Themaister
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ba647047ce
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Remove some redundant code in xvideo.
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2012-10-13 16:58:29 +02:00 |
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Themaister
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a0e6db636f
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Set window icon in X11.
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2012-10-13 12:51:37 +02:00 |
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Themaister
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1968603451
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Fix warning train on OSX.
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2012-10-12 21:24:23 +02:00 |
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Themaister
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89cf228c30
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Use monitor index setting.
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2012-10-12 21:18:24 +02:00 |
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Themaister
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f223c62fc8
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Merge git://github.com/OV2/RetroArch
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2012-10-12 21:16:19 +02:00 |
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Themaister
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f6d8902462
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Add monitor selection option.
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2012-10-12 21:15:58 +02:00 |
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Themaister
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9208663c53
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Add basic Xinerama support to X11.
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2012-10-12 19:58:54 +02:00 |
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OV2
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1aef7faacb
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win32: selectable monitor in wgl context
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2012-10-12 19:39:55 +02:00 |
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Themaister
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f605e8acf2
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Fix compiler warnings.
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2012-10-11 23:31:46 +02:00 |
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OV2
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e5fe88032a
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win32: specify device when restoring mode
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2012-10-11 23:24:53 +02:00 |
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OV2
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0db21ccac1
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win32: also use current monitor for regular fullscreen
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2012-10-11 22:32:31 +02:00 |
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Themaister
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4474b18c8d
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Minor nit.
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2012-10-11 00:21:08 +02:00 |
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Themaister
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b7174a229e
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Merge git://github.com/OV2/RetroArch
Conflicts:
gfx/context/wgl_ctx.c
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2012-10-11 00:18:21 +02:00 |
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Themaister
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cf37629d0d
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Add icon to WGL.
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2012-10-11 00:09:24 +02:00 |
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Themaister
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6e1b2c6291
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Slight adjustments to WGL.
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2012-10-10 23:52:59 +02:00 |
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OV2
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691491ccdb
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win32: windowed fullscreen on current monitor
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2012-10-10 22:08:22 +02:00 |
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OV2
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13fafd80ab
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win32: only hide cursor if in fullscreen
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2012-10-10 21:44:29 +02:00 |
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twinaphex
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9a38d021c2
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Rename confusing 'driver' member to 'ctx_driver' in gl struct
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2012-10-09 17:47:48 +02:00 |
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twinaphex
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8132f9fd8a
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(Android) Add Android context hooks
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2012-10-09 00:11:11 +02:00 |
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twinaphex
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254239849a
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Revert "(Android) Cleanup - remove android java audio driver / remove android java video"
This reverts commit ba99f83aa5d1481876530747dbbae7d445415634.
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2012-10-08 22:55:31 +02:00 |
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twinaphex
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ba99f83aa5
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(Android) Cleanup - remove android java audio driver / remove android java video
driver - do as much stuff natively
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2012-10-07 18:20:11 +02:00 |
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Themaister
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716f37f8bf
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Add untested windowed fullscreen in WGL.
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2012-10-07 00:21:39 +02:00 |
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Themaister
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0241b463fc
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Fix build against static FFmpeg.
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2012-10-06 10:30:45 +02:00 |
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twinaphex
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350b15b0f2
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(Android) Add some initial funtions for setting native window
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2012-10-06 06:51:42 +02:00 |
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twinaphex
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1fd32e0ae6
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(Android) Implement gfx_ctx_set_swap_interval
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2012-10-05 16:13:48 +02:00 |
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Themaister
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afc611131c
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Make fullscreen branch slightly clearer.
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2012-10-05 15:17:25 +02:00 |
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Themaister
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6104ce2163
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Add option for windowed fullscreen.
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2012-10-05 14:15:54 +02:00 |
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Themaister
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45a5895abf
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Attempt to recover from true fullscreen failing.
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2012-10-05 13:55:24 +02:00 |
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twinaphex
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286edce639
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(Android) Clean up EGL context file - bring it more in line with the
others
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2012-10-05 01:47:52 +02:00 |
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twinaphex
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de72779577
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(Android) Add preliminary EGL context driver
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2012-10-05 01:19:39 +02:00 |
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Themaister
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74e4ae7286
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Fix CXX_BUILD.
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2012-10-04 09:09:04 +02:00 |
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twinaphex
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0a20857a44
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(ARM) Add mrc ARM define for benchmark.c
- Some Android build fixes
- Removed doubly defined static inline function
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2012-10-02 23:59:19 +02:00 |
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Themaister
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8dd51016dc
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Make sure LOAD_GL_SYM doesn't get double define.
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2012-10-02 23:36:18 +02:00 |
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Themaister
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aa74c185f3
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Use glMapBuffer to copy data to texref bufs.
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2012-10-02 22:18:53 +02:00 |
|
Themaister
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657c9ea3e8
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Fix build on PS3.
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2012-10-02 20:23:10 +02:00 |
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Themaister
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e351dcc59c
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Should allow fast path for PS3 on glTexImage2D.
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2012-10-02 20:16:55 +02:00 |
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Themaister
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5b0525d2e2
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Drop HAVE_PBO. Use custom conversion routines.
Measured custom 15->32 conversion to be up to 10x faster on my setup.
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2012-10-02 01:04:47 +02:00 |
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Themaister
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018b97be72
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Add logging code to gl_copy_frame.
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2012-10-01 23:59:11 +02:00 |
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Themaister
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1bac5421ff
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Update benchmarks for GCC + x86.
Compile with make PERF_TEST=1 to enable performance logging.
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2012-10-01 23:43:16 +02:00 |
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Themaister
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4db4d414a9
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Should fix build on OSX.
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2012-10-01 22:48:36 +02:00 |
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twinaphex
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666ed41234
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(PS3) Build fix
(RMenu) Get rid of (now) unnecessary includes
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2012-10-01 04:04:50 +02:00 |
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twinaphex
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6c5d6515ce
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(XDK) 360 and Xbox 1 now both use the same Direct3D driver
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2012-10-01 03:35:38 +02:00 |
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twinaphex
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c7f8535ecf
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(360) Shows amount of shaders that were loaded at init
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2012-10-01 02:45:29 +02:00 |
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twinaphex
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4ae233f1f0
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(XDK) Reports screen resolution now at device init
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2012-10-01 01:17:30 +02:00 |
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twinaphex
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011037eea2
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(XDK Xbox 1) Refactor Xbox 1 code too
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2012-10-01 00:41:06 +02:00 |
|
Themaister
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b73243b521
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Fix CXX_BUILD.
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2012-10-01 00:12:07 +02:00 |
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twinaphex
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b954472295
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(360) Move D3D init/destroy code to context file
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2012-10-01 00:09:37 +02:00 |
|
Themaister
|
043bcfd1de
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Minor refactor. gl_set_shader_viewport().
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2012-09-30 19:55:33 +02:00 |
|
Themaister
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66867c9b07
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Remove breaking include of gl_common.h.
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2012-09-30 19:28:36 +02:00 |
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twinaphex
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4d80a71f7e
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(XDK) Refactorings - build fixes
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2012-09-30 17:57:32 +02:00 |
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