twinaphex
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410e32b64a
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Reuse g_extern.title_buf (already preset) in console menus
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2013-01-08 23:36:04 +01:00 |
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twinaphex
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bb3b944ac4
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(360) Fixed back to game and back to menu shortcut combo
(Right Thumb + Left Thumb)
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2013-01-08 19:22:34 +01:00 |
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twinaphex
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3fbb716a8e
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(360) Do Clear() at start of xdk_frame - should do menu
rendering properly now
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2013-01-08 19:03:42 +01:00 |
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twinaphex
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db6235ab06
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(360) Starts up again - bad sound/controls
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2013-01-08 18:32:28 +01:00 |
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twinaphex
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59e434ab09
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(360) Stays in MODE_MENU now - still black screen thouh
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2013-01-08 17:15:43 +01:00 |
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twinaphex
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f735b0c252
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(360) Small correction
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2013-01-08 06:08:47 +01:00 |
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twinaphex
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e0a596dbd7
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(360) fix some references
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2013-01-08 06:02:19 +01:00 |
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twinaphex
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32a557c852
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(360) Some build fixes - still broken
|
2013-01-08 05:59:30 +01:00 |
|
ToadKing
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f33ed73671
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(Consoles) re-add second timer for scroll delays
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2013-01-07 23:58:00 -05:00 |
|
Themaister
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d9b640fafe
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(RARCH_CONSOLE) fixups for set_shader().
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2013-01-08 04:08:15 +01:00 |
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twinaphex
|
fe62828fb1
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(RARCH_CONSOLE) Refactor timer code
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2013-01-08 00:35:49 +01:00 |
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twinaphex
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46a62a44fc
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(XDK) Build fixes
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2013-01-07 18:44:22 +01:00 |
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twinaphex
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c76ae2a8d1
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(RARCH_CONSOLE) Use init_drivers_pre once at startup of console
ports - use driver.video, driver.input as much as possible from
then instead of explicit platform-specific drivers
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2013-01-07 18:18:44 +01:00 |
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twinaphex
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e74fc47b9a
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(RARCH_CONSOLE) Better way to detect shader type
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2013-01-07 17:22:51 +01:00 |
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twinaphex
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3a5d056b95
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Expand functionality of set_shader callback function
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2013-01-07 16:46:26 +01:00 |
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twinaphex
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411bda0006
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Small cleanups
|
2013-01-07 07:47:42 +01:00 |
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twinaphex
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011e740129
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Move all frontend files to new dir 'frontend'
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2013-01-06 05:22:21 +01:00 |
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twinaphex
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369477a15b
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(RARCH_CONSOLE) Add MODE_INIT
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2013-01-06 01:28:39 +01:00 |
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twinaphex
|
e06583a45c
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(RARCH_CONSOLE) Get rid of emulator_initialized - replace with main_is_init
|
2013-01-05 23:49:58 +01:00 |
|
Themaister
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0b4cf2d053
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Update license headers to 2013.
|
2013-01-01 01:41:15 +01:00 |
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twinaphex
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652bb00285
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(360) Do away with RMenu clear function
|
2012-12-18 08:58:22 +01:00 |
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twinaphex
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0b1bd6c276
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(XDK) Use g_extern.draw_menu instead of block_swap mechanism
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2012-12-18 08:19:57 +01:00 |
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twinaphex
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7a67348b3c
|
Change 1 << for bitmasks to 1ULL <<
|
2012-12-15 18:00:30 +01:00 |
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twinaphex
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28564680c8
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(360) Move things around in rmenu_iterate so that it matches
the default rmenu_iterate
|
2012-12-15 17:56:18 +01:00 |
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twinaphex
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4076dda011
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(360) Have xdk_d3d_frame decide to draw XUI instead of
it being done in rmenu_iterate
|
2012-12-15 17:46:57 +01:00 |
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twinaphex
|
1725bfbebc
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(360) Fix build
|
2012-12-15 17:30:32 +01:00 |
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twinaphex
|
dacab094f0
|
(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
|
2012-12-15 16:40:02 +01:00 |
|
twinaphex
|
0df739b86d
|
(360) Build fix
|
2012-12-15 04:36:19 +01:00 |
|
twinaphex
|
8a271d318c
|
Frame advance - get rid of unnecessary extern variables now
|
2012-12-15 02:25:48 +01:00 |
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twinaphex
|
04674fbba7
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(PS3/XDK) Better way to toggle frame advance
|
2012-12-15 02:13:58 +01:00 |
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twinaphex
|
dbb962e946
|
Streamline frame_count usage
(Android/Griffin) Fix build
|
2012-12-14 20:33:36 +01:00 |
|
Toad King
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c6111a3259
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[CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
Fixes issues with exit/menu button combo not working on GC controllers occasionally
|
2012-11-28 19:55:08 -05:00 |
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twinaphex
|
8612711fa8
|
(360) Add FPS - memory free reporting
|
2012-11-22 05:32:58 +01:00 |
|
twinaphex
|
51f51d4a65
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(XDK) Remove force_16bit
|
2012-11-20 23:54:35 +01:00 |
|
twinaphex
|
881e440ea6
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(360) Add some FBO reiniting logic
|
2012-11-20 15:44:44 +01:00 |
|
twinaphex
|
e9dc0faace
|
(360) Add 'force 16bit color' option
|
2012-11-20 03:09:11 +01:00 |
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twinaphex
|
a8b3d23184
|
(XDK D3D) Reinits textures now
|
2012-11-20 02:51:00 +01:00 |
|
twinaphex
|
851befae00
|
(XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into
separate public function
|
2012-11-20 01:40:52 +01:00 |
|
twinaphex
|
52f52bc253
|
(360) Build fixes
|
2012-11-19 04:46:48 +01:00 |
|
twinaphex
|
d264085bda
|
(360) Move most of font rendering code outside of D3D driver
|
2012-11-18 02:57:42 +01:00 |
|
twinaphex
|
6f2c6fcaa1
|
(360) Put filebrowser on stack again - fixes crash at startup
in Gambatte
|
2012-11-10 15:39:39 +01:00 |
|
twinaphex
|
6bf7c3cb06
|
Update credits for collaborated files
|
2012-10-18 06:06:55 +02:00 |
|
twinaphex
|
f52d7f462e
|
(360) Build fixes
|
2012-10-15 07:22:20 +02:00 |
|
twinaphex
|
174c7d9d98
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(RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
|
2012-10-15 06:25:12 +02:00 |
|
twinaphex
|
f4b197784c
|
Move zip_extract_mode from g_console to g_extern.filebrowser_state
|
2012-10-14 20:45:30 +02:00 |
|
twinaphex
|
6c5d6515ce
|
(XDK) 360 and Xbox 1 now both use the same Direct3D driver
|
2012-10-01 03:35:38 +02:00 |
|
twinaphex
|
a457257164
|
(360) Remove duplicate function
|
2012-10-01 02:46:58 +02:00 |
|
twinaphex
|
c7f8535ecf
|
(360) Shows amount of shaders that were loaded at init
|
2012-10-01 02:45:29 +02:00 |
|
twinaphex
|
4ae233f1f0
|
(XDK) Reports screen resolution now at device init
|
2012-10-01 01:17:30 +02:00 |
|
twinaphex
|
b954472295
|
(360) Move D3D init/destroy code to context file
|
2012-10-01 00:09:37 +02:00 |
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