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Fix build on PS3.
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@ -517,7 +517,9 @@ static void load_texture_data(GLuint *obj, const struct texture_image *img, bool
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, smooth ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, smooth ? GL_LINEAR : GL_NEAREST);
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#ifndef HAVE_PSGL
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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#endif
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glTexImage2D(GL_TEXTURE_2D,
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0, RARCH_GL_INTERNAL_FORMAT, img->width, img->height,
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0, RARCH_GL_TEXTURE_TYPE, RARCH_GL_FORMAT32, img->pixels);
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