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shaders: track the pass for each parameter
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@ -545,9 +545,11 @@ bool video_shader_resolve_parameters(config_file_t *conf,
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if (ret == 5)
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param->step = 0.1f * (param->maximum - param->minimum);
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RARCH_LOG("Found #pragma parameter %s (%s) %f %f %f %f\n",
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param->pass = i;
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RARCH_LOG("Found #pragma parameter %s (%s) %f %f %f %f in pass %d\n",
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param->desc, param->id, param->initial,
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param->minimum, param->maximum, param->step);
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param->minimum, param->maximum, param->step, param->pass);
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param->current = param->initial;
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shader->num_parameters++;
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@ -105,6 +105,7 @@ struct video_shader_parameter
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float initial;
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float maximum;
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float step;
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int pass;
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};
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struct video_shader_pass
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