1616 Commits

Author SHA1 Message Date
twinaphex
eb0feac9e3 (PS3/All) Purge fixed-style shaders again - this time avoiding
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex
0340f2043c Revert "Major refactor to CGP parsing."
This reverts commit 211e17250c5a786861373cd8d4d9e7ba1780ee8b.
2013-04-06 04:37:17 +02:00
twinaphex
8396f71004 Revert "Don't dump frame_count_mod unless needed."
This reverts commit eeddfea4255959567459080a05496c885e4fde41.
2013-04-06 04:37:05 +02:00
twinaphex
881e7a299d Revert "Don't compile in debug dump."
This reverts commit a5dfbb8a85310ba6efae28a4cce66e2751b5fca0.
2013-04-06 04:36:54 +02:00
twinaphex
2484c4e526 Revert "(Cg) Take out second_pass_shader / FBO functionality - everything"
This reverts commit deeaf981f73e827c5cd97d6639564579024e36e7.
2013-04-06 03:55:17 +02:00
twinaphex
1c87c26e72 Revert "(HLSL Xbox 360) Take out second_pass_shader/fbo"
This reverts commit 5172168143eb78464cee5a7dc1a1a81bc673dabd.
2013-04-06 03:55:07 +02:00
twinaphex
58b6de008b Revert "Purge fixed-style second_pass_shader."
This reverts commit 160bbf021848493ffc6dd7749e108901b83ae65a.
2013-04-06 03:54:38 +02:00
twinaphex
83ffe437b3 Revert "Fix Win32 build."
This reverts commit cf655355d704ae8d6259acc2def467f325570a4b.
2013-04-06 03:54:18 +02:00
twinaphex
c083efb5a4 Revert "Remove obsolete struct."
This reverts commit 7ea61067ec4d74d419f2212ed40441302c16e6dd.
2013-04-06 03:53:44 +02:00
twinaphex
820fcbaa07 Revert "Don't set prg[2] with load_plain()."
This reverts commit a19d1e9776456e8c803e5cc632196869d652de3e.
2013-04-06 03:53:27 +02:00
twinaphex
e889f5c548 Revert "Remove redundant line."
This reverts commit 2a09f52cc88b44e9205636e93d96aa7ae3e7b63a.
2013-04-06 03:53:07 +02:00
Themaister
2a09f52cc8 Remove redundant line. 2013-04-06 00:26:14 +02:00
Themaister
a19d1e9776 Don't set prg[2] with load_plain(). 2013-04-06 00:22:27 +02:00
Themaister
7ea61067ec Remove obsolete struct. 2013-04-06 00:18:18 +02:00
Themaister
cf655355d7 Fix Win32 build. 2013-04-06 00:06:51 +02:00
Themaister
160bbf0218 Purge fixed-style second_pass_shader. 2013-04-06 00:03:28 +02:00
twinaphex
5172168143 (HLSL Xbox 360) Take out second_pass_shader/fbo 2013-04-05 23:51:33 +02:00
twinaphex
deeaf981f7 (Cg) Take out second_pass_shader / FBO functionality - everything
will go through CGP files from now on
2013-04-05 23:48:18 +02:00
OV2
a49f0ef576 win32: fix x/y scale types 2013-04-04 23:23:16 +02:00
OV2
2b1082df63 derp 2013-04-04 21:23:00 +02:00
OV2
7924e06732 win32: respect last float_framebuffer if applicable 2013-04-04 21:15:35 +02:00
Themaister
262b867ae0 Update MSVC2010 build.
Add RGUI, add folder query for Windows, fix GL HW render bug.
2013-04-04 20:25:41 +02:00
Themaister
bae11ddc24 Fix CXX_BUILD. 2013-04-04 14:36:24 +02:00
OV2
d1b384ccaf win32: d3d9 float_fbo fix 2013-04-04 01:01:06 +02:00
Themaister
d550a263ae Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor 2013-04-03 21:09:03 +02:00
Themaister
52edca883e Drop stencil for now in HW render context.
Doesn't seem to work reliably anyways.
2013-04-02 23:29:26 +02:00
Themaister
248e3ddfe6 Deprecate "ruby" prefix and legacy XML shaders. 2013-04-02 23:14:14 +02:00
Themaister
3b392dfcd6 Rename bsnes_shader_path to xml_shader_path. 2013-04-02 22:40:26 +02:00
Themaister
a5dfbb8a85 Don't compile in debug dump. 2013-04-01 15:41:01 +02:00
Themaister
eeddfea425 Don't dump frame_count_mod unless needed. 2013-04-01 15:40:11 +02:00
Themaister
211e17250c Major refactor to CGP parsing.
Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister
73df40fe8e Use better scope on RGL ifdef. 2013-03-30 15:40:53 +01:00
twinaphex
454c329746 (PS3) If HAVE_RGL is defined, GL render subsystem will not be
built in
2013-03-30 15:39:00 +01:00
OV2
0c3b1a7514 style 2013-03-30 14:37:29 +01:00
Hans-Kristian Arntzen
ebd7dcf721 Merge pull request #169 from Themaister/gl-render
HW GL render for libretro.
2013-03-30 06:33:53 -07:00
OV2
144fb0de43 win32: set stock shaders after last pass, destroy cg programs on deinit 2013-03-30 14:20:40 +01:00
OV2
c9f4db8dcc win32: add float_framebuffer and frame_count_mod to d3d9 2013-03-30 14:20:34 +01:00
twinaphex
76ddce84a3 (RGL PS3) Cleanups - we don't need string/enum reporting 2013-03-29 18:58:50 +01:00
Themaister
292bc36b43 Basic mouse grabbing for X11. 2013-03-29 18:55:54 +01:00
Hans-Kristian Arntzen
8c81133688 Merge pull request #168 from OV2/d3d9-overlay
D3D9 overlay support
2013-03-29 08:16:44 -07:00
OV2
88d457baab win32: style, remove left over opacity shader 2013-03-29 15:36:48 +01:00
Themaister
063a2e091c Be more explicit about GLES2 or GL context. 2013-03-29 15:26:47 +01:00
Themaister
0604f8e7ee Drop ALPHA_TEST. It is legacy GL. 2013-03-29 14:12:51 +01:00
Themaister
403a3faea2 Clean out some more GL state. 2013-03-29 14:11:53 +01:00
Themaister
5d81093481 Merge branch 'master' into gl-render 2013-03-29 14:10:28 +01:00
Themaister
5e755671da Add show_mouse() context callback. 2013-03-29 13:46:11 +01:00
Themaister
067e00b3dd Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
OV2
29fa71b664 style 2013-03-29 11:50:05 +01:00
OV2
34b2a3b210 win32: use stock shader and color for overlay opacity 2013-03-29 11:48:33 +01:00
OV2
a00858a6be win32: use color in d3d stock shader, pass valid color values 2013-03-29 11:46:56 +01:00