mirror of
https://github.com/libretro/RetroArch
synced 2024-12-28 18:31:05 +00:00
346 lines
9.8 KiB
C
346 lines
9.8 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013-2014 - Jason Fetters
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <string.h>
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#include <stdlib.h>
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#include <boolean.h>
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#include <retro_environment.h>
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#include <retro_miscellaneous.h>
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#include <retro_endianness.h>
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#include "joypad_connection.h"
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#include "../input_defines.h"
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#include "../../driver.h"
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enum connect_ps4_dpad_states
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{
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DPAD_UP = 0x0,
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DPAD_UP_RIGHT = 0x1,
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DPAD_RIGHT = 0x2,
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DPAD_RIGHT_DOWN = 0x3,
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DPAD_DOWN = 0x4,
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DPAD_DOWN_LEFT = 0x5,
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DPAD_LEFT = 0x6,
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DPAD_LEFT_UP = 0x7,
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DPAD_OFF = 0x8
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};
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#if (__STDC_VERSION__ >= 199901L) || defined(__cplusplus)
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typedef uint8_t bf_uint8_t;
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#else
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typedef int bf_uint8_t;
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#endif
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struct ps4buttons
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{
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#ifdef MSB_FIRST
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bf_uint8_t triangle : 1;
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bf_uint8_t circle : 1;
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bf_uint8_t cross : 1;
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bf_uint8_t square : 1;
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bf_uint8_t dpad : 4;
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bf_uint8_t r3 : 1;
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bf_uint8_t l3 : 1;
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bf_uint8_t options : 1;
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bf_uint8_t share : 1;
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bf_uint8_t r2 : 1;
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bf_uint8_t l2 : 1;
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bf_uint8_t r1 : 1;
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bf_uint8_t l1 : 1;
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bf_uint8_t reportcounter : 6;
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bf_uint8_t touchpad : 1;
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bf_uint8_t ps : 1;
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#else
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bf_uint8_t dpad : 4;
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bf_uint8_t square : 1;
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bf_uint8_t cross : 1;
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bf_uint8_t circle : 1;
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bf_uint8_t triangle : 1;
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bf_uint8_t l1 : 1;
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bf_uint8_t r1 : 1;
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bf_uint8_t l2 : 1;
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bf_uint8_t r2 : 1;
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bf_uint8_t share : 1;
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bf_uint8_t options : 1;
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bf_uint8_t l3 : 1;
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bf_uint8_t r3 : 1;
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bf_uint8_t ps : 1;
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bf_uint8_t touchpad : 1;
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bf_uint8_t reportcounter : 6;
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#endif
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}__attribute__((packed));
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/* NOTE: This needs to be aligned
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* exactly like this, don't change this */
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struct ps4
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{
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uint8_t hatvalue[4];
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struct ps4buttons btn;
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uint8_t trigger[2];
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};
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struct hidpad_ps4_data
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{
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struct pad_connection* connection;
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hid_driver_t *driver;
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uint32_t slot;
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uint16_t motors[2];
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struct ps4 data; /* uint8_t alignment */
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bool have_led;
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};
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static void hidpad_ps4_send_control(struct hidpad_ps4_data* device)
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{
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/* TODO: Can this be modified to turn off motion tracking? */
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static uint8_t report_buffer[79] = {
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0x52, 0x11, 0xB0, 0x00, 0x0F
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};
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#if 0
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uint8_t rgb[4][3] = { { 0xFF, 0, 0 }, { 0, 0xFF, 0 }, { 0, 0, 0xFF }, { 0xFF, 0xFF, 0xFF } };
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report_buffer[ 9] = rgb[(device->slot % 4)][0];
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report_buffer[10] = rgb[(device->slot % 4)][1];
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report_buffer[11] = rgb[(device->slot % 4)][2];
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#endif
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device->driver->send_control(device->connection,
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report_buffer, sizeof(report_buffer));
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}
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static void* hidpad_ps4_init(void *data, uint32_t slot, hid_driver_t *driver)
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{
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#if 0
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uint8_t magic_data[0x25];
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#endif
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struct pad_connection* connection = (struct pad_connection*)data;
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struct hidpad_ps4_data* device = (struct hidpad_ps4_data*)
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calloc(1, sizeof(struct hidpad_ps4_data));
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if (!device)
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return NULL;
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if (!connection)
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{
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free(device);
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return NULL;
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}
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device->connection = connection;
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device->driver = driver;
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device->slot = slot;
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#if 0
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/* TODO - unsure of this */
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/* This is needed to get full input packet over bluetooth. */
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device->driver->send_control(device->connection, magic_data, 0x2);
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(void)magic_data;
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#endif
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/* Without this, the digital buttons won't be reported. */
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hidpad_ps4_send_control(device);
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return device;
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}
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static void hidpad_ps4_deinit(void *data)
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{
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struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data;
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if (device)
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free(device);
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}
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static bool hidpad_ps4_check_dpad(struct ps4 *rpt, unsigned id)
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{
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switch (id)
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{
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case RETRO_DEVICE_ID_JOYPAD_UP:
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return (rpt->btn.dpad == DPAD_LEFT_UP) || (rpt->btn.dpad == DPAD_UP) || (rpt->btn.dpad == DPAD_UP_RIGHT);
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case RETRO_DEVICE_ID_JOYPAD_RIGHT:
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return (rpt->btn.dpad == DPAD_UP_RIGHT) || (rpt->btn.dpad == DPAD_RIGHT) || (rpt->btn.dpad == DPAD_RIGHT_DOWN);
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case RETRO_DEVICE_ID_JOYPAD_DOWN:
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return (rpt->btn.dpad == DPAD_RIGHT_DOWN) || (rpt->btn.dpad == DPAD_DOWN) || (rpt->btn.dpad == DPAD_DOWN_LEFT);
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case RETRO_DEVICE_ID_JOYPAD_LEFT:
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return (rpt->btn.dpad == DPAD_DOWN_LEFT) || (rpt->btn.dpad == DPAD_LEFT) || (rpt->btn.dpad == DPAD_LEFT_UP);
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}
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return false;
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}
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static void hidpad_ps4_get_buttons(void *data, input_bits_t* state)
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{
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struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data;
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struct ps4 *rpt = device ?
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(struct ps4*)&device->data : NULL;
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if (!device || !rpt)
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return;
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BIT256_CLEAR_ALL_PTR( state );
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if (rpt->btn.r3)
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_R3 );
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if (rpt->btn.l3)
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_L3 );
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if (rpt->btn.options)
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_START );
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if ( rpt->btn.share)
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_SELECT );
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if ( rpt->btn.r2)
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_R2 );
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if (rpt->btn.l2)
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_L2 );
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if (rpt->btn.r1)
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_R );
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if (rpt->btn.l1)
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_L );
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if (rpt->btn.triangle)
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_X );
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if (rpt->btn.circle)
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_A );
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if (rpt->btn.cross)
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_B );
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if (rpt->btn.square)
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_Y );
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if ((hidpad_ps4_check_dpad(rpt, RETRO_DEVICE_ID_JOYPAD_LEFT)))
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_LEFT );
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if ((hidpad_ps4_check_dpad(rpt, RETRO_DEVICE_ID_JOYPAD_DOWN)))
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_DOWN );
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if ((hidpad_ps4_check_dpad(rpt, RETRO_DEVICE_ID_JOYPAD_RIGHT)))
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_RIGHT );
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if ((hidpad_ps4_check_dpad(rpt, RETRO_DEVICE_ID_JOYPAD_UP)))
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BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_UP );
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if (rpt->btn.ps)
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BIT256_SET_PTR( state, RARCH_MENU_TOGGLE );
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}
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static int16_t hidpad_ps4_get_axis(void *data, unsigned axis)
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{
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struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data;
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if (device && (axis < 4))
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{
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struct ps4 *rpt = device ? (struct ps4*)&device->data : NULL;
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int val = rpt ? rpt->hatvalue[axis] : 0;
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val = (val << 8) - 0x8000;
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if (abs(val) > 0x1000)
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return val;
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}
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return 0;
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}
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static void hidpad_ps4_packet_handler(void *data,
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uint8_t *packet, uint16_t size)
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{
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struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data;
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if (!device)
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return;
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#if 0
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if (!device->have_led)
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{
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hidpad_ps4_send_control(device);
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device->have_led = true;
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}
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#endif
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memcpy(&device->data, packet+1, sizeof(struct ps4));
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}
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static void hidpad_ps4_set_rumble(void *data,
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enum retro_rumble_effect effect, uint16_t strength)
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{
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/* TODO */
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#if 0
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struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data;
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unsigned idx = (effect == RETRO_RUMBLE_STRONG) ? 0 : 1;
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if (device && (device->motors[idx] != strength))
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{
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device->motors[idx] = strength;
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hidpad_ps4_send_control(device);
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}
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#endif
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}
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static int32_t hidpad_ps4_button(void *data, uint16_t joykey)
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{
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struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data;
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struct ps4 *rpt = device ?
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(struct ps4*)&device->data : NULL;
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if (!device || !rpt || joykey > 31)
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return 0;
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switch (joykey)
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{
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case RETRO_DEVICE_ID_JOYPAD_R3:
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return rpt->btn.r3;
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case RETRO_DEVICE_ID_JOYPAD_L3:
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return rpt->btn.l3;
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case RETRO_DEVICE_ID_JOYPAD_START:
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return rpt->btn.options;
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case RETRO_DEVICE_ID_JOYPAD_SELECT:
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return rpt->btn.share;
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case RETRO_DEVICE_ID_JOYPAD_R2:
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return rpt->btn.r2;
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case RETRO_DEVICE_ID_JOYPAD_L2:
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return rpt->btn.l2;
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case RETRO_DEVICE_ID_JOYPAD_R:
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return rpt->btn.r1;
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case RETRO_DEVICE_ID_JOYPAD_L:
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return rpt->btn.l1;
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case RETRO_DEVICE_ID_JOYPAD_X:
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return rpt->btn.triangle;
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case RETRO_DEVICE_ID_JOYPAD_A:
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return rpt->btn.circle;
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case RETRO_DEVICE_ID_JOYPAD_B:
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return rpt->btn.cross;
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case RETRO_DEVICE_ID_JOYPAD_Y:
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return rpt->btn.square;
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case RETRO_DEVICE_ID_JOYPAD_LEFT:
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case RETRO_DEVICE_ID_JOYPAD_RIGHT:
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case RETRO_DEVICE_ID_JOYPAD_DOWN:
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case RETRO_DEVICE_ID_JOYPAD_UP:
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return hidpad_ps4_check_dpad(rpt, joykey);
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case RARCH_MENU_TOGGLE:
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return rpt->btn.ps;
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default:
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break;
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}
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return 0;
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}
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pad_connection_interface_t pad_connection_ps4 = {
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hidpad_ps4_init,
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hidpad_ps4_deinit,
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hidpad_ps4_packet_handler,
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hidpad_ps4_set_rumble,
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hidpad_ps4_get_buttons,
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hidpad_ps4_get_axis,
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NULL, /* get_name */
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hidpad_ps4_button,
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false
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};
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