37 Commits

Author SHA1 Message Date
twinaphex
ee3208ac39 Integrate video_driver.c into retroarch.c 2019-06-17 15:10:22 +02:00
LazyBumHorse
b54ad4d67f implement FrameDirection slang semantic for d3d10,11,12 2019-05-29 18:09:37 +02:00
Brad Parker
10df615d14 add "Send Debug Info" option under Help 2019-03-07 19:17:54 -05:00
krzys-h
b201d669b5 First iteration of UWP support
Enough to kind of run

Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
2018-12-28 22:09:22 +01:00
twinaphex
9f2b56a929 Update Direct3D 10 driver 2018-04-21 03:27:41 +02:00
aliaspider
3d96cacd71 add experimental D3D11 hwrender support. 2018-03-25 23:14:14 +01:00
twinaphex
9057ffbde4 use boolean.h instead of stdbool.h 2018-03-24 11:45:50 +01:00
aliaspider
98682197c9 (D3D11/12) add overlays. 2018-02-12 01:19:43 +01:00
aliaspider
19aed2af36 (D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
aliaspider
37bebb5b65 (D3D12) slang shaders support. 2018-02-11 00:00:20 +01:00
aliaspider
700fce3bd2 various fixes for CXX_BUILD. 2018-02-04 20:03:27 +01:00
aliaspider
e225e96025 (D3D11) multi-pass shaders: add support for history frames. 2018-02-03 13:29:00 +01:00
aliaspider
e30c7edd8d (D3D11) multi-pass shaders: add support for feed-back textures. 2018-02-02 19:57:45 +01:00
aliaspider
6fe3a31617 (D3D11) multi-pass shaders: add support for wrap modes and lut
mipmapping.
2018-02-02 17:18:41 +01:00
aliaspider
91298255ad (D3D11) resize fbos when the viewport size changes. 2018-02-01 12:45:35 +01:00
aliaspider
e6c455d2c6 (D3D11) move format support checks to d3d11_init_texture(); 2018-02-01 11:21:51 +01:00
aliaspider
0ccfa3804b (D3D11) frame count is an unsigned int. 2018-01-31 17:21:18 +01:00
aliaspider
d8924d6fbb (D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
f907f2ea7d (D3D11) save spirv-cross's hlsl output when shader compilation fails. 2018-01-31 15:55:59 +01:00
aliaspider
5e09af9c77 (D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
2018-01-31 12:00:39 +01:00
aliaspider
5bc78d3ad5 (D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
2018-01-31 01:08:36 +01:00
aliaspider
13f18afcd9 (D3D10/11/12) cleanups / fixes. 2018-01-30 19:34:53 +01:00
twinaphex
aeab2e5bd1 enable d3d10/11/12 again for mingw build 2018-01-30 16:04:45 +01:00
twinaphex
a6f8013c24 More MSVC2013 buildfixes 2018-01-29 17:19:36 +01:00
twinaphex
03e800c1c8 Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
2018-01-29 14:05:44 +01:00
aliaspider
a2cddb27e5 (D3D11) refactors. 2018-01-25 15:48:53 +01:00
aliaspider
183d2fcabd (D3D11) build fix. 2018-01-25 10:40:32 +01:00
aliaspider
427003fa3b (D3D11) add ribbon shader.
- it doesn't look quite right though.
2018-01-25 09:48:07 +01:00
aliaspider
2a54cbca75 (D3D11) autogen mipmaps when needed. 2018-01-25 04:57:49 +01:00
aliaspider
8354ffd452 (D3D12) add support for scaling/rotation im menu display driver. 2018-01-25 01:34:53 +01:00
aliaspider
812eefa601 (D3D11) add menu display driver. 2018-01-25 00:20:06 +01:00
aliaspider
840bd459df (D3D11) add a font driver. 2018-01-24 20:51:19 +01:00
aliaspider
30d5cd1a07 (D3D10/11/12) add viewport settings.
- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
aliaspider
956c6ca25a (d3d10/11/12) resize swapchain correctly when the window's size changes. 2018-01-23 20:27:03 +01:00
aliaspider
a5bf9d8dc6 (D3D10/11/12)
.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
twinaphex
8d7e9b31a4 Cleanups 2018-01-21 06:34:33 +01:00
aliaspider
094196220d (D3D11/D3D12) initial video driver implementation.
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
   d3d11.h
   d3d11sdklayers.h
   d3d12.h
   d3d12sdklayers.h
   d3d12shader.h
   d3dcommon.h
   d3dcompiler.h
2018-01-21 04:10:45 +01:00