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(HLSL Xbox 360) Take out second_pass_shader/fbo
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deeaf981f7
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@ -264,21 +264,8 @@ static bool load_plain(const char *path)
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prg[1] = prg[0];
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}
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if (*g_settings.video.second_pass_shader && g_settings.video.render_to_texture)
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{
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if (!load_program(2, g_settings.video.second_pass_shader, true))
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{
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RARCH_ERR("Failed to load HLSL shader %s into secondpass.\n", path);
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prg[2] = prg[0];
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}
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hlsl_shader_num = 2;
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}
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else
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{
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prg[2] = prg[0];
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hlsl_shader_num = 1;
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}
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prg[2] = prg[0];
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hlsl_shader_num = 1;
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return true;
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}
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@ -367,4 +354,4 @@ void hlsl_deinit(void)
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return;
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hlsl_deinit_state();
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}
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}
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