twinaphex
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964aff3773
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(RGL PS3) Implement our own version of cellGcmSetInvalidateVertexCache
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2013-04-14 18:43:38 +02:00 |
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twinaphex
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90cd21821f
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(RGL PS3) Implement our own versions of SetWriteBackEndLabel and SetWaitLabel
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2013-04-14 18:20:26 +02:00 |
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twinaphex
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3d346ca532
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(RGL PS3) Implement cellGcmSetTransferImage for our own purposes
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2013-04-14 17:58:50 +02:00 |
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twinaphex
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0bfc16941e
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(RGL PS3) Optimization to rglGcmTransferData
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2013-04-14 17:16:46 +02:00 |
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twinaphex
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250b52c130
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(RARCH_CONSOLE) Build fix for now - dummy loading sidestepped
for now until solution arrives
|
2013-04-14 17:15:57 +02:00 |
|
Themaister
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c9a02273bb
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Check for fullscreen in RGUI.
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2013-04-14 16:40:17 +02:00 |
|
Themaister
|
829840b415
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Fallback in RGUI if libretro_path isn't set.
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2013-04-14 16:34:42 +02:00 |
|
Themaister
|
5e45c31f06
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Set selection_ptr when calling OPEN_FILEBROWSER.
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2013-04-14 16:29:35 +02:00 |
|
Themaister
|
1395c32937
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Add dummy core loading.
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2013-04-14 16:29:30 +02:00 |
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twinaphex
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6e56c552b4
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(RMenu) Use g_settings.video.shader_path - properly set g_settings.video.shader_enable
based on return of video_set_shader_func - remove g_extern.file_state.cgp_path
|
2013-04-14 15:43:02 +02:00 |
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twinaphex
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ed5a5124f6
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(XDK) Same deal for XDK
|
2013-04-14 15:06:17 +02:00 |
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twinaphex
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639ca3bb97
|
(GL PS3) Take out glClear at start of gl_frame
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2013-04-14 15:02:22 +02:00 |
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twinaphex
|
f9c383e86e
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(RMenu/XDK1) Fix some warnings
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2013-04-14 14:59:36 +02:00 |
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twinaphex
|
4652f1570d
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(Salamander) Fix build on XDK1
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2013-04-14 14:28:27 +02:00 |
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twinaphex
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b5690a3d07
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(Salamander) Ifndef some stuff in config.def.h for Salamander
|
2013-04-14 14:23:54 +02:00 |
|
Themaister
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882b7ee889
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Remove references to audio_rate_step.
Not used anymore.
|
2013-04-14 13:21:12 +02:00 |
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twinaphex
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a6f3210593
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(GL) Drop glBlendFunc GL_ONE function call - not needed for RMenu at least
|
2013-04-14 13:18:09 +02:00 |
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twinaphex
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c1f6b80be9
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(RMenu) Draw menu panel for currently selected Core option
|
2013-04-14 12:52:39 +02:00 |
|
Themaister
|
c9fed3c6e9
|
More stringent pointer checking.
|
2013-04-14 12:24:16 +02:00 |
|
Themaister
|
3d477a04c8
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Don't call eglSwapInterval until context is alive.
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2013-04-14 12:16:55 +02:00 |
|
Themaister
|
36ea8f9cf6
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Fix logic bug in driver_set_nonblock_state.
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2013-04-14 11:52:15 +02:00 |
|
Themaister
|
7a8628ff41
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Don't ifdef update_tex_filter_frame for FBO.
|
2013-04-14 01:56:13 +02:00 |
|
Themaister
|
ca5ff43b6f
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Add default filtering option to RGUI.
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2013-04-14 01:45:33 +02:00 |
|
Themaister
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e1c1e4d414
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Call gl_update_tex_filter in set_shader.
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2013-04-14 01:31:32 +02:00 |
|
Themaister
|
241d55ccbf
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Add CGP preset load to RGUI.
|
2013-04-14 01:27:13 +02:00 |
|
Themaister
|
f968ee6527
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Refactor nonblock states.
Preserve nonblock state better across reinits, etc.
Try to keep vsync in RGUI.
|
2013-04-14 00:56:55 +02:00 |
|
Themaister
|
67a69d0339
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Don't delete RGUI texture on reinit.
|
2013-04-14 00:26:22 +02:00 |
|
twinaphex
|
a2438f7b80
|
(RMenu) Fix - don't want to glDeletTexture RGUI texture when
game texture has to be reinitialized
|
2013-04-14 00:11:57 +02:00 |
|
twinaphex
|
23fff4cb9d
|
(RMenu) Xbox build fix
|
2013-04-13 23:51:13 +02:00 |
|
twinaphex
|
0fa54e6db0
|
(RMenu) Need to call set_texture_frame when menu texture changes as well
|
2013-04-13 22:43:59 +02:00 |
|
twinaphex
|
b006f01029
|
(RMenu) Do set_texture_frame only once in menu_init - solves busy loop
problem with XMB overlay
|
2013-04-13 22:38:57 +02:00 |
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twinaphex
|
08f5ee4dc0
|
(RMenu) Shader Manager build fix
|
2013-04-13 22:20:02 +02:00 |
|
twinaphex
|
4586b12173
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(RMenu) Fix Shader Manager bug
|
2013-04-13 22:07:20 +02:00 |
|
twinaphex
|
e575e3acc7
|
(RMenu) Pop menu behavior management
|
2013-04-13 21:40:48 +02:00 |
|
twinaphex
|
16c984b5e0
|
(RMenu) Cleanups
|
2013-04-13 19:13:00 +02:00 |
|
twinaphex
|
a7a4b071c4
|
(RMenu) Cleanups to select_setting
|
2013-04-13 18:56:05 +02:00 |
|
twinaphex
|
a4ae3f0679
|
(RMenu) Don't use item struct anymore
|
2013-04-13 18:47:42 +02:00 |
|
twinaphex
|
5a7f6b4471
|
(RMenu) Less verbose help messages, less clutter
|
2013-04-13 18:10:39 +02:00 |
|
OV2
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a56ef3e518
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win32: allow null pointer as shader path in d3d
|
2013-04-13 17:10:49 +02:00 |
|
OV2
|
41336a506f
|
win32: respect rgui fullscreen param in d3d
|
2013-04-13 17:10:49 +02:00 |
|
twinaphex
|
1485da361b
|
(RMenu XUI) Build fix
|
2013-04-13 17:07:47 +02:00 |
|
twinaphex
|
6824617031
|
(XDK1/RMenu) Build fix
|
2013-04-13 17:00:46 +02:00 |
|
twinaphex
|
e9fb07e352
|
(RMenu) ifndef HW_TEXTURE_FILTER so that Hardware Filtering only appears
for devices with fixed-function GPUs
|
2013-04-13 16:53:58 +02:00 |
|
Themaister
|
c17714ffbb
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Add full screen mode to set_texture_enable.
|
2013-04-13 16:49:25 +02:00 |
|
Themaister
|
3ae5662dd2
|
Fixups in cg2glsl.
Don't allow struct names and varyings to collide.
Also add fixes for *.texture_size for PREV/PASS/ORIG, etc.
|
2013-04-13 16:34:04 +02:00 |
|
twinaphex
|
53d5678b85
|
(RMenu) Take out RMENU_LOW_RAM_MODE
|
2013-04-13 16:32:40 +02:00 |
|
twinaphex
|
fa253e6311
|
(XDK1) Go lower - to 256x224 - this leaves us with 3.28MB
free in SFA3 ingame - vs. 3.68MB without any textures
|
2013-04-13 16:31:35 +02:00 |
|
twinaphex
|
34a66a45ea
|
(RMenu) Only set y member of menu_panel
|
2013-04-13 15:53:44 +02:00 |
|
twinaphex
|
5fe12a629d
|
(XDK1) Might as well go grayscale if we're going to go minimal
|
2013-04-13 15:45:37 +02:00 |
|
twinaphex
|
69e40c80d7
|
(XDK1) Minor tweaks
|
2013-04-13 15:40:17 +02:00 |
|