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https://github.com/libretro/RetroArch
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use boolean.h instead of stdbool.h
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70f598c619
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@ -1028,7 +1028,7 @@ static INLINE HRESULT D3D10CreateTexture2DShaderResourceView(
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#endif
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/* internal */
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#include <stdbool.h>
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#include <boolean.h>
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#include <retro_math.h>
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#include <gfx/math/matrix_4x4.h>
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@ -2417,7 +2417,7 @@ D3D11UnmapBuffer(D3D11DeviceContext device_context, D3D11Buffer buffer, UINT sub
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/* internal */
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#include <assert.h>
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#include <stdbool.h>
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#include <boolean.h>
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#include <retro_math.h>
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#include <gfx/math/matrix_4x4.h>
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#include "../video_driver.h"
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@ -15,7 +15,7 @@
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#define CINTERFACE
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#include <stdbool.h>
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#include <boolean.h>
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#include "d3d12_common.h"
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#include "dxgi_common.h"
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@ -16,7 +16,7 @@
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#define CINTERFACE
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#include <assert.h>
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#include <stdbool.h>
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#include <boolean.h>
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#include <string/stdstring.h>
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#include <file/file_path.h>
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