Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2024-09-29 11:12:26 -07:00
.github Attempt to fix CI jobs 2024-07-06 20:04:13 +02:00
.vscode
audio apple: don't allow opening sdl2 microphone if not using sdl2 audio (#16989) 2024-09-11 12:33:41 -07:00
bluetooth
bootstrap
camera * PATH_MAX_LENGTH redefined from 4096 to 2048 2024-09-09 05:47:32 +02:00
cheevos Silence unused variable warnings 2024-09-11 15:48:43 +02:00
cores Fixing compiler warnings (#17001) 2024-09-14 13:11:20 -07:00
ctr
deps Silence warning - second param for rc_alloc should be of type int32_t 2024-09-14 23:42:31 +02:00
dingux
dist-scripts
docs
emscripten
fastlane/metadata/android/en-US
frontend Downgrade some more variables to NAME_MAX_LENGTH 2024-09-09 16:01:29 +02:00
gfx Vulkan: Negative viewport position correction (#17063) 2024-09-29 11:12:12 -07:00
griffin apple: display server, including ProMotion support (#16963) 2024-09-04 22:52:59 -07:00
input Report replay frame number for active_replay stdout api (#17039) 2024-09-27 14:37:31 -07:00
intl Fetch translations from Crowdin 2024-09-29 00:16:12 +00:00
led
libretro-common Fixing compiler warnings (#17001) 2024-09-14 13:11:20 -07:00
libretro-db CXX_BUILDFIX buildfixes 2024-07-20 19:42:45 +02:00
location/drivers
media Use reverse DNS name for desktop file and icon (#16449) 2024-09-23 09:03:48 -07:00
memory
menu Fix playlist search index in XMB+Ozone (#17047) 2024-09-27 14:36:32 -07:00
midi/drivers alsa_midi: Prevent some notes to linger when application is closed (#16815) 2024-07-25 11:38:09 -07:00
misc/cpufreq
network Disallow Cloud Sync with HTTPs when HAVE_SSL is disabled (#17059) 2024-09-28 23:52:54 -05:00
pkg Enable Cloud Sync on Android (non-SSL) (#17060) 2024-09-29 11:12:26 -07:00
play_feature_delivery
qb Build with vendor-neutral OpenGL implementation by doing 2024-09-11 15:29:06 +02:00
record Fixing compiler warnings (#17001) 2024-09-14 13:11:20 -07:00
reference
samples/tasks/database
shaders
shaders-hlsl
shaders-hlsl-no-opt/asm/frag
shaders-msl
shaders-no-opt/asm/frag
steam More downsizing of variables 2024-09-09 16:18:32 +02:00
tasks Fix steam build (#17007) 2024-09-16 13:15:19 -07:00
tests-other Autoconfig extension with alternative name/vid/pid (#16990) 2024-09-12 11:50:46 -07:00
tools
ui apple: switch from MTKView to CAMetalLayer for vulkan (again) (#17045) 2024-09-27 14:36:45 -07:00
uwp * PATH_MAX_LENGTH redefined from 4096 to 2048 2024-09-09 05:47:32 +02:00
vita/launcher
webos Use reverse DNS name for desktop file and icon (#16449) 2024-09-23 09:03:48 -07:00
wii
wiiu
.editorconfig
.gitignore
.gitlab-ci.yml Fix packaging: preserve symlinks (#16515) 2024-05-12 05:39:50 -07:00
.project
.travis.yml
10bpc-gl.diff
accessibility.h
AUTHORS.h
autosave.h
CHANGES.md Updates up to 2024-08-31 (#16948) 2024-09-01 20:15:04 -07:00
cheat_manager.c (config_file) Use flags 2024-09-08 18:12:12 +02:00
cheat_manager.h
CODE_OF_CONDUCT.md
CODING-GUIDELINES * PATH_MAX_LENGTH redefined from 4096 to 2048 2024-09-09 05:47:32 +02:00
com.libretro.RetroArch.desktop Use reverse DNS name for desktop file and icon (#16449) 2024-09-23 09:03:48 -07:00
com.libretro.RetroArch.metainfo.xml Use reverse DNS name for desktop file and icon (#16449) 2024-09-23 09:03:48 -07:00
command.c Report replay frame number for active_replay stdout api (#17039) 2024-09-27 14:37:31 -07:00
command.h Add savestate wraparound. (#16947) 2024-09-03 22:01:41 -07:00
config.def.h (Vulkan) Prefer IMMEDIATE mode without vsync (#17009) 2024-09-17 10:23:02 -07:00
config.def.keybinds.h
config.features.h
configuration.c (Vulkan) Prefer IMMEDIATE mode without vsync (#17009) 2024-09-17 10:23:02 -07:00
configuration.h Add option to disable analog stick menu navigation (#16743) 2024-09-10 18:13:31 -07:00
configure
content.h
CONTRIBUTING.md Bring CONTRIBUTING.md in line with current practices (#16841) 2024-08-06 17:03:49 -07:00
COPYING
core_backup.c Cleanups 2024-09-09 22:01:37 +02:00
core_backup.h
core_info.c Variable cleanups - add TODO/FIXME notes for spurious variable sizes 2024-09-09 15:22:08 +02:00
core_info.h
core_option_manager.c iFix warnings picked up by -fanalyzer 2024-05-23 23:50:23 +02:00
core_option_manager.h
core_updater_list.c Silence warnings 2024-06-26 15:19:00 +02:00
core_updater_list.h
core.h
database_info.c
database_info.h
default.txt Bump to version 1.19.1 2024-06-04 06:53:13 +02:00
defaults.h * PATH_MAX_LENGTH redefined from 4096 to 2048 2024-09-09 05:47:32 +02:00
disk_control_interface.c More downsizing of variables 2024-09-09 16:18:32 +02:00
disk_control_interface.h
disk_index_file.c Cleanups 2024-09-09 22:01:37 +02:00
disk_index_file.h
Doxyfile
driver.h
dynamic.h
fetch-submodules.sh
file_path_special.c Variable cleanups - add TODO/FIXME notes for spurious variable sizes 2024-09-09 15:22:08 +02:00
file_path_special.h Lakka: provide update URL and target name at buildtime 2024-05-25 00:26:22 +02:00
github-contributors.py
lakka-switch.h
lakka.h
list_special.h
location_driver.h
Makefile Use reverse DNS name for desktop file and icon (#16449) 2024-09-23 09:03:48 -07:00
Makefile.apple
Makefile.classic_sega_mini
Makefile.classic_snesc
Makefile.common Enable chd hashing on libnx (#14034) 2024-09-11 06:29:59 -07:00
Makefile.ctr
Makefile.ctr.salamander
Makefile.dingux
Makefile.dos Enable chd hashing on libnx (#14034) 2024-09-11 06:29:59 -07:00
Makefile.emscripten
Makefile.griffin
Makefile.lfx000 Use reverse DNS name for desktop file and icon (#16449) 2024-09-23 09:03:48 -07:00
Makefile.libnx Enable chd hashing on libnx (#14034) 2024-09-11 06:29:59 -07:00
Makefile.libogc
Makefile.miyoo
Makefile.msvc
Makefile.ngc
Makefile.openpandora
Makefile.orbis
Makefile.orbis.salamander
Makefile.pandora
Makefile.ps2 Fix pthread support (#16970) 2024-09-06 15:45:15 -07:00
Makefile.ps2.salamander
Makefile.psl1ght
Makefile.psl1ght.salamander
Makefile.psp1
Makefile.psp1.salamander
Makefile.retrofw
Makefile.rg350
Makefile.rg350_odbeta
Makefile.rs90
Makefile.switch
Makefile.vita
Makefile.vita.salamander
Makefile.webos
Makefile.wii
Makefile.wii.salamander
Makefile.wiiu
Makefile.win
manual_content_scan.c Downgrade some more variables to NAME_MAX_LENGTH 2024-09-09 16:01:29 +02:00
manual_content_scan.h Downgrade some more variables to NAME_MAX_LENGTH 2024-09-09 16:01:29 +02:00
midi_driver.h
msg_hash.c Fix clang error incompatible-pointer-types-discards-qualifiers 2024-05-20 09:44:55 -07:00
msg_hash.h apple: don't allow opening sdl2 microphone if not using sdl2 audio (#16989) 2024-09-11 12:33:41 -07:00
no-xib.diff
nvda_controller.h
nvdaControllerClient64.dll
paths.h
performance_counters.h
playlist.c Downgrade some more variables to NAME_MAX_LENGTH 2024-09-09 16:01:29 +02:00
playlist.h * PATH_MAX_LENGTH redefined from 4096 to 2048 2024-09-09 05:47:32 +02:00
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md Add Redox OS to the list of supported operating systems (#17040) 2024-09-27 14:37:20 -07:00
retroarch_types.h * PATH_MAX_LENGTH redefined from 4096 to 2048 2024-09-09 05:47:32 +02:00
retroarch-android-debug.diff
retroarch-apple-packaging.sh
retroarch-mingw-build.sh
retroarch.c Refresh rate switching fixes and cleanups (#17021) 2024-09-20 20:09:02 -07:00
retroarch.cfg
retroarch.h Skip core unload when Quit on Close Content is set 2024-06-27 18:32:02 -05:00
runahead.c Preemptive Frames updates (#17003) 2024-09-14 12:14:36 -07:00
runahead.h Preemptive Frames updates (#17003) 2024-09-14 12:14:36 -07:00
runloop.c Honor 'perfcnt_enable' in logging (#17022) 2024-09-20 20:09:21 -07:00
runloop.h Reduce char arrays that are 8192 of size or bigger - reduce 2024-09-15 22:21:22 +02:00
runtime_file_defines.h
runtime_file.c * Inline find_last_slash 2024-09-10 16:02:06 +02:00
runtime_file.h
save.c Fix include paths (#16785) 2024-07-18 08:24:07 -05:00
setting_list.h (menu_setting) turn default_value into flag 2024-09-05 08:35:58 +02:00
state_manager.c
state_manager.h
switch_performance_profiles.h
translation_defines.h
travis_metal_deploy.sh
travis-deploy-key.enc
verbosity.c * Inline find_last_slash 2024-09-10 16:02:06 +02:00
verbosity.h
version_git.c
version_git.h
version.all Bump to version 1.19.1 2024-06-04 06:53:13 +02:00
version.dtd Bump to version 1.19.1 2024-06-04 06:53:13 +02:00
version.h
wiiu-devel.properties.template

Build Status Coverity Scan Build Status Crowdin

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

ozone menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch @ irc.freenode.org. You could create a post in Reddit with Technical Support flair.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.

RetroArch also emphasizes being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • Android (2.x to most recent version)
  • Apple iOS
  • Apple macOS (PPC, x86-32 and x86-64)
  • Apple tvOS
  • Blackberry
  • DOS
  • Emscripten (WebAssembly and JavaScript)
  • FreeBSD
  • Haiku
  • Linux
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Microsoft Xbox One
  • Microsoft Xbox Series S/X
  • Miyoo
  • NetBSD
  • Nintendo NES/SNES Classic Edition
  • Nintendo GameCube
  • Nintendo Wii
  • Nintendo Switch
  • Nintendo Wii U
  • Nintendo 3DS/2DS
  • OpenBSD
  • OpenDingux
  • PlayStation2
  • PlayStation3
  • PlayStation4
  • PlayStation Portable
  • PlayStation Vita
  • Raspberry Pi
  • ReactOS
  • Redox OS
  • RetroFW
  • RS90
  • SerenityOS
  • Solaris
  • Windows NT 3.5
  • Windows 95
  • Windows 98
  • Windows 2000
  • Windows XP
  • Windows Millennium
  • Windows Vista
  • Windows 7
  • Windows 8
  • Windows 10
  • Windows 11

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Requirements

OpenGL1

Your videocard needs to at least support the OpenGL 1.1 spec.

Shaders: N/A

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly. XMB won't have shader pipeline effects because of the aforementioned lack of shader support.

OpenGL2

Your videocard needs to at least support the OpenGL 2.1 spec.

Shaders: You can choose between either NVIDIA Cg shaders (deprecated, requires separate runtime to be installed on your system), or GLSL shaders.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

OpenGL3

Your videocard needs to at least support the OpenGL 3.2 core feature spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Direct3D 11

Your videocard needs to at least support the Direct3D11 11.0 spec. The card also needs to support at least the Shader Model 4.0.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Vulkan

Your videocard needs to at least support the Vulkan 1.0 spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or manually configure them in retroarch.cfg.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.

If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require higher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.

Native Resolutions

If native resolutions are activated you will need a whole new set of modelines:

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntsc

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 288 @ 50.000000 N64pal

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 N64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.

CRT resolution switching & MAME

Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.

MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.

Socials

The links below belong to our official channels. Links other than this may have been created by fans, independent members or followers. We seriously recommend using our original resources.