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https://github.com/libretro/RetroArch
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(D3D) Split up D3DVideo-specific code to separate file
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1324
gfx/d3d9/d3d9.cpp
1324
gfx/d3d9/d3d9.cpp
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@ -55,7 +55,8 @@ typedef struct
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class D3DVideo
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{
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public:
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D3DVideo(const video_info_t* info);
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D3DVideo(const video_info_t* info, const input_driver_t **input,
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void **input_data);
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bool frame(const void* frame,
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unsigned width, unsigned height, unsigned pitch,
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const char *msg);
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@ -76,6 +77,8 @@ class D3DVideo
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void overlay_render(overlay_t &overlay);
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void show_cursor(bool show);
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#ifdef HAVE_OVERLAY
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bool overlay_load(const texture_image *images, unsigned num_images);
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void overlay_tex_geom(unsigned index, float x, float y, float w, float h);
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@ -118,13 +121,13 @@ class D3DVideo
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struct gfx_shader shader;
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void process();
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void process(void);
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void init(const video_info_t &info);
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void init_base(const video_info_t &info);
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void make_d3dpp(const video_info_t &info, D3DPRESENT_PARAMETERS &d3dpp);
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void deinit();
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RECT monitor_rect();
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void init(const video_info_t *info);
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void init_base(const video_info_t *info);
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void make_d3dpp(const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp);
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void deinit(void);
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RECT monitor_rect(void);
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video_info_t video_info;
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@ -136,21 +139,21 @@ class D3DVideo
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void deinit_cg();
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#endif
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void init_imports();
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void init_luts();
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void init_singlepass();
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void init_multipass();
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bool init_chain(const video_info_t &video_info);
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void init_imports(void);
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void init_luts(void);
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void init_singlepass(void);
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void init_multipass(void);
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bool init_chain(const video_info_t *video_info);
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std::unique_ptr<RenderChain> chain;
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void deinit_chain();
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void deinit_chain(void);
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bool init_font();
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void deinit_font();
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bool init_font(void);
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void deinit_font(void);
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RECT font_rect;
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RECT font_rect_shifted;
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uint32_t font_color;
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void update_title();
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void update_title(void);
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#ifdef HAVE_OVERLAY
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bool overlays_enabled;
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1303
gfx/d3d9/d3d9_pc.cpp
Normal file
1303
gfx/d3d9/d3d9_pc.cpp
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@ -59,12 +59,12 @@ RenderChain::~RenderChain()
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cgDestroyProgram(vStock);
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}
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RenderChain::RenderChain(const video_info_t &video_info,
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RenderChain::RenderChain(const video_info_t *video_info,
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IDirect3DDevice9 *dev_,
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CGcontext cgCtx_,
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const LinkInfo &info, PixelFormat fmt,
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const D3DVIEWPORT9 &final_viewport_)
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: dev(dev_), cgCtx(cgCtx_), video_info(video_info), final_viewport(final_viewport_), frame_count(0)
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: dev(dev_), cgCtx(cgCtx_), video_info(*video_info), final_viewport(final_viewport_), frame_count(0)
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{
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pixel_size = fmt == RGB565 ? 2 : 4;
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create_first_pass(info, fmt);
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@ -42,7 +42,7 @@ class RenderChain
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public:
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enum PixelFormat { RGB565, ARGB };
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RenderChain(const video_info_t &video_info,
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RenderChain(const video_info_t *video_info,
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IDirect3DDevice9 *dev,
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#ifdef HAVE_CG
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CGcontext cgCtx,
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@ -208,6 +208,7 @@
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<ClCompile Include="..\..\frontend\menu\menu_settings.c" />
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<ClCompile Include="..\..\frontend\menu\menu_context.c" />
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<ClCompile Include="..\..\gfx\d3d9\d3d9.cpp" />
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<ClCompile Include="..\..\gfx\d3d9\d3d9_pc.cpp" />
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<ClCompile Include="..\..\gfx\d3d9\render_chain.cpp" />
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<ClCompile Include="..\..\gfx\fonts\bitmapfont.c" />
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<ClCompile Include="..\..\gfx\fonts\fonts.c" />
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@ -313,4 +314,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -171,6 +171,9 @@
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<ClCompile Include="..\..\deps\miniz\miniz.c">
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<Filter>deps\miniz</Filter>
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</ClCompile>
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<ClCompile Include="..\..\gfx\d3d9\d3d9_pc.cpp">
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<Filter>gfx\d3d9</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="resource.h" />
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