mirror of
https://github.com/libretro/RetroArch
synced 2025-02-12 18:40:25 +00:00
(XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into
separate public function
This commit is contained in:
parent
7a1954c260
commit
851befae00
@ -1046,7 +1046,10 @@ void menu_init (void)
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bool hdmenus_allowed = g_extern.console.rmenu.state.rmenu_hd.enable;
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hr = app.InitShared(device_ptr->d3d_render_device, &device_ptr->d3dpp, XuiPNGTextureLoader);
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D3DPRESENT_PARAMETERS d3dpp;
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xdk_d3d_generate_pp(&d3dpp);
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hr = app.InitShared(device_ptr->d3d_render_device, &d3dpp, XuiPNGTextureLoader);
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if (hr < 0)
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{
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@ -364,11 +364,11 @@ HRESULT d3d9_init_font(const char *font_path)
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unsigned int uiSafeAreaPct = vid->video_mode.fIsHiDef ? SAFE_AREA_PCT_HDTV
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: SAFE_AREA_PCT_4x3;
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video_console.m_cxSafeArea = ( vid->d3dpp.BackBufferWidth * uiSafeAreaPct ) / 100;
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video_console.m_cySafeArea = ( vid->d3dpp.BackBufferHeight * uiSafeAreaPct ) / 100;
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video_console.m_cxSafeArea = ( vid->win_width * uiSafeAreaPct ) / 100;
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video_console.m_cySafeArea = ( vid->win_height * uiSafeAreaPct ) / 100;
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video_console.m_cxSafeAreaOffset = ( vid->d3dpp.BackBufferWidth - video_console.m_cxSafeArea ) / 2;
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video_console.m_cySafeAreaOffset = ( vid->d3dpp.BackBufferHeight - video_console.m_cySafeArea ) / 2;
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video_console.m_cxSafeAreaOffset = ( vid->win_width - video_console.m_cxSafeArea ) / 2;
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video_console.m_cySafeAreaOffset = ( vid->win_height - video_console.m_cySafeArea ) / 2;
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// Create the font
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HRESULT hr = xdk360_video_font_init(&m_Font, font_path);
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156
xdk/xdk_d3d.cpp
156
xdk/xdk_d3d.cpp
@ -325,9 +325,11 @@ static void xdk_d3d_init_fbo(xdk_d3d_video_t *d3d)
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}
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#endif
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static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *video)
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void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp)
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{
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memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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memset(d3dpp, 0, sizeof(*d3dpp));
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#if defined(_XBOX1)
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// Get the "video mode"
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@ -335,35 +337,35 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide
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// Check if we are able to use progressive mode
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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*d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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*d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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// Safe mode
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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*d3dpp->BackBufferWidth = 640;
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*d3dpp->BackBufferHeight = 480;
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g_extern.console.rmenu.state.rmenu_hd.enable = false;
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// Only valid in PAL mode, not valid for HDTV modes!
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if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
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*d3dpp->FullScreen_RefreshRateInHz = 60;
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else
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d3d->d3dpp.FullScreen_RefreshRateInHz = 50;
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*d3dpp->FullScreen_RefreshRateInHz = 50;
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// Check for 16:9 mode (PAL REGION)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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{ //60 Hz, 720x480i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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*d3dpp->BackBufferWidth = 720;
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*d3dpp->BackBufferHeight = 480;
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}
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else
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{ //50 Hz, 720x576i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 576;
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*d3dpp->BackBufferWidth = 720;
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*d3dpp->BackBufferHeight = 576;
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}
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}
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}
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@ -372,8 +374,8 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide
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// Check for 16:9 mode (NTSC REGIONS)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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*d3dpp->BackBufferWidth = 720;
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*d3dpp->BackBufferHeight = 480;
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}
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}
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@ -382,41 +384,82 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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{
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g_extern.console.rmenu.state.rmenu_hd.enable = false;
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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*d3dpp->BackBufferWidth = 640;
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*d3dpp->BackBufferHeight = 480;
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*d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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{
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g_extern.console.rmenu.state.rmenu_hd.enable = true;
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d3d->d3dpp.BackBufferWidth = 1280;
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d3d->d3dpp.BackBufferHeight = 720;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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*d3dpp->BackBufferWidth = 1280;
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*d3dpp->BackBufferHeight = 720;
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*d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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{
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g_extern.console.rmenu.state.rmenu_hd.enable = true;
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d3d->d3dpp.BackBufferWidth = 1920;
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d3d->d3dpp.BackBufferHeight = 1080;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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*d3dpp->BackBufferWidth = 1920;
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*d3dpp->BackBufferHeight = 1080;
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*d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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}
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}
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d3d->win_width = d3d->d3dpp.BackBufferWidth;
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d3d->win_height = d3d->d3dpp.BackBufferHeight;
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if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
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((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
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d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;
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if(d3dpp->BackBufferWidth > 640 && ((float)d3dpp->BackBufferHeight / (float)d3dpp->BackBufferWidth != 0.75) ||
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((d3dpp->BackBufferWidth == 720) && (d3dpp->BackBufferHeight == 576))) // 16:9
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*d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
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// no letterboxing in 4:3 mode (if widescreen is unsupported
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d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
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d3d->d3dpp.FullScreen_PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3d->d3dpp.BackBufferCount = 2;
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d3d->d3dpp.EnableAutoDepthStencil = FALSE;
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d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
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*d3dpp->BackBufferFormat = D3DFMT_A8R8G8B8;
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*d3dpp->FullScreen_PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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*d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
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*d3dpp->BackBufferCount = 2;
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*d3dpp->EnableAutoDepthStencil = FALSE;
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*d3dpp->SwapEffect = D3DSWAPEFFECT_COPY;
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#elif defined(_XBOX360)
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// no letterboxing in 4:3 mode (if widescreen is
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// unsupported
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// Get video settings
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memset(&d3d->video_mode, 0, sizeof(d3d->video_mode));
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XGetVideoMode(&d3d->video_mode);
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d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);
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if(!d3d->video_mode.fIsWideScreen)
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d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
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g_extern.console.rmenu.state.rmenu_hd.enable = d3d->video_mode.fIsHiDef;
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d3dpp->BackBufferWidth = d3d->video_mode.fIsHiDef ? 1280 : 640;
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d3dpp->BackBufferHeight = d3d->video_mode.fIsHiDef ? 720 : 480;
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if(g_extern.console.screen.gamma_correction)
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{
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d3dpp->BackBufferFormat = g_settings.video.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_R5G6B5);
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d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
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}
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else
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{
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d3dpp->BackBufferFormat = g_settings.video.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_R5G6B5;
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d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
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}
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d3dpp->MultiSampleQuality = 0;
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d3dpp->PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
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d3dpp->BackBufferCount = 2;
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d3dpp->EnableAutoDepthStencil = FALSE;
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d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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#endif
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d3d->win_width = d3dpp->BackBufferWidth;
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d3d->win_height = d3dpp->BackBufferHeight;
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}
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static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *video)
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{
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D3DPRESENT_PARAMETERS d3dpp;
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xdk_d3d_generate_pp(&d3dpp);
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#if defined(_XBOX1)
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d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &d3d->d3d_render_device);
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
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@ -437,40 +480,9 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide
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vp.Width = d3d->d3dpp.BackBufferWidth;
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vp.Height = d3d->d3dpp.BackBufferHeight;
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#elif defined(_XBOX360)
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// no letterboxing in 4:3 mode (if widescreen is
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// unsupported
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// Get video settings
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memset(&d3d->video_mode, 0, sizeof(d3d->video_mode));
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XGetVideoMode(&d3d->video_mode);
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if(!d3d->video_mode.fIsWideScreen)
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d3d->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
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g_extern.console.rmenu.state.rmenu_hd.enable = d3d->video_mode.fIsHiDef;
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d3d->d3dpp.BackBufferWidth = d3d->video_mode.fIsHiDef ? 1280 : 640;
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d3d->d3dpp.BackBufferHeight = d3d->video_mode.fIsHiDef ? 720 : 480;
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if(g_extern.console.screen.gamma_correction)
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{
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d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_R5G6B5);
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d3d->d3dpp.FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
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}
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else
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{
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d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_R5G6B5;
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d3d->d3dpp.FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
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}
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d3d->d3dpp.MultiSampleQuality = 0;
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d3d->d3dpp.PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3d->d3dpp.BackBufferCount = 2;
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d3d->d3dpp.EnableAutoDepthStencil = FALSE;
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d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&d3d->d3dpp, &d3d->d3d_render_device);
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&d3dpp, &d3d->d3d_render_device);
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d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, g_settings.video.color_format ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5,
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0, &d3d->lpTexture
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@ -730,8 +742,8 @@ static bool xdk_d3d_frame(void *data, const void *frame,
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#endif
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{
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#ifdef HAVE_HLSL
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hlsl_set_params(width, height, d3d->tex_w, d3d->tex_h, d3d->d3dpp.BackBufferWidth,
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d3d->d3dpp.BackBufferHeight, d3d->frame_count);
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hlsl_set_params(width, height, d3d->tex_w, d3d->tex_h, d3d->win_width,
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d3d->win_height, d3d->frame_count);
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#endif
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}
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@ -792,8 +804,8 @@ static bool xdk_d3d_frame(void *data, const void *frame,
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#ifdef HAVE_HLSL
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hlsl_use(2);
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hlsl_set_params(g_settings.video.fbo.scale_x * width, g_settings.video.fbo.scale_y * height, g_settings.video.fbo.scale_x * d3d->tex_w, g_settings.video.fbo.scale_y * d3d->tex_h, d3d->d3dpp.BackBufferWidth,
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d3d->d3dpp.BackBufferHeight, d3d->frame_count);
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hlsl_set_params(g_settings.video.fbo.scale_x * width, g_settings.video.fbo.scale_y * height, g_settings.video.fbo.scale_x * d3d->tex_w, g_settings.video.fbo.scale_y * d3d->tex_h, d3d->win_width,
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d3d->win_height, d3d->frame_count);
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#endif
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xdk_d3d_set_viewport(false);
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@ -86,7 +86,6 @@ typedef struct xdk_d3d_video
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#elif defined(_XBOX360)
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XVIDEO_MODE video_mode;
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#endif
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D3DPRESENT_PARAMETERS d3dpp;
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LPDIRECT3DSURFACE lpSurface;
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} xdk_d3d_video_t;
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