use boolean.h instead of stdbool.h

This commit is contained in:
twinaphex 2018-03-24 11:45:50 +01:00
parent 70f598c619
commit 9057ffbde4
4 changed files with 4 additions and 4 deletions

View File

@ -1028,7 +1028,7 @@ static INLINE HRESULT D3D10CreateTexture2DShaderResourceView(
#endif
/* internal */
#include <stdbool.h>
#include <boolean.h>
#include <retro_math.h>
#include <gfx/math/matrix_4x4.h>

View File

@ -2417,7 +2417,7 @@ D3D11UnmapBuffer(D3D11DeviceContext device_context, D3D11Buffer buffer, UINT sub
/* internal */
#include <assert.h>
#include <stdbool.h>
#include <boolean.h>
#include <retro_math.h>
#include <gfx/math/matrix_4x4.h>
#include "../video_driver.h"

View File

@ -15,7 +15,7 @@
#define CINTERFACE
#include <stdbool.h>
#include <boolean.h>
#include "d3d12_common.h"
#include "dxgi_common.h"

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@ -16,7 +16,7 @@
#define CINTERFACE
#include <assert.h>
#include <stdbool.h>
#include <boolean.h>
#include <string/stdstring.h>
#include <file/file_path.h>