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Add another ENABLE_HLSL ifdef
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@ -388,8 +388,10 @@ bool slang_process(
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{
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case RARCH_SHADER_HLSL:
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case RARCH_SHADER_CG:
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#ifdef ENABLE_HLSL
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vs_compiler = new CompilerHLSL(output.vertex);
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ps_compiler = new CompilerHLSL(output.fragment);
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#endif
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break;
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case RARCH_SHADER_METAL:
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