAddressLength != 0 && address == from_socket_address(addr_pos->Address)) {
std::stringstream mac_addr;
mac_addr << std::hex;
for(int i = 0; i < adapter_pos->PhysicalAddressLength; i++) {
if(i > 0) {
mac_addr << ':';
}
mac_addr << std::setw(2) << std::setfill('0') << (int)adapter_pos->PhysicalAddress[i];
}
return mac_addr.str();
}
}
}
BOOST_LOG(warning) << "Unable to find MAC address for "sv << address;
return "00:00:00:00:00:00"s;
}
input_t input() {
input_t result { new vigem_t {} };
auto vigem = (vigem_t*)result.get();
if(vigem->init()) {
return nullptr;
}
return result;
}
void move_mouse(input_t &input, int deltaX, int deltaY) {
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
mi.dwFlags = MOUSEEVENTF_MOVE;
mi.dx = deltaX;
mi.dy = deltaY;
auto send = SendInput(1, &i, sizeof(INPUT));
if(send != 1) {
BOOST_LOG(warning) << "Couldn't send mouse movement input"sv;
}
}
void button_mouse(input_t &input, int button, bool release) {
constexpr SHORT KEY_STATE_DOWN = 0x8000;
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
int mouse_button;
if(button == 1) {
mi.dwFlags = release ? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_LEFTDOWN;
mouse_button = VK_LBUTTON;
}
else if(button == 2) {
mi.dwFlags = release ? MOUSEEVENTF_MIDDLEUP : MOUSEEVENTF_MIDDLEDOWN;
mouse_button = VK_MBUTTON;
}
else if(button == 3) {
mi.dwFlags = release ? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_RIGHTDOWN;
mouse_button = VK_RBUTTON;
}
else if(button == 4) {
mi.dwFlags = release ? MOUSEEVENTF_XUP : MOUSEEVENTF_XDOWN;
mi.mouseData = XBUTTON1;
mouse_button = VK_XBUTTON1;
}
else {
mi.dwFlags = release ? MOUSEEVENTF_XUP : MOUSEEVENTF_XDOWN;
mi.mouseData = XBUTTON2;
mouse_button = VK_XBUTTON2;
}
auto key_state = GetAsyncKeyState(mouse_button);
bool key_state_down = (key_state & KEY_STATE_DOWN) != 0;
if(key_state_down != release) {
BOOST_LOG(warning) << "Button state of mouse_button ["sv << button << "] does not match the desired state"sv;
return;
}
auto send = SendInput(1, &i, sizeof(INPUT));
if(send != 1) {
BOOST_LOG(warning) << "Couldn't send mouse button input"sv;
}
}
void scroll(input_t &input, int distance) {
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
mi.dwFlags = MOUSEEVENTF_WHEEL;
mi.mouseData = distance;
auto send = SendInput(1, &i, sizeof(INPUT));
if(send != 1) {
BOOST_LOG(warning) << "Couldn't send moue movement input"sv;
}
}
void keyboard(input_t &input, uint16_t modcode, bool release) {
constexpr SHORT KEY_STATE_DOWN = 0x8000;
if(modcode == VK_RMENU) {
modcode = VK_LWIN;
}
auto key_state = GetAsyncKeyState(modcode);
bool key_state_down = (key_state & KEY_STATE_DOWN) != 0;
if(key_state_down != release) {
BOOST_LOG(warning) << "Key state of vkey ["sv << util::hex(modcode).to_string_view() << "] does not match the desired state ["sv << (release ? "on]"sv : "off]"sv);
return;
}
INPUT i {};
i.type = INPUT_KEYBOARD;
auto &ki = i.ki;
// For some reason, MapVirtualKey(VK_LWIN, MAPVK_VK_TO_VSC) doesn't seem to work :/
if(modcode != VK_LWIN && modcode != VK_RWIN && modcode != VK_PAUSE) {
ki.wScan = MapVirtualKey(modcode, MAPVK_VK_TO_VSC);
ki.dwFlags = KEYEVENTF_SCANCODE;
}
else {
ki.wVk = modcode;
}
// https://docs.microsoft.com/en-us/windows/win32/inputdev/about-keyboard-input#keystroke-message-flags
switch(modcode) {
case VK_RMENU:
case VK_RCONTROL:
case VK_INSERT:
case VK_DELETE:
case VK_HOME:
case VK_END:
case VK_PRIOR:
case VK_NEXT:
case VK_UP:
case VK_DOWN:
case VK_LEFT:
case VK_RIGHT:
case VK_DIVIDE:
ki.dwFlags |= KEYEVENTF_EXTENDEDKEY;
break;
default:
break;
}
if(release) {
ki.dwFlags |= KEYEVENTF_KEYUP;
}
auto send = SendInput(1, &i, sizeof(INPUT));
if(send != 1) {
BOOST_LOG(warning) << "Couldn't send moue movement input"sv;
}
}
void gamepad(input_t &input, const gamepad_state_t &gamepad_state) {
// If there is no gamepad support
if(!input) {
return;
}
auto vigem = (vigem_t*)input.get();
auto &xusb = *(PXUSB_REPORT)&gamepad_state;
auto status = vigem_target_x360_update(vigem->client.get(), vigem->x360.get(), xusb);
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(fatal) << "Couldn't send gamepad input to ViGEm ["sv << util::hex(status).to_string_view() << ']';
log_flush();
std::abort();
}
}
void freeInput(void *p) {
auto vigem = (vigem_t*)p;
delete vigem;
}
}