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(D3D9) Fixup HAVE_PYTHON ifdef
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@ -180,7 +180,7 @@ bool d3d_init_imports(void *data)
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tracker_info.info_elem = d3d->shader.variables;
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#ifdef HAVE_PYTHON
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if (*shader.script_path)
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if (*d3d->shader.script_path)
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{
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tracker_info.script = d3d->shader.script_path;
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tracker_info.script_is_file = true;
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