twinaphex
dabfafc7cc
(D3D) Move stuff around
2014-03-08 04:03:12 +01:00
twinaphex
ff65d6a58c
(D3D) Insert more XDK code
2014-03-07 22:26:47 +01:00
twinaphex
856f7a2e2c
(D3D) Build fix
2014-03-07 21:58:21 +01:00
twinaphex
1af941a6ee
(D3D) Some changes
2014-03-07 21:22:59 +01:00
twinaphex
2708bef175
(D3D) Add XDK ifdefs in d3d9_pc.cpp
2014-03-07 21:14:56 +01:00
twinaphex
fd76a28a32
(D3D) Refactor D3DVideo class to d3d_video_t - should be very
...
similar to XDK D3D driver now
2014-03-07 19:34:17 +01:00
twinaphex
e639c6042e
(D3D Refactor render_chain.cpp - shouldn't be a class
2014-03-07 19:13:20 +01:00
twinaphex
8a670dd2c8
(PC D3D9) Go through d3dr pointer
2014-03-05 05:25:27 +01:00
twinaphex
71854439bb
(D3D9) Move d3d_init_shader/d3d_deinit_shader to gfx/d3d9/render_chain_cg.h
2014-03-04 18:49:01 +01:00
twinaphex
b480009604
(D3D9) Remove obsolete function d3d_font_msg now
2014-01-18 21:53:40 +01:00
twinaphex
7cbfb14791
(D3D9 PC) Go through font context driver now
2014-01-18 21:51:30 +01:00
twinaphex
7c1f24c861
(D3D) set_resize function bound to D3D context driver
2014-01-18 21:13:08 +01:00
twinaphex
544df55017
(D3D) check_window - check if d3d_quit has been set to true, and if so,
...
set quit pointer value to true
2014-01-18 21:07:34 +01:00
twinaphex
280b9d5406
(D3D9) Move more code to d3d9_pc context driver
2014-01-18 20:49:57 +01:00
twinaphex
ab9d4440db
(D3D) Create graphics context driver for D3D and move
...
state code over to it
2014-01-18 18:43:40 +01:00
Themaister
c4978651fa
Properly replace template.
...
Avoid having to assume a magic variable is present in scope.
2014-01-15 17:24:24 +01:00
twinaphex
73b23f7002
(MSVC) Fix warnings
2014-01-15 17:05:08 +01:00
twinaphex
185dc3731f
(D3D) Add HAVE_CG/_XBOX ifdefs
2014-01-15 14:14:37 +01:00
twinaphex
c966629e1b
(D3D9) Fixup HAVE_PYTHON ifdef
2014-01-11 15:47:11 +01:00
twinaphex
b34a21be83
(D3D9) quit variable must be static
2014-01-09 22:25:50 +01:00
twinaphex
5752bb1b9c
(D3D) Move implementation-specific functions to d3d9_pc.cpp
2014-01-09 21:27:53 +01:00
twinaphex
feb11c525c
(D3D) Add some more ifdefs for portability purposes
2014-01-09 19:52:01 +01:00
twinaphex
c32fc07b3f
(D3D) Turned D3DVideo class into struct
2014-01-09 19:43:45 +01:00
twinaphex
eae35b9a50
(D3D) Move more functions out of D3DVideo class
2014-01-09 19:05:31 +01:00
twinaphex
e48b7e7d8a
(D3D) Refactor D3D driver
2014-01-09 18:44:25 +01:00
twinaphex
d07c3242cf
(D3D9) Some cleanups
2014-01-09 13:18:25 +01:00
Themaister
a287ea6c6e
Remove debug check.
2014-01-01 17:01:33 +01:00
Themaister
f64b670d9a
Don't use std::shared_ptr for state tracker.
2014-01-01 16:59:19 +01:00
Themaister
b618306995
Big D3D9 cleanup.
...
Use bool for return instead of int (many bugs because of that ...).
Remove all use of exceptions, use delayed constructors (due to no
exceptions ...). Drop use of unique_ptr in D3D9 (not really needed).
2014-01-01 16:53:15 +01:00
twinaphex
2158076bd7
(D3D9) Add <algorithm> header include
2014-01-01 16:04:31 +01:00
twinaphex
e38a1096f0
Rename D3D9 in logs to D3D where appropriate (ie. D3D Cg can stay D3D9)
2014-01-01 03:19:57 +01:00
twinaphex
a6df90ff71
(D3D) Move more defines/header includes to d3d_defines.h
2014-01-01 03:15:48 +01:00
twinaphex
0a15a17d44
Update years on all license headers
2014-01-01 01:50:59 +01:00
twinaphex
772383effc
(D3D) Use defines to hide away D3D version-specific types
2014-01-01 00:27:55 +01:00
twinaphex
88194bcdae
(D3D) Build fix
2014-01-01 00:01:20 +01:00
twinaphex
538bf3b49a
(D3D) Cleanups
2014-01-01 00:00:01 +01:00
twinaphex
06becc939e
(D3D) Get rid of most throws and exception catching
2013-12-31 23:49:45 +01:00
twinaphex
d4850b3cd4
(D3D) Split up D3DVideo-specific code to separate file
2013-12-31 23:20:37 +01:00