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https://github.com/LizardByte/Sunshine.git
synced 2024-12-25 18:16:49 +00:00
feat: basic OSX .app generation
added default brew link libraries path
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@ -58,7 +58,7 @@ if(WIN32)
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INPUT "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled.zip"
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DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/pre-compiled)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
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if(NOT DEFINED SUNSHINE_PREPARED_BINARIES)
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set(SUNSHINE_PREPARED_BINARIES "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled/windows")
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endif()
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@ -127,8 +127,8 @@ if(WIN32)
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elseif(APPLE)
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add_compile_definitions(SUNSHINE_PLATFORM="macos")
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list(APPEND SUNSHINE_DEFINITIONS APPS_JSON="apps_mac.json")
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link_directories(/opt/homebrew/lib/) # Default brew lib location
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link_directories(/opt/local/lib)
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link_directories(/usr/local/lib)
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ADD_DEFINITIONS(-DBOOST_LOG_DYN_LINK)
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find_package(FFmpeg REQUIRED)
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@ -296,14 +296,14 @@ else()
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third-party/glad/include/KHR/khrplatform.h
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third-party/glad/include/glad/gl.h
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third-party/glad/include/glad/egl.h)
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list(APPEND PLATFORM_LIBRARIES
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dl
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evdev
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pulse
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pulse-simple
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)
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include_directories(
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/usr/include/libevdev-1.0
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third-party/nv-codec-headers/include
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@ -451,22 +451,36 @@ target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COM
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# CPACK
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####
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# Add all assets dependencies
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install(DIRECTORY "${SUNSHINE_ASSETS_DIR}/web" DESTINATION ".")
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install(FILES "${SUNSHINE_ASSETS_DIR}/sunshine.conf" DESTINATION ".")
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# Add all assets dependencies
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if(WIN32) # TODO: test
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install(TARGETS sunshine RUNTIME DESTINATION ".")
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install(DIRECTORY "${SUNSHINE_ASSETS_DIR}/web" DESTINATION ".")
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install(FILES "${SUNSHINE_ASSETS_DIR}/sunshine.conf" DESTINATION ".")
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install(FILES "${SUNSHINE_ASSETS_DIR}/apps_windows.json" DESTINATION ".")
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install(DIRECTORY "${SUNSHINE_ASSETS_DIR}/shaders/directx" DESTINATION "shaders")
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endif()
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if(APPLE) # TODO: test
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install(TARGETS sunshine RUNTIME DESTINATION ".")
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install(FILES "${SUNSHINE_ASSETS_DIR}/apps_mac.json" DESTINATION ".")
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# TODO: info.plist ??
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set(prefix "${CMAKE_PROJECT_NAME}.app/Contents")
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set(INSTALL_RUNTIME_DIR "${prefix}/MacOS")
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install(DIRECTORY "${SUNSHINE_ASSETS_DIR}/web" DESTINATION "${INSTALL_RUNTIME_DIR}")
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install(FILES "${SUNSHINE_ASSETS_DIR}/sunshine.conf" DESTINATION "${INSTALL_RUNTIME_DIR}")
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install(TARGETS sunshine
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BUNDLE DESTINATION . COMPONENT Runtime
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RUNTIME DESTINATION ${INSTALL_RUNTIME_DIR} COMPONENT Runtime)
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# TODO: bundle doesn't produce a valid .app use cpack -G DragNDrop
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# set(CPACK_BUNDLE_NAME "Sunshine")
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# set(CPACK_BUNDLE_PLIST "${SUNSHINE_ASSETS_DIR}/info.plist")
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# set(CPACK_BUNDLE_ICON "${PROJECT_SOURCE_DIR}/sunshine.icns")
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endif()
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if(UNIX AND NOT APPLE)
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install(DIRECTORY "${SUNSHINE_ASSETS_DIR}/web" DESTINATION ".")
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install(FILES "${SUNSHINE_ASSETS_DIR}/sunshine.conf" DESTINATION ".")
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install(FILES "${SUNSHINE_ASSETS_DIR}/apps_linux.json" DESTINATION ".")
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install(FILES "${SUNSHINE_ASSETS_DIR}/85-sunshine-rules.rules" DESTINATION "/etc/udev/rules.d")
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install(TARGETS sunshine RUNTIME DESTINATION "/usr/bin")
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@ -474,7 +488,7 @@ if(UNIX AND NOT APPLE)
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install(DIRECTORY "${SUNSHINE_ASSETS_DIR}/shaders/opengl" DESTINATION "shaders")
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# Pre and post install
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set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA
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set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA
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"${SUNSHINE_ASSETS_DIR}/linux-deb/preinst;${SUNSHINE_ASSETS_DIR}/linux-deb/postinst;${SUNSHINE_ASSETS_DIR}/linux-deb/conffiles")
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set(CPACK_RPM_PRE_INSTALL_SCRIPT_FILE "${SUNSHINE_ASSETS_DIR}/linux-deb/preinst")
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set(CPACK_RPM_POST_INSTALL_SCRIPT_FILE "${SUNSHINE_ASSETS_DIR}/linux-deb/postinst")
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@ -499,10 +513,8 @@ set(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}_${VERSION}_${CPACK_DEBIAN_PAC
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set(CPACK_STRIP_FILES YES)
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# Installation destination dir
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if(NOT WIN32)
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set(CPACK_SET_DESTDIR true)
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endif()
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if(UNIX AND NOT APPLE)
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set(CPACK_SET_DESTDIR true)
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set(CMAKE_INSTALL_PREFIX "/etc/sunshine")
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endif()
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BIN
sunshine.icns
Normal file
BIN
sunshine.icns
Normal file
Binary file not shown.
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