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https://github.com/libretro/RetroArch
synced 2025-03-29 22:20:21 +00:00
(D3D) Ifdefs for HAVE_CG (and miscellaneous)
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af7fb86427
commit
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@ -628,7 +628,9 @@ static void d3d_free(void *data)
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#endif
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DestroyWindow(d3d->hWnd);
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#ifndef _XBOX
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UnregisterClass("RetroArch", GetModuleHandle(NULL));
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#endif
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}
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static void d3d_viewport_info(void *data, struct rarch_viewport *vp)
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@ -697,10 +699,7 @@ static bool d3d_read_viewport(void *data, uint8_t *buffer)
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dest->UnlockRect();
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}
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else
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{
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ret = false;
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goto end;
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}
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end:
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RARCH_PERFORMANCE_STOP(d3d_read_viewport);
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@ -1015,7 +1014,9 @@ bool d3d_construct(void *data, const video_info_t *info, const input_driver_t **
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d->should_resize = false;
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#ifndef _XBOX
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gfx_set_dwm();
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#endif
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#ifdef HAVE_MENU
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memset(&d3d->rgui, 0, sizeof(d3d->rgui));
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@ -1120,12 +1121,14 @@ bool d3d_construct(void *data, const video_info_t *info, const input_driver_t **
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if (!d3d_initialize(d3d, &d3d->video_info))
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return false;
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#ifndef _XBOX
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if (input && input_data)
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{
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Callback::dinput = input_dinput.init();
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*input = Callback::dinput ? &input_dinput : NULL;
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*input_data = Callback::dinput;
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}
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#endif
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RARCH_LOG("[D3D]: Init complete.\n");
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return true;
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@ -1181,4 +1184,4 @@ const video_driver_t video_d3d = {
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d3d_get_overlay_interface,
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#endif
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d3d_get_poke_interface
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};
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};
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@ -16,42 +16,39 @@
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#include "render_chain.hpp"
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#include <string.h>
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namespace Global
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{
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static const char *stock_program =
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"void main_vertex"
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"("
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" float4 position : POSITION,"
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" float2 texCoord : TEXCOORD0,"
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" float4 color : COLOR,"
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""
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" uniform float4x4 modelViewProj,"
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""
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" out float4 oPosition : POSITION,"
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" out float2 otexCoord : TEXCOORD0,"
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" out float4 oColor : COLOR"
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")"
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"{"
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" oPosition = mul(modelViewProj, position);"
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" otexCoord = texCoord;"
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" oColor = color;"
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"}"
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""
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"float4 main_fragment(in float4 color : COLOR, float2 tex : TEXCOORD0, uniform sampler2D s0 : TEXUNIT0) : COLOR"
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"{"
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" return color * tex2D(s0, tex);"
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"}";
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}
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#define FVF 0
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static const char *stock_program =
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"void main_vertex"
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"("
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" float4 position : POSITION,"
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" float2 texCoord : TEXCOORD0,"
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" float4 color : COLOR,"
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""
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" uniform float4x4 modelViewProj,"
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""
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" out float4 oPosition : POSITION,"
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" out float2 otexCoord : TEXCOORD0,"
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" out float4 oColor : COLOR"
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")"
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"{"
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" oPosition = mul(modelViewProj, position);"
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" otexCoord = texCoord;"
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" oColor = color;"
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"}"
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""
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"float4 main_fragment(in float4 color : COLOR, float2 tex : TEXCOORD0, uniform sampler2D s0 : TEXUNIT0) : COLOR"
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"{"
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" return color * tex2D(s0, tex);"
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"}";
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RenderChain::~RenderChain()
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{
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clear();
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#ifdef HAVE_CG
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if (fStock)
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cgDestroyProgram(fStock);
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if (vStock)
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cgDestroyProgram(vStock);
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#endif
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if (tracker)
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state_tracker_free(tracker);
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}
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@ -156,7 +153,7 @@ bool RenderChain::add_pass(const LinkInfo &info)
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if (FAILED(dev->CreateVertexBuffer(
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4 * sizeof(Vertex),
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dev->GetSoftwareVertexProcessing() ? D3DUSAGE_SOFTWAREPROCESSING : 0,
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FVF,
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0,
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D3DPOOL_DEFAULT,
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&pass.vertex_buf,
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NULL)))
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@ -186,7 +183,7 @@ bool RenderChain::add_lut(const std::string &id,
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{
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LPDIRECT3DTEXTURE lut;
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RARCH_LOG("[D3D9]: Loading LUT texture: %s.\n", path.c_str());
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RARCH_LOG("[D3D]: Loading LUT texture: %s.\n", path.c_str());
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if (FAILED(D3DXCreateTextureFromFileExA(
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dev,
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@ -351,7 +348,7 @@ bool RenderChain::create_first_pass(const LinkInfo &info, PixelFormat fmt)
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if (FAILED(dev->CreateVertexBuffer(
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4 * sizeof(Vertex),
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dev->GetSoftwareVertexProcessing() ? D3DUSAGE_SOFTWAREPROCESSING : 0,
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FVF,
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0,
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D3DPOOL_DEFAULT,
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&prev.vertex_buf[i],
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NULL)))
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@ -386,6 +383,7 @@ bool RenderChain::create_first_pass(const LinkInfo &info, PixelFormat fmt)
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bool RenderChain::compile_shaders(CGprogram &fPrg, CGprogram &vPrg, const std::string &shader)
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{
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#ifdef HAVE_CG
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CGprofile vertex_profile = cgD3D9GetLatestVertexProfile();
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CGprofile fragment_profile = cgD3D9GetLatestPixelProfile();
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RARCH_LOG("[D3D Cg]: Vertex profile: %s\n", cgGetProfileString(vertex_profile));
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@ -412,13 +410,13 @@ bool RenderChain::compile_shaders(CGprogram &fPrg, CGprogram &vPrg, const std::s
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{
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RARCH_LOG("[D3D Cg]: Compiling stock shader.\n");
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fPrg = cgCreateProgram(cgCtx, CG_SOURCE, Global::stock_program,
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fPrg = cgCreateProgram(cgCtx, CG_SOURCE, stock_program,
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fragment_profile, "main_fragment", fragment_opts);
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if (cgGetLastListing(cgCtx))
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RARCH_ERR("[D3D Cg]: Fragment error:\n%s\n", cgGetLastListing(cgCtx));
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vPrg = cgCreateProgram(cgCtx, CG_SOURCE, Global::stock_program,
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vPrg = cgCreateProgram(cgCtx, CG_SOURCE, stock_program,
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vertex_profile, "main_vertex", vertex_opts);
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if (cgGetLastListing(cgCtx))
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@ -430,6 +428,7 @@ bool RenderChain::compile_shaders(CGprogram &fPrg, CGprogram &vPrg, const std::s
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cgD3D9LoadProgram(fPrg, true, 0);
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cgD3D9LoadProgram(vPrg, true, 0);
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#endif
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return true;
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}
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@ -503,12 +502,14 @@ void RenderChain::set_vertices(Pass &pass,
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pass.vertex_buf->Unlock();
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}
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#ifdef HAVE_CG
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set_cg_mvp(pass.vPrg, vp_width, vp_height, rotation);
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set_cg_params(pass,
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width, height,
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info.tex_w, info.tex_h,
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vp_width, vp_height);
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#endif
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}
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void RenderChain::set_viewport(const D3DVIEWPORT &vp)
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@ -520,7 +521,7 @@ void RenderChain::set_cg_mvp(CGprogram &vPrg,
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unsigned vp_width, unsigned vp_height,
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unsigned rotation)
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{
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D3DXMATRIX proj, ortho, rot;
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D3DXMATRIX proj, ortho, rot, tmp;
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D3DXMatrixOrthoOffCenterLH(&ortho, 0, vp_width, 0, vp_height, 0, 1);
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if (rotation)
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@ -529,12 +530,13 @@ void RenderChain::set_cg_mvp(CGprogram &vPrg,
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D3DXMatrixIdentity(&rot);
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D3DXMatrixMultiply(&proj, &ortho, &rot);
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D3DXMATRIX tmp;
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D3DXMatrixTranspose(&tmp, &proj);
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#ifdef HAVE_CG
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CGparameter cgpModelViewProj = cgGetNamedParameter(vPrg, "modelViewProj");
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if (cgpModelViewProj)
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cgD3D9SetUniformMatrix(cgpModelViewProj, &tmp);
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#endif
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}
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#define set_cg_param(prog, param, val) do { \
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@ -548,13 +550,11 @@ void RenderChain::set_cg_params(Pass &pass,
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unsigned tex_w, unsigned tex_h,
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unsigned viewport_w, unsigned viewport_h)
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{
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D3DXVECTOR2 video_size;
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D3DXVECTOR2 video_size, texture_size, output_size;
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video_size.x = video_w;
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video_size.y = video_h;
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D3DXVECTOR2 texture_size;
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texture_size.x = tex_w;
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texture_size.y = tex_h;
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D3DXVECTOR2 output_size;
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output_size.x = viewport_w;
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output_size.y = viewport_h;
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@ -718,11 +718,9 @@ void RenderChain::log_info(const LinkInfo &info)
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void RenderChain::bind_orig(Pass &pass)
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{
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D3DXVECTOR2 video_size;
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D3DXVECTOR2 video_size, texture_size;
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video_size.x = passes[0].last_width;
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video_size.y = passes[0].last_height;
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D3DXVECTOR2 texture_size;
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texture_size.x = passes[0].info.tex_w;
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texture_size.y = passes[0].info.tex_h;
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@ -766,12 +764,9 @@ void RenderChain::bind_prev(Pass &pass)
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"PREV6",
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};
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char attr_texture[64];
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char attr_input_size[64];
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char attr_tex_size[64];
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char attr_coord[64];
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char attr_texture[64], attr_input_size[64], attr_tex_size[64], attr_coord[64];
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D3DXVECTOR2 texture_size;
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texture_size.x = passes[0].info.tex_w;
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texture_size.y = passes[0].info.tex_h;
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@ -840,11 +835,9 @@ void RenderChain::bind_pass(Pass &pass, unsigned pass_index)
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std::string attr_tex_coord = pass_base;
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attr_tex_coord += "tex_coord";
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D3DXVECTOR2 video_size;
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D3DXVECTOR2 video_size, texture_size;
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video_size.x = passes[i].last_width;
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video_size.y = passes[i].last_height;
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D3DXVECTOR2 texture_size;
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texture_size.x = passes[i].info.tex_w;
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texture_size.y = passes[i].info.tex_h;
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@ -976,9 +969,7 @@ static inline CGparameter find_param_from_semantic(CGparameter param, const std:
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cgGetParameterDirection(param) == CG_IN &&
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cgGetParameterVariability(param) == CG_VARYING &&
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validate_param_name(cgGetParameterName(param)))
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{
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return param;
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}
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}
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param = cgGetNextParameter(param);
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}
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