.. |
context
|
win32: add simple menu to opengl context
|
2013-07-07 02:22:11 +02:00 |
d3d9
|
Fix Win32 derp.
|
2013-06-05 22:00:38 +02:00 |
fonts
|
Add GL_SHADER_STOCK_BLEND.
|
2013-04-20 15:46:50 +02:00 |
math
|
Fix matrix_projection().
|
2013-05-09 19:02:32 +02:00 |
py_state
|
|
|
rpng
|
Make sure that palette entries don't exceed max.
|
2013-06-04 14:26:21 +02:00 |
scaler
|
|
|
gfx_common.c
|
Shorten rotation names to avoid overflowing menu.
|
2013-04-21 18:25:30 +02:00 |
gfx_common.h
|
Refactor aspect ratio handling.
|
2013-04-20 10:56:04 +02:00 |
gfx_context.c
|
remove ifdefs around puts PACKAGEVERSION line
|
2013-07-04 15:06:28 +02:00 |
gfx_context.h
|
(OSX) Make dummy context file - compile in RetroArch with Griffin
|
2013-07-04 15:01:38 +02:00 |
gl_common.h
|
Adds video_hard_sync_frames.
|
2013-05-26 13:43:24 +02:00 |
gl.c
|
(OSX/iOS) Start renaming ios_ namespace -functions we're going to implement for
|
2013-07-05 04:10:05 +02:00 |
image.c
|
|
|
image.h
|
|
|
null.c
|
(RARCH_CONSOLE) Get rid of video_stop_func
|
2013-04-24 16:08:18 +02:00 |
sdl_gfx.c
|
Build fixes.
|
2013-04-25 00:03:02 +02:00 |
shader_cg.c
|
Fallback when initial shader init fails.
|
2013-06-05 10:44:27 +02:00 |
shader_cg.h
|
Add GL_SHADER_STOCK_BLEND.
|
2013-04-20 15:46:50 +02:00 |
shader_common.h
|
Add GL_SHADER_STOCK_BLEND.
|
2013-04-20 15:46:50 +02:00 |
shader_glsl.c
|
Fallback when initial shader init fails.
|
2013-06-05 10:44:27 +02:00 |
shader_glsl.h
|
Add GL_SHADER_STOCK_BLEND.
|
2013-04-20 15:46:50 +02:00 |
shader_hlsl.c
|
(XDK 360) Add more optimal calls for hlsl_use
|
2013-04-16 21:33:40 +02:00 |
shader_hlsl.h
|
|
|
shader_parse.c
|
Save lut paths correctly in shader_parse.
|
2013-04-16 22:22:26 +02:00 |
shader_parse.h
|
Add gfx_shader_resolve_relative.
|
2013-04-15 23:48:25 +02:00 |
state_tracker.c
|
|
|
state_tracker.h
|
|
|
thread_wrapper.c
|
Run thread_frame() even when frame = NULL.
|
2013-05-19 22:28:32 +02:00 |
thread_wrapper.h
|
|
|
vg.c
|
|
|
xvideo.c
|
Build fixes.
|
2013-04-25 00:03:02 +02:00 |