RetroArch/gfx
Themaister 1bac5421ff Update benchmarks for GCC + x86.
Compile with make PERF_TEST=1 to enable performance logging.
2012-10-01 23:43:16 +02:00
..
context (XDK) 360 and Xbox 1 now both use the same Direct3D driver 2012-10-01 03:35:38 +02:00
ext
fonts Have the scale value make more sense in freetype. 2012-09-29 19:20:30 +02:00
math
py_state
scaler Update benchmarks for GCC + x86. 2012-10-01 23:43:16 +02:00
ext_gfx.c
gfx_common.c Refactor out common X11 code. 2012-09-26 15:52:25 +02:00
gfx_common.h Refactor out common X11 code. 2012-09-26 15:52:25 +02:00
gfx_context.c (Xbox 1/360) XDK context file updated - fixes build 2012-09-30 17:10:04 +02:00
gfx_context.h Remove breaking include of gl_common.h. 2012-09-30 19:28:36 +02:00
gl_common.h Use GL_BGRA_EXT on GLES. 2012-09-29 20:06:48 +02:00
gl_font.h
gl.c (PS3) Build fix 2012-10-01 04:04:50 +02:00
image.c Remove "special" GLES2 paths in image.c. 2012-09-29 22:04:11 +02:00
image.h
null.c
sdl_gfx.c Add WGL context. 2012-09-30 14:41:58 +02:00
shader_cg.c Drop redundant call to UNPACK_ROW_LENGTH. 2012-09-27 20:54:24 +02:00
shader_cg.h
shader_glsl.c Should fix build on OSX. 2012-10-01 22:48:36 +02:00
shader_glsl.h
shader_hlsl.c (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
shader_hlsl.h (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
state_tracker.c
state_tracker.h
vg.c Some PC fixups in OpenVG (still shows black though). 2012-09-29 20:18:24 +02:00
xvideo.c Big refactor of joypad input. 2012-09-28 23:06:16 +02:00