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https://github.com/libretro/RetroArch
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(RARCH_CONSOLE) Refactor timer code
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1c39f6f630
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@ -1179,7 +1179,7 @@ bool rmenu_iterate(void)
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XInputGetState(0, &state);
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if (IS_TIMER_EXPIRED(0))
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if (!(g_extern.frame_count < g_extern.delay_timer))
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{
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bool rmenu_enable = !((state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)
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&& (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) && (g_extern.main_is_init));
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@ -1226,12 +1226,10 @@ bool rmenu_iterate(void)
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return true;
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deinit:
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// set a timer delay so that we don't instantly switch back to the menu when
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// press and holding L3 + R3 in the emulation loop (lasts for 30 frame ticks)
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if(!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
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{
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// set a timer delay so that we don't instantly switch back to the menu when
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// press and holding L3 + R3 in the emulation loop (lasts for 30 frame ticks)
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SET_TIMER_EXPIRATION(0, 30);
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}
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g_extern.delay_timer = g_extern.frame_count + 30;
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g_extern.console.rmenu.state.ingame_menu.enable = false;
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g_extern.draw_menu = false;
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@ -17,10 +17,6 @@
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#ifndef RARCH_CONSOLE_VIDEO_H__
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#define RARCH_CONSOLE_VIDEO_H__
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#define IS_TIMER_NOT_EXPIRED(index) (g_extern.frame_count < g_extern.console.general_timers[(index)].expire_frame)
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#define IS_TIMER_EXPIRED(index) (!(IS_TIMER_NOT_EXPIRED(index)))
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#define SET_TIMER_EXPIRATION(index, value) (g_extern.console.general_timers[(index)].expire_frame = g_extern.frame_count + (value))
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#define MIN_SCALING_FACTOR (1.0f)
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#if defined(__CELLOS_LV2__)
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@ -2322,10 +2322,10 @@ void rmenu_input_poll(void *data, void *state)
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if(!first_held)
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{
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first_held = true;
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SET_TIMER_EXPIRATION(1, 7);
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g_extern.delay_timer = g_extern.frame_count + 7;
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}
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if(IS_TIMER_EXPIRED(1))
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if(!(g_extern.frame_count < g_extern.delay_timer))
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{
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first_held = false;
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rstate->input = input_state; //second input frame set as current frame
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@ -2344,7 +2344,7 @@ void rmenu_input_process(void *data, void *state)
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(void)data;
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rmenu_state_t *rstate = (rmenu_state_t*)state;
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if (IS_TIMER_EXPIRED(0))
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if (!(g_extern.frame_count < g_extern.delay_timer))
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{
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bool rmenu_enable = (((rstate->old_state & (1ULL << RMENU_DEVICE_NAV_L3)) && (rstate->old_state & (1ULL << RMENU_DEVICE_NAV_R3)) && g_extern.main_is_init));
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@ -2503,12 +2503,10 @@ bool rmenu_iterate(void)
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return true;
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deinit:
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// set a timer delay so that we don't instantly switch back to the menu when
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// press and holding L3 + R3 in the emulation loop (lasts for 30 frame ticks)
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if (!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
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{
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// set a timer delay so that we don't instantly switch back to the menu when
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// press and holding L3 + R3 in the emulation loop (lasts for 30 frame ticks)
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SET_TIMER_EXPIRATION(0, 30);
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}
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g_extern.delay_timer = g_extern.frame_count + 30;
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if(g_extern.console.rmenu.state.ingame_menu.enable)
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menu_stack_pop();
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@ -298,10 +298,10 @@ static bool rmenu_iterate(void)
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if(!first_held)
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{
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first_held = true;
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SET_TIMER_EXPIRATION(1, (initial_held) ? 15 : 7);
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g_extern.delay_timer = g_extern.frame_count + (initial_held ? 15 : 7);
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}
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if(IS_TIMER_EXPIRED(1))
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if (!(g_extern.frame_count < g_extern.delay_timer))
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{
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first_held = false;
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trigger_state = input_state; //second input frame set as current frame
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@ -341,7 +341,7 @@ static bool rmenu_iterate(void)
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old_input_state = input_state;
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if(IS_TIMER_EXPIRED(0))
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if (!(g_extern.frame_count < g_extern.delay_timer))
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{
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bool rmenu_enable = ((trigger_state & (1ULL << GX_DEVICE_NAV_MENU)) && g_extern.main_is_init);
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bool quit_key_pressed = (trigger_state & (1ULL << GX_DEVICE_NAV_QUIT));
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@ -364,12 +364,11 @@ static bool rmenu_iterate(void)
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return true;
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deinit:
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// set a timer delay so that we don't instantly switch back to the menu when
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// press and holding QUIT in the emulation loop (lasts for 30 frame ticks)
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if (!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
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{
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// set a timer delay so that we don't instantly switch back to the menu when
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// press and holding QUIT in the emulation loop (lasts for 30 frame ticks)
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SET_TIMER_EXPIRATION(0, 30);
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}
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g_extern.delay_timer = g_extern.frame_count + 30;
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g_extern.draw_menu = false;
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g_extern.console.rmenu.state.ingame_menu.enable = false;
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@ -238,11 +238,6 @@ typedef struct rarch_boolean_state
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unsigned value;
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} rarch_boolean_state_t;
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typedef struct rarch_frame_count
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{
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unsigned expire_frame;
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} rarch_frame_count_t;
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typedef struct rarch_resolution
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{
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unsigned idx;
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@ -459,6 +454,7 @@ struct global
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} frame_cache;
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unsigned frame_count;
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unsigned delay_timer;
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char title_buf[64];
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struct
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@ -475,7 +471,6 @@ struct global
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struct
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{
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bool block_config_read;
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rarch_frame_count_t general_timers[2];
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struct
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{
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@ -449,7 +449,7 @@ static void gx_input_poll(void *data)
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g_quit = false;
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}
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if (IS_TIMER_EXPIRED(0))
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if (!(g_extern.frame_count < g_extern.delay_timer))
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{
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if (*pad_p1 & GX_QUIT_KEY)
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*lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
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@ -206,7 +206,8 @@ static void ps3_input_poll(void *data)
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*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_REWIND);
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if(IS_TIMER_EXPIRED(0))
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if (!(g_extern.frame_count < g_extern.delay_timer))
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{
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if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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{
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@ -2789,7 +2789,7 @@ bool rarch_main_iterate(void)
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if (rmenu_enable || (g_extern.console.rmenu.state.ingame_menu.enable && !rmenu_enable))
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{
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g_extern.console.rmenu.mode = MODE_MENU;
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SET_TIMER_EXPIRATION(0, 30);
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g_extern.delay_timer = g_extern.frame_count + 30;
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}
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#endif
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return false;
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@ -222,7 +222,8 @@ static void xdk_input_poll(void *data)
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*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_REWIND);
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if(IS_TIMER_EXPIRED(0))
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if (!(g_extern.frame_count < g_extern.delay_timer))
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{
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if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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{
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