twinaphex
f83f0b2d44
Fix static code analysis warnings
2020-06-29 20:27:34 +02:00
twinaphex
cf1eb2e989
Silence more warnings
2020-06-29 20:17:54 +02:00
twinaphex
479058d1a3
Prevent implicit memsets
2020-06-29 16:42:51 +02:00
twinaphex
6408da2ae4
Silence warnings
2020-05-23 03:19:25 +02:00
twinaphex
75eef8a2c9
(drivers shader slang) Put logging behind DEBUG ifdef - and
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turn some conditionals into a switch
2020-02-19 16:25:41 +01:00
twinaphex
d89fb0e7c4
(shader_slang.cpp) Simplify usage of functions that are only
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ever used as C-strings
2020-02-01 07:04:27 +01:00
twinaphex
a0486c3cd7
Revert "Simplify slang_process.cpp"
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This reverts commit 25a417cdd728d7a7ce39f96dbbf9c8d282529e5a.
2019-11-12 01:34:03 +01:00
twinaphex
25a417cdd7
Simplify slang_process.cpp
2019-11-11 18:55:33 +01:00
twinaphex
d52c573e13
Merge slang_preprocess.cpp into slang_process.cpp
2019-08-18 18:55:22 +02:00
Hans-Kristian Arntzen
135ff5e7a5
Fixup resource remapping in MSL/HLSL.
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Seemed rather sketchy, but this must be tested a bit.
2019-06-24 14:25:04 +02:00
LazyBumHorse
692dc9f6a9
refactor shader checks affected by last commit and more:
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- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
- d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
- configuration.c: remove check_shader_compatibility
- shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
- shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
- menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
- video_shader_parse.c: add `video_shader_to_str` for easier logging
- remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00
LazyBumHorse
ee3cda8abf
added "FrameDirection" slang semantic and implementation for glcore and vulkan
2019-05-24 22:11:12 +02:00
orbea
28ff4b391a
Clean up white space.
2019-02-03 16:00:50 -08:00
twinaphex
0abe271909
Take out some header includes
2019-01-19 23:15:48 +01:00
twinaphex
6ca9afbd57
Silence more warnings with CXX_BUILD
2019-01-12 18:51:06 +01:00
Themaister
3f344660c0
Remove Windows \r line endings in glslang parser.
2018-11-08 21:34:21 +01:00
twinaphex
75a388cd67
Use strlcpy instead of strncpy in slang_process.cpp
2018-08-16 10:14:42 +02:00
twinaphex
a6941fb4ed
Initial work done on VS2017 solution for Android
2018-08-14 16:02:31 +02:00
twinaphex
8a1c0be83c
(Android) Another potential buildfix; define ENABLE_HLSL
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(slang_process) Put HLSL/Cg code around ENABLE_HLSL ifdef
(SPIRV-Cross) Make sure macros no longer need to be redefined; make them
unique in both glsl and hlsl files; needed for Griffin builds
2018-06-26 13:18:17 +02:00
twinaphex
d967cbc879
Add another ENABLE_HLSL ifdef
2018-06-25 21:51:23 +02:00
twinaphex
b05026b69f
Buildfix
2018-06-21 07:56:40 +02:00
Twinaphex
fd11b205da
Silence bunch of warnings
2018-06-21 07:52:01 +02:00
Twinaphex
2bdffff435
Silence more warnings
2018-06-21 07:34:27 +02:00
Stuart Carnie
411bcf8bdd
feat(apple): Metal support for macOS
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* includes rgui
* shader support
This is a work-in-progress and there are some bugs and visual artifacts
still to be fixed.
2018-06-20 21:33:45 -07:00
twinaphex
268baca939
(MSVC 2013) Add /bigobj for griffin_glslang.cpp
2018-05-03 14:52:37 +02:00
twinaphex
871f04e19a
(slang) Cleanups
2018-04-23 14:56:02 +02:00
twinaphex
c52f53aada
Some minor refactors
2018-04-21 08:47:09 +02:00
Twinaphex
0be2b76892
Update slang_process.cpp
2018-03-22 15:24:03 +01:00
aliaspider
bb972a6dab
(spirv) set flip_vert_y to true when emitting HLSL.
2018-03-06 04:12:58 +01:00
aliaspider
19aed2af36
(D3D11/12) prevent double-free when resizing framebuffers.
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(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
Twinaphex
31a30f1496
Merge pull request #6229 from aliaspider/master
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(slang) slang_process: preset alias setting has higher priority.
2018-02-03 23:36:59 +01:00
aliaspider
0e159a0ec0
(slang) slang_process: preset alias setting has higher priority.
2018-02-03 23:35:04 +01:00
twinaphex
c60f706f1e
(MSVC 2013) Update solution
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Griffin - add better ifdefs
2018-02-03 20:50:31 +01:00
Twinaphex
e5610d5ddb
Merge pull request #6228 from aliaspider/master
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(slang) slang_process: simplify data mappings.
2018-02-03 17:27:25 +01:00
aliaspider
76d07cd6a7
(slang) slang_process: simplify data mappings.
2018-02-03 17:22:47 +01:00
twinaphex
94022f0599
(MSVC 2013) Add HAVE_SLANG
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(Griffin) Add SPIRV-Cross/slang rules to Griffin
2018-02-03 17:10:20 +01:00
aliaspider
e225e96025
(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 13:29:00 +01:00
aliaspider
e30c7edd8d
(D3D11) multi-pass shaders: add support for feed-back textures.
2018-02-02 19:57:45 +01:00
aliaspider
1fd1426388
(slang) no need for this anymore.
2018-02-02 12:32:31 +01:00
aliaspider
caad590d04
(slang) slang_process: fix compatibility with more shaders.
2018-02-02 01:50:18 +01:00
aliaspider
189ea0578d
(slang) slang_process: change the type of FragCoord only when it is a
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pixel shader input.
2018-02-01 22:22:56 +01:00
aliaspider
b8e3933fe0
(slang) slang_process: 'linear' and 'point' are also reserved keywords
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in HLSL.
2018-02-01 22:11:11 +01:00
aliaspider
80880ec857
(slang) slang_process.cpp: enforce the binding of the uniform and push
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constant blocks.
2018-02-01 21:45:36 +01:00
aliaspider
8db625dd59
(slang) slang_process.cpp: add support for more shaders.
2018-02-01 20:10:07 +01:00
aliaspider
d0b997a414
(slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
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the size uniforms.
2018-02-01 17:48:27 +01:00
aliaspider
3865856aa2
(D3D11) add support for #pragma format
in slang shaders.
2018-02-01 15:07:12 +01:00
aliaspider
f34dbdff8b
(slang) cleanups.
2018-01-31 19:36:31 +01:00
aliaspider
d8924d6fbb
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
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hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
5e09af9c77
(D3D11) attach identifiers to the generated slang semantic mappings to
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simplify debugging.
2018-01-31 12:00:39 +01:00
aliaspider
5bc78d3ad5
(D3D11) Implement slang shader specification using Spirv-Cross.
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(incomplete)
2018-01-31 01:08:36 +01:00