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cocoa: use absolute positioning over relative
Now that we clip the window to locate the cursor correctly on re-entry we need to do our cursor calculations using absolute coordinates
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@ -201,16 +201,12 @@ static int16_t cocoa_mouse_state(cocoa_input_data_t *apple,
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switch (id)
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{
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case RETRO_DEVICE_ID_MOUSE_X:
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val = apple->mouse_rel_x;
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// NOTE: Because cocoa events are effectively handled async we reset
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// the delta which we cumulate on each event
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apple->mouse_rel_x = 0;
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val = apple->window_pos_x - apple->mouse_x_last;
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apple->mouse_x_last = apple->window_pos_x;
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return val;
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case RETRO_DEVICE_ID_MOUSE_Y:
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val = apple->mouse_rel_y;
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// NOTE: Because cocoa events are effectively handled async we reset
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// the delta which we cumulate on each event
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apple->mouse_rel_y = 0;
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val = apple->window_pos_y - apple->mouse_y_last;
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apple->mouse_y_last = apple->window_pos_y;
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return val;
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case RETRO_DEVICE_ID_MOUSE_LEFT:
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return apple->mouse_buttons & 1;
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