106 Commits

Author SHA1 Message Date
orbea
088860e499 Silence -Wformat-truncation warnings with DEBUG=1. 2019-01-24 10:59:53 -08:00
twinaphex
3ac631c7a3 (MSVC) Some more static code analysis warning fixes 2019-01-10 22:49:23 +01:00
twinaphex
b9ff2e4de1 Fix some static code analysis warnings from MSVC 2017 2019-01-10 21:47:15 +01:00
Brad Parker
4d09ddde1c Qt: limit shader preset/pass selection to the appropriate extensions 2018-08-20 20:26:50 -04:00
Brad Parker
e4834250b9 Qt: set shader dialog title to current preset/shader name 2018-08-18 12:39:17 -04:00
Brad Parker
16459bfa91 Qt: add filter/scale to shader window 2018-08-18 00:33:59 -04:00
Brad Parker
341cf63399 Qt: show shader pass in parameters window, reload shader params when shader is reloaded 2018-08-14 21:38:52 -04:00
Brad Parker
560149857b shaders: track the pass for each parameter 2018-08-14 18:46:32 -04:00
Brad Parker
4a86d29810 shaders: fix memory leak 2018-08-14 18:44:19 -04:00
Stuart Carnie
411bcf8bdd feat(apple): Metal support for macOS
* includes rgui
* shader support

This is a work-in-progress and there are some bugs and visual artifacts
still to be fixed.
2018-06-20 21:33:45 -07:00
twinaphex
8848b2837b Add D3D10 to slang supported checks 2018-04-21 05:11:24 +02:00
twinaphex
3cd2018cc1 Update video_shader_parse.c 2018-03-02 01:41:05 +01:00
twinaphex
df7f47d00a Create string_is_equal_case_insensitive 2018-03-01 23:16:34 +01:00
twinaphex
2f457af8bf Buildfix 2018-03-01 22:51:43 +01:00
twinaphex
25b7e54bdb Fix mistake 2018-03-01 22:44:27 +01:00
twinaphex
7a7902c4ac string_is_equal_noncase has issues in video_shader_get_type_from_ext 2018-03-01 22:42:03 +01:00
twinaphex
ba0e6bcdea Get rid of warning that is inaccurate 2018-03-01 18:17:04 +01:00
twinaphex
8b8b08aefd - Simplify video_shader_parse_type
- Fix welcome screen
2018-03-01 15:58:06 +01:00
twinaphex
7e8b9135c3 (Cg) If GL context is GLES2/3/Core context, Cg shaders are unavailable 2018-02-26 19:39:42 +01:00
twinaphex
826ca302ca video_shader_get_type_from_ext - the switch now covers the APIs
that support the shader type, not the ones that don't
2018-02-26 19:04:01 +01:00
twinaphex
f2e80fd8e8 hide cg and glsl for D3D10/11/12 drivers 2018-02-26 18:36:10 +01:00
twinaphex
a34c066e07 Hide glsl/cg shaders from Vulkan driver 2018-02-26 18:35:16 +01:00
twinaphex
d45189b853 Prevent crashes from occurring if we have the GL video driver
in use and we try to skip to a slang shader through next/previous
hotkeys
2018-02-26 18:15:38 +01:00
twinaphex
5665e27324 Nits 2018-02-26 15:12:19 +01:00
twinaphex
826a5009b0 Cleanups 2018-02-25 23:54:46 +01:00
twinaphex
d8498d0de7 Cleanups 2018-02-25 23:49:00 +01:00
twinaphex
8dbe653e9f Cleanup 2018-02-25 23:24:21 +01:00
twinaphex
e75992a66f Get rid of HAVE_SHADER_MANAGER 2018-02-25 23:03:39 +01:00
twinaphex
74309e6e1c shader code - Get rid of more hashes 2018-02-25 17:20:22 +01:00
twinaphex
f00d194ae3 Get rid of more hashes 2018-02-25 16:32:54 +01:00
twinaphex
016e24e5a5 (video_shader_parse) Get rid of hashes 2018-02-25 01:07:14 +01:00
aliaspider
37bebb5b65 (D3D12) slang shaders support. 2018-02-11 00:00:20 +01:00
twinaphex
d950794659 (video_shader_parse.c) Be safer with memory allocations 2018-02-05 13:55:04 +01:00
twinaphex
df632814e6 Add appropriate HAVE_SPIRV_CROSS ifdefs 2018-02-03 17:13:36 +01:00
aliaspider
5bc78d3ad5 (D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
2018-01-31 01:08:36 +01:00
Brad Parker
9ef75473e0 fix coverity warnings 2018-01-26 00:14:59 -05:00
Brad Parker
9e347ec71f detect shader file changes on move and delete as well, and wait a few frames before re-applying changes 2018-01-25 19:09:55 -05:00
Brad Parker
f087b150c9 Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
twinaphex
61ff51be2f Start using string_is_equal predominantly 2018-01-16 22:53:38 +01:00
twinaphex
0be4d7d178 Add free(file) 2018-01-07 13:13:21 +01:00
aliaspider
55d262f5d8 (WIIU) add preliminary multi-pass shader support.
can load *.slangp and *.slang files. since there is no runtime compiler,
precompiled shaders (*.gsh) need to be present next to each *.slang
source file.
2018-01-06 03:39:53 +01:00
twinaphex
e0b59c40ea Cleanups 2018-01-04 14:52:35 +01:00
Alcaro
bfeb9ff5c2 that's an interesting double free 2017-12-18 22:29:27 +01:00
twinaphex
1932513edb Update libretro-common 2017-12-15 00:31:37 +01:00
twinaphex
c7c4b723d6 Move path_file_exists to filestream and do away with filestream
dependencies in file/file_path
2017-12-14 20:05:46 +01:00
gblues
6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
twinaphex
57b730ab61 Start implementing VFS layer ; first split up VFS libretro functionality
to separate header until things are finalized
2017-12-11 21:24:14 +01:00
twinaphex
c4d8a8c800 Free after intfstream_close 2017-12-11 20:24:00 +01:00
twinaphex
12e6f38999 (gfx/video_shader_parse) Use intfstream instead of file_stream 2017-12-11 13:01:17 +01:00
twinaphex
61d3f90cae Add hint defines to libretro.h 2017-12-11 12:53:47 +01:00