Autechre
dc10dc4702
Merge pull request #10837 from parport0/master
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Add options for moving the on-screen overlay
2020-06-11 18:03:02 +02:00
twinaphex
9c1d40c364
(Android) Buildfix
2020-06-11 17:37:23 +02:00
twinaphex
3eaf7d5e66
Further cleanups and corrections
2020-06-11 17:18:28 +02:00
twinaphex
6ddbf911e3
(SDL input) Build fix - and further cleanups in other
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drivers
2020-06-11 17:12:08 +02:00
Autechre
1979b42834
Merge pull request #10836 from jdgleaver/hotkey-sublabels
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Add sublabels to all hotkey bind entries
2020-06-11 16:59:10 +02:00
twinaphex
cd01e0a048
Standardize input lightgun code
2020-06-11 16:58:49 +02:00
twinaphex
f9c771b4a8
Standardize lightgun_aiming_state function
2020-06-11 16:50:36 +02:00
twinaphex
cf3cdbbcc9
Cleanups
2020-06-11 16:49:27 +02:00
twinaphex
39279292ef
(dinput) Cut down on code duplication
2020-06-11 16:42:33 +02:00
jdgleaver
fa069c28f3
Add sublabels to all hotkey bind entries
2020-06-11 15:38:25 +01:00
twinaphex
4fb59f5319
(winraw_input) More fixes
2020-06-11 16:37:50 +02:00
parport0
a4590acde9
Add options for moving the on-screen overlay
2020-06-11 15:39:23 +03:00
twinaphex
479a3ab9a3
(Dinput) Optimizations - create dinput_is_pressed
2020-06-11 08:54:17 +02:00
twinaphex
a14d54b3fd
(winraw_input) Further optimizations
2020-06-11 08:34:30 +02:00
twinaphex
5d58acd2c0
(Android) Input driver optimizations - fill in device_model one time
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inside the init function - mistake previously was putting it erroneously
inside an inner loop
2020-06-11 08:08:21 +02:00
twinaphex
108bbf0bf6
Turn this into static function
2020-06-11 07:12:54 +02:00
twinaphex
d893e880ec
Revert "(Android) android_input.c - optimize - hose code that always remains"
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This reverts commit df4428bd7ac9130d312f954fbffa58eecf5e928a.
2020-06-11 07:10:15 +02:00
twinaphex
df4428bd7a
(Android) android_input.c - optimize - hose code that always remains
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the same outside of loops
2020-06-11 06:46:40 +02:00
twinaphex
02132985af
Cleanups
2020-06-11 06:34:59 +02:00
twinaphex
9aafd3c723
(winraw) Cleanups - get rid of setting pointer grabbing everywhere -
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clean up mouse state grabbing everywhere - would be costly in loops
2020-06-11 06:29:36 +02:00
twinaphex
703cc7198d
(input drivers) cleanup log spam
2020-06-11 05:37:40 +02:00
twinaphex
d924c656b7
(winraw_input) cleanups
2020-06-11 05:15:36 +02:00
twinaphex
a0e6a9e1d5
(xinput joypad) Function can be made static
2020-06-11 04:53:20 +02:00
twinaphex
cfc511cc6b
(Dinput joypad) Some cleanups
2020-06-11 04:46:15 +02:00
twinaphex
b363ed7d79
(drivers_joypad) get rid of excessive logging
2020-06-11 04:06:33 +02:00
twinaphex
2b5496a417
Move input_osk.c to retroarch.c
2020-06-10 18:21:53 +02:00
twinaphex
8daa90da23
move osk_ptr global state to rarch_state
2020-06-10 18:07:20 +02:00
twinaphex
c63a65ffa5
(WiiU) Cleanups
2020-06-10 06:30:23 +02:00
twinaphex
fa6ca2e39c
Revert "Create input_joypad_analog_button"
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This reverts commit 9e7ca7cbbe03eecf3b6cf916790187f54742e0a1.
2020-06-10 05:50:51 +02:00
twinaphex
11cba2e805
Revert "Cleanups and documentation"
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This reverts commit ec2a1e79a0b66596c42db19807b9dd07b7cbdec2.
2020-06-10 05:50:42 +02:00
twinaphex
ec2a1e79a0
Cleanups and documentation
2020-06-10 05:18:59 +02:00
hizzlekizzle
db63e0a60a
add hold-select to hardcoded menu gamepad combos ( #10827 )
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* add hold-select to hardcoded menu gamepad combos
2020-06-09 21:54:28 -05:00
twinaphex
9e7ca7cbbe
Create input_joypad_analog_button
2020-06-10 04:17:08 +02:00
twinaphex
a7a03984f1
(input drivers) Cleanups
2020-06-10 04:00:40 +02:00
twinaphex
11a4db3120
Revert "Reduce button state from 256bit to 128bit - all the bind IDs"
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This reverts commit 47456cf94bd93ada9690b8fc4fe17fc881746d37.
2020-06-09 16:11:26 +02:00
twinaphex
47456cf94b
Reduce button state from 256bit to 128bit - all the bind IDs
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combined right now are still under 80, so 256 bits is too
overboard for now
2020-06-08 20:13:00 +02:00
twinaphex
38f9a1b1f0
(OSK) move some global state to rarch_state
2020-06-08 16:31:10 +02:00
twinaphex
cfbaa0c89d
(X11) Cut down on video_driver_has_focus calls
2020-06-08 06:16:01 +02:00
twinaphex
9219eb5aaf
Merge input_mapper.c into retroarch.c
2020-06-06 20:27:38 +02:00
twinaphex
ec35ce7fdc
Add TODO/FIXME notes
2020-05-29 10:23:48 +02:00
twinaphex
ad1aa59ce1
Cleanup != NULL comparisons
2020-05-19 21:15:06 +02:00
Ash Logan
70fba3e92e
(WiiU/kpad) Actually return true when kpad_init succeeds, warning fix
2020-05-17 16:43:38 +10:00
Ash Logan
41541128c5
(WiiU/hid) Warning fixes
2020-05-17 16:42:31 +10:00
Ash Logan
cdaf907467
(WiiU/hid) hid.h only used in drivers_hid/wiiu, don't include everywhere
2020-05-17 16:39:41 +10:00
Ash Logan
f22af81e7d
(WiiU/wpad) Allow hotplugging Gamepad, support >1 channel
2020-05-17 16:32:51 +10:00
twinaphex
494c0f8fe4
(PSL1GHT) Cleanups
2020-05-12 17:06:58 +02:00
Vladimir Serbinenko
cc73de48d6
Fix dos compilation
2020-05-12 03:09:38 +02:00
Alex Kornitzer
cdfb8348b0
cocoa: use absolute positioning over relative
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Now that we clip the window to locate the cursor correctly on re-entry
we need to do our cursor calculations using absolute coordinates
2020-05-11 00:58:06 +01:00
Alex Kornitzer
edfafd9fad
cocoa: fix mouse movement
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The input driver was using absolute coordinate arithmetic while making
use of delta changes for each coordinate, as a result the absolute
change netted to zero. This fixes that and tries to mitigate cursor
event sync issues (sync issues will require more work).
2020-05-10 22:44:44 +01:00
A Schain
1e751d00ea
In case last hatswitch does not match cookie
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For the mayflash N64 adapter, I was getting a BAD EXC ADDRESS (in mac OS 10.13) for this line (tmp was NULL). Retroarch would crash in the gui if I pressed a button from the DPAD on controller 2. With this change, it no longer crashes in the gui and still registers the button push.
2020-04-30 13:27:44 -04:00