twinaphex
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f7e9f4774d
|
(Menu) Replace more rgui_ references
|
2014-06-10 02:21:49 +02:00 |
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twinaphex
|
4a4822e187
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(Menu) Replace more rgui_ references to menu_
|
2014-06-10 02:15:29 +02:00 |
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Twinaphex
|
cf4f756fe8
|
Merge pull request #745 from libretro/font-rewrite
Font rendering rewrite
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2014-06-09 13:25:17 +02:00 |
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Themaister
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c1c7b6aec3
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Fixup Win32/Xbox font_params_t.
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2014-06-09 13:13:57 +02:00 |
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twinaphex
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e02d61a6a9
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(D3D) Implement stub d3d_restore function for XDK
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2014-06-08 23:35:14 +02:00 |
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twinaphex
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4320efa9a1
|
(D3D) Move ifndef XBOX functionality to D3D context driver
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2014-06-08 04:29:25 +02:00 |
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twinaphex
|
6c50de497f
|
(D3D) Go through macro for SetStreamSource
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2014-06-08 04:05:55 +02:00 |
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twinaphex
|
dbbc764529
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(D3D) Go through macro for D3DDevice_CreateVertexBuffer
|
2014-06-08 02:45:07 +02:00 |
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twinaphex
|
e64775ba7a
|
(D3D) Create macro for D3DDevice_Present
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2014-06-07 07:45:02 +02:00 |
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twinaphex
|
5d8e4cb358
|
(D3D) D3DTexture LockRect clear - turned into macro for
both PC D3D and XDK D3D
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2014-06-07 07:29:40 +02:00 |
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twinaphex
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346a341cf8
|
(D3D) Go through macros for D3DDevice member functions - will
be needed for XDK compatibility later on
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2014-06-07 07:03:36 +02:00 |
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twinaphex
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4ad1246fc4
|
(XDK D3D) Changes pt. 2
|
2014-06-07 06:12:02 +02:00 |
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twinaphex
|
8b9fc04f2e
|
(XDK) Changes to bring inline with PC D3D
|
2014-06-07 05:33:42 +02:00 |
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twinaphex
|
01b826c32f
|
(D3D PC) Properly implement WM_DESTROY again
|
2014-05-30 22:46:47 +02:00 |
|
twinaphex
|
ab75946bbc
|
(MSVC 2010) Build fix
|
2014-05-30 22:40:57 +02:00 |
|
twinaphex
|
c020f362b6
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Remove hacky restart function in video interface
|
2014-05-30 17:57:21 +02:00 |
|
twinaphex
|
0217bcfbce
|
(PC D3D) Update PC D3D driver to make it more inline with XDK D3D
driver
|
2014-05-30 08:22:56 +02:00 |
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twinaphex
|
6e333c966c
|
(Xbox/D3D) Make two drivers more alike
|
2014-05-29 17:35:24 +02:00 |
|
twinaphex
|
fc1e9786bb
|
(D3D) Work towards common base driver
|
2014-05-29 08:20:32 +02:00 |
|
Themaister
|
ca2715841b
|
Fix Win32 build.
|
2014-05-26 18:52:35 +02:00 |
|
OV2
|
6373f9acd3
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(D3D) use new instead of calloc so that constructors are run
|
2014-04-26 13:26:01 +02:00 |
|
Themaister
|
105872a42c
|
Add HW context support to X/EGL and KMS/EGL.
|
2014-04-19 16:06:25 +02:00 |
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twinaphex
|
68593e39ea
|
(D3D9) Replace menu_iterate_xui code
|
2014-04-01 04:49:32 +02:00 |
|
Themaister
|
6b470442e6
|
Fixup Win32 build.
D3D stubbed out until it's fixed.
|
2014-03-09 17:15:10 +01:00 |
|
Themaister
|
6a45de307d
|
Build fix MinGW.
|
2014-03-09 15:49:20 +01:00 |
|
twinaphex
|
a95290b94a
|
(D3D Move more code over for Xbox
|
2014-03-08 04:56:27 +01:00 |
|
twinaphex
|
7599caac81
|
(D3D) Move code around
|
2014-03-08 04:08:18 +01:00 |
|
twinaphex
|
dabfafc7cc
|
(D3D) Move stuff around
|
2014-03-08 04:03:12 +01:00 |
|
twinaphex
|
856f7a2e2c
|
(D3D) Build fix
|
2014-03-07 21:58:21 +01:00 |
|
twinaphex
|
8714939ab7
|
(D3D) Start implementing Xbox code in regular D3D driver
|
2014-03-07 21:55:18 +01:00 |
|
twinaphex
|
2708bef175
|
(D3D) Add XDK ifdefs in d3d9_pc.cpp
|
2014-03-07 21:14:56 +01:00 |
|
twinaphex
|
fd76a28a32
|
(D3D) Refactor D3DVideo class to d3d_video_t - should be very
similar to XDK D3D driver now
|
2014-03-07 19:34:17 +01:00 |
|
twinaphex
|
e639c6042e
|
(D3D Refactor render_chain.cpp - shouldn't be a class
|
2014-03-07 19:13:20 +01:00 |
|
twinaphex
|
8a670dd2c8
|
(PC D3D9) Go through d3dr pointer
|
2014-03-05 05:25:27 +01:00 |
|
Lioncash
|
fb9959d338
|
Fix wrong usage of free in d3d9/d3d.cpp. Should be delete.
|
2014-02-22 17:19:47 -05:00 |
|
OV2
|
43b209a5c0
|
D3D9: use new during init so that constructors are run
|
2014-02-08 19:56:02 +01:00 |
|
Themaister
|
6c5d481f2d
|
Fix MinGW compile.
|
2014-01-22 16:39:39 +01:00 |
|
twinaphex
|
7cbfb14791
|
(D3D9 PC) Go through font context driver now
|
2014-01-18 21:51:30 +01:00 |
|
twinaphex
|
544df55017
|
(D3D) check_window - check if d3d_quit has been set to true, and if so,
set quit pointer value to true
|
2014-01-18 21:07:34 +01:00 |
|
twinaphex
|
280b9d5406
|
(D3D9) Move more code to d3d9_pc context driver
|
2014-01-18 20:49:57 +01:00 |
|
twinaphex
|
ab9d4440db
|
(D3D) Create graphics context driver for D3D and move
state code over to it
|
2014-01-18 18:43:40 +01:00 |
|
twinaphex
|
ff3a157a9d
|
(D3D) Ifdefs for HAVE_CG (and miscellaneous)
|
2014-01-15 19:00:46 +01:00 |
|
twinaphex
|
73b23f7002
|
(MSVC) Fix warnings
|
2014-01-15 17:05:08 +01:00 |
|
twinaphex
|
b34a21be83
|
(D3D9) quit variable must be static
|
2014-01-09 22:25:50 +01:00 |
|
twinaphex
|
5752bb1b9c
|
(D3D) Move implementation-specific functions to d3d9_pc.cpp
|
2014-01-09 21:27:53 +01:00 |
|
twinaphex
|
51eb1d9e52
|
(D3D) Compatibility with Xbox 1 - WIP
|
2014-01-09 20:04:18 +01:00 |
|
twinaphex
|
feb11c525c
|
(D3D) Add some more ifdefs for portability purposes
|
2014-01-09 19:52:01 +01:00 |
|
twinaphex
|
c32fc07b3f
|
(D3D) Turned D3DVideo class into struct
|
2014-01-09 19:43:45 +01:00 |
|
twinaphex
|
eae35b9a50
|
(D3D) Move more functions out of D3DVideo class
|
2014-01-09 19:05:31 +01:00 |
|
twinaphex
|
e48b7e7d8a
|
(D3D) Refactor D3D driver
|
2014-01-09 18:44:25 +01:00 |
|