/* RetroArch - A frontend for libretro. * Copyright (C) 2013-2014 - Jason Fetters * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include #include "joypad_connection.h" #include "../input_defines.h" #include "../../driver.h" enum connect_ps4_dpad_states { DPAD_UP = 0x0, DPAD_UP_RIGHT = 0x1, DPAD_RIGHT = 0x2, DPAD_RIGHT_DOWN = 0x3, DPAD_DOWN = 0x4, DPAD_DOWN_LEFT = 0x5, DPAD_LEFT = 0x6, DPAD_LEFT_UP = 0x7, DPAD_OFF = 0x8 }; #if (__STDC_VERSION__ >= 199901L) || defined(__cplusplus) typedef uint8_t bf_uint8_t; #else typedef int bf_uint8_t; #endif struct ps4buttons { #ifdef MSB_FIRST bf_uint8_t triangle : 1; bf_uint8_t circle : 1; bf_uint8_t cross : 1; bf_uint8_t square : 1; bf_uint8_t dpad : 4; bf_uint8_t r3 : 1; bf_uint8_t l3 : 1; bf_uint8_t options : 1; bf_uint8_t share : 1; bf_uint8_t r2 : 1; bf_uint8_t l2 : 1; bf_uint8_t r1 : 1; bf_uint8_t l1 : 1; bf_uint8_t reportcounter : 6; bf_uint8_t touchpad : 1; bf_uint8_t ps : 1; #else bf_uint8_t dpad : 4; bf_uint8_t square : 1; bf_uint8_t cross : 1; bf_uint8_t circle : 1; bf_uint8_t triangle : 1; bf_uint8_t l1 : 1; bf_uint8_t r1 : 1; bf_uint8_t l2 : 1; bf_uint8_t r2 : 1; bf_uint8_t share : 1; bf_uint8_t options : 1; bf_uint8_t l3 : 1; bf_uint8_t r3 : 1; bf_uint8_t ps : 1; bf_uint8_t touchpad : 1; bf_uint8_t reportcounter : 6; #endif }__attribute__((packed)); /* NOTE: This needs to be aligned * exactly like this, don't change this */ struct ps4 { uint8_t hatvalue[4]; struct ps4buttons btn; uint8_t trigger[2]; }; struct hidpad_ps4_data { struct pad_connection* connection; hid_driver_t *driver; uint32_t slot; uint16_t motors[2]; struct ps4 data; /* uint8_t alignment */ bool have_led; }; static void hidpad_ps4_send_control(struct hidpad_ps4_data* device) { /* TODO: Can this be modified to turn off motion tracking? */ static uint8_t report_buffer[79] = { 0x52, 0x11, 0xB0, 0x00, 0x0F }; #if 0 uint8_t rgb[4][3] = { { 0xFF, 0, 0 }, { 0, 0xFF, 0 }, { 0, 0, 0xFF }, { 0xFF, 0xFF, 0xFF } }; report_buffer[ 9] = rgb[(device->slot % 4)][0]; report_buffer[10] = rgb[(device->slot % 4)][1]; report_buffer[11] = rgb[(device->slot % 4)][2]; #endif device->driver->send_control(device->connection, report_buffer, sizeof(report_buffer)); } static void* hidpad_ps4_init(void *data, uint32_t slot, hid_driver_t *driver) { #if 0 uint8_t magic_data[0x25]; #endif struct pad_connection* connection = (struct pad_connection*)data; struct hidpad_ps4_data* device = (struct hidpad_ps4_data*) calloc(1, sizeof(struct hidpad_ps4_data)); if (!device) return NULL; if (!connection) { free(device); return NULL; } device->connection = connection; device->driver = driver; device->slot = slot; #if 0 /* TODO - unsure of this */ /* This is needed to get full input packet over bluetooth. */ device->driver->send_control(device->connection, magic_data, 0x2); (void)magic_data; #endif /* Without this, the digital buttons won't be reported. */ hidpad_ps4_send_control(device); return device; } static void hidpad_ps4_deinit(void *data) { struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data; if (device) free(device); } static bool hidpad_ps4_check_dpad(struct ps4 *rpt, unsigned id) { switch (id) { case RETRO_DEVICE_ID_JOYPAD_UP: return (rpt->btn.dpad == DPAD_LEFT_UP) || (rpt->btn.dpad == DPAD_UP) || (rpt->btn.dpad == DPAD_UP_RIGHT); case RETRO_DEVICE_ID_JOYPAD_RIGHT: return (rpt->btn.dpad == DPAD_UP_RIGHT) || (rpt->btn.dpad == DPAD_RIGHT) || (rpt->btn.dpad == DPAD_RIGHT_DOWN); case RETRO_DEVICE_ID_JOYPAD_DOWN: return (rpt->btn.dpad == DPAD_RIGHT_DOWN) || (rpt->btn.dpad == DPAD_DOWN) || (rpt->btn.dpad == DPAD_DOWN_LEFT); case RETRO_DEVICE_ID_JOYPAD_LEFT: return (rpt->btn.dpad == DPAD_DOWN_LEFT) || (rpt->btn.dpad == DPAD_LEFT) || (rpt->btn.dpad == DPAD_LEFT_UP); } return false; } static void hidpad_ps4_get_buttons(void *data, input_bits_t* state) { struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data; struct ps4 *rpt = device ? (struct ps4*)&device->data : NULL; if (!device || !rpt) return; BIT256_CLEAR_ALL_PTR( state ); if (rpt->btn.r3) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_R3 ); if (rpt->btn.l3) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_L3 ); if (rpt->btn.options) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_START ); if ( rpt->btn.share) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_SELECT ); if ( rpt->btn.r2) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_R2 ); if (rpt->btn.l2) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_L2 ); if (rpt->btn.r1) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_R ); if (rpt->btn.l1) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_L ); if (rpt->btn.triangle) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_X ); if (rpt->btn.circle) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_A ); if (rpt->btn.cross) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_B ); if (rpt->btn.square) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_Y ); if ((hidpad_ps4_check_dpad(rpt, RETRO_DEVICE_ID_JOYPAD_LEFT))) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_LEFT ); if ((hidpad_ps4_check_dpad(rpt, RETRO_DEVICE_ID_JOYPAD_DOWN))) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_DOWN ); if ((hidpad_ps4_check_dpad(rpt, RETRO_DEVICE_ID_JOYPAD_RIGHT))) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_RIGHT ); if ((hidpad_ps4_check_dpad(rpt, RETRO_DEVICE_ID_JOYPAD_UP))) BIT256_SET_PTR( state, RETRO_DEVICE_ID_JOYPAD_UP ); if (rpt->btn.ps) BIT256_SET_PTR( state, RARCH_MENU_TOGGLE ); } static int16_t hidpad_ps4_get_axis(void *data, unsigned axis) { struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data; if (device && (axis < 4)) { struct ps4 *rpt = device ? (struct ps4*)&device->data : NULL; int val = rpt ? rpt->hatvalue[axis] : 0; val = (val << 8) - 0x8000; if (abs(val) > 0x1000) return val; } return 0; } static void hidpad_ps4_packet_handler(void *data, uint8_t *packet, uint16_t size) { struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data; if (!device) return; #if 0 if (!device->have_led) { hidpad_ps4_send_control(device); device->have_led = true; } #endif memcpy(&device->data, packet+1, sizeof(struct ps4)); } static void hidpad_ps4_set_rumble(void *data, enum retro_rumble_effect effect, uint16_t strength) { /* TODO */ #if 0 struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data; unsigned idx = (effect == RETRO_RUMBLE_STRONG) ? 0 : 1; if (device && (device->motors[idx] != strength)) { device->motors[idx] = strength; hidpad_ps4_send_control(device); } #endif } static int32_t hidpad_ps4_button(void *data, uint16_t joykey) { struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data; struct ps4 *rpt = device ? (struct ps4*)&device->data : NULL; if (!device || !rpt || joykey > 31) return 0; switch (joykey) { case RETRO_DEVICE_ID_JOYPAD_R3: return rpt->btn.r3; case RETRO_DEVICE_ID_JOYPAD_L3: return rpt->btn.l3; case RETRO_DEVICE_ID_JOYPAD_START: return rpt->btn.options; case RETRO_DEVICE_ID_JOYPAD_SELECT: return rpt->btn.share; case RETRO_DEVICE_ID_JOYPAD_R2: return rpt->btn.r2; case RETRO_DEVICE_ID_JOYPAD_L2: return rpt->btn.l2; case RETRO_DEVICE_ID_JOYPAD_R: return rpt->btn.r1; case RETRO_DEVICE_ID_JOYPAD_L: return rpt->btn.l1; case RETRO_DEVICE_ID_JOYPAD_X: return rpt->btn.triangle; case RETRO_DEVICE_ID_JOYPAD_A: return rpt->btn.circle; case RETRO_DEVICE_ID_JOYPAD_B: return rpt->btn.cross; case RETRO_DEVICE_ID_JOYPAD_Y: return rpt->btn.square; case RETRO_DEVICE_ID_JOYPAD_LEFT: case RETRO_DEVICE_ID_JOYPAD_RIGHT: case RETRO_DEVICE_ID_JOYPAD_DOWN: case RETRO_DEVICE_ID_JOYPAD_UP: return hidpad_ps4_check_dpad(rpt, joykey); case RARCH_MENU_TOGGLE: return rpt->btn.ps; default: break; } return 0; } pad_connection_interface_t pad_connection_ps4 = { hidpad_ps4_init, hidpad_ps4_deinit, hidpad_ps4_packet_handler, hidpad_ps4_set_rumble, hidpad_ps4_get_buttons, hidpad_ps4_get_axis, NULL, /* get_name */ hidpad_ps4_button, false };