Themaister
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958886bdd5
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Performance log gl_read_viewport.
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2012-11-20 18:05:33 +01:00 |
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twinaphex
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1f66496c67
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(GL) small reactor of RMenu init function
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2012-11-19 21:07:08 +01:00 |
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twinaphex
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f0ebecfc32
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(RMenu) Remove RMenu context files and use Gfx context files
instead
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2012-11-19 04:09:16 +01:00 |
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Themaister
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d7e5e77daa
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Remove redundant call to gl_set_viewport.
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2012-11-18 22:20:00 +01:00 |
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twinaphex
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8f821dd1d7
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(PS3) Going to get rid of redundant apply fbo changes function -
non-FBO mode still broken
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2012-11-18 22:02:29 +01:00 |
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twinaphex
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7445d15f53
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(PS3) Remove FBO init hack even when FBO mode is disabled -
non-FBO mode is still broken though
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2012-11-18 21:56:16 +01:00 |
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twinaphex
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ce1de27b5a
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(GL/PS3) Refactor FBO setting
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2012-11-18 21:50:27 +01:00 |
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Themaister
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f898709b1c
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Remove useless variable.
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2012-11-18 21:34:34 +01:00 |
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twinaphex
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6e5cfa433d
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(GL) Get rid of unnecessary conditional for gl_start_frame_fbo
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2012-11-18 21:31:25 +01:00 |
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Themaister
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99326a332d
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Use correct internal format on PS3.
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2012-11-18 18:23:20 +01:00 |
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Themaister
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325ba8f3d2
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Also reinit texref buffer on reinit.
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2012-11-18 15:39:29 +01:00 |
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Themaister
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3065b6740b
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Only reinit FBO if strictly necessary.
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2012-11-18 15:22:32 +01:00 |
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Themaister
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77d2c04e26
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Check if GL error is set after texture reinit.
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2012-11-18 15:06:33 +01:00 |
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Themaister
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be05eb67d2
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Log if FBO targets fail to initialize.
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2012-11-18 15:04:42 +01:00 |
|
Themaister
|
f195e1f153
|
Refactor texture init slightly.
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2012-11-18 14:21:47 +01:00 |
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Themaister
|
2db883baa0
|
Reinit textures and FBO in reinit_textures().
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2012-11-15 23:25:13 +01:00 |
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Themaister
|
1fb2d20779
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Shut up compiler warning.
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2012-11-15 22:29:02 +01:00 |
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Themaister
|
ed8433bd73
|
Add gfx_fps_title.
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2012-11-15 17:30:31 +01:00 |
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Themaister
|
4057b054b1
|
Minor cleanup in set_coords.
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2012-11-15 17:17:55 +01:00 |
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twinaphex
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9e2ae7c500
|
(PS3) Fix FPS counter - note to maister - don't change this back
again - FPS message will not appear correctly if this variable
is not static
|
2012-11-15 15:07:34 +01:00 |
|
Themaister
|
0e729bcaa0
|
Style nits.
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2012-11-15 09:40:31 +01:00 |
|
Themaister
|
de925367e6
|
Fixup build for slim build.
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2012-11-14 23:11:48 +01:00 |
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Themaister
|
3e77039a42
|
Rewrite how gl.c interfaces with shader backends.
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2012-11-14 22:51:08 +01:00 |
|
Themaister
|
539d8123ed
|
Merge git://github.com/OV2/RetroArch
|
2012-11-14 22:07:05 +01:00 |
|
Themaister
|
0cfb166625
|
Nits.
|
2012-11-14 22:03:17 +01:00 |
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twinaphex
|
fdcc5cb569
|
(XDK - Xbox 1) Improve FPS logging
(PS3) Add FPS logging
|
2012-11-14 21:51:56 +01:00 |
|
OV2
|
54d39dff74
|
win32: make d3d9 compile in msvc, add linker pragmas to source files
|
2012-11-14 21:07:06 +01:00 |
|
Themaister
|
1681741554
|
Reinit textures if pixel format changes in GL.
|
2012-11-10 23:56:04 +01:00 |
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twinaphex
|
a3c14626a4
|
(GL) Use macro defines for context functions - will override this for
Griffin targets in order to avoid function pinter
|
2012-11-03 09:18:31 +01:00 |
|
twinaphex
|
b240cfbc7e
|
(RARCH_PERF) Rename benchmark.c to perforance.c
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
|
2012-11-01 06:21:18 +01:00 |
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Themaister
|
fbfbf1ed6a
|
Log performance counters at the end.
|
2012-10-30 23:28:54 +01:00 |
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twinaphex
|
eb17f80cfa
|
(Android) Don't do FPS reporting - might be more costly than it's worth
for regular usage
|
2012-10-30 20:17:30 +01:00 |
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twinaphex
|
aefb3ee3af
|
(GL) Fix build for HAVE_OPENGLES target
(Android) Input - add device ID per joypad
|
2012-10-28 03:14:50 +01:00 |
|
Themaister
|
1908a81e1c
|
Add RETRO_DEVICE_POINTER.
Implemented only for X11 so far.
Also clears up viewport_size call.
Changed to viewport_info to also grab X/Y info.
|
2012-10-28 00:38:31 +02:00 |
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Themaister
|
e53dd431b4
|
Begin merging D3D9 driver.
|
2012-10-26 22:18:26 +02:00 |
|
Themaister
|
01569ab8ec
|
Make GLES screenshots clearer.
|
2012-10-23 08:37:51 +02:00 |
|
Themaister
|
12f1eb926d
|
Add warning when FBO textures are resized.
|
2012-10-23 08:28:02 +02:00 |
|
ToadKing
|
077317d94e
|
Don't generate FBO textures too large for the platform
|
2012-10-22 22:03:00 -04:00 |
|
ToadKing
|
409a482dc5
|
Add viewport screenshot support to GLES
|
2012-10-22 19:03:57 -04:00 |
|
Themaister
|
f59cb836d4
|
Fix warning.
|
2012-10-22 09:24:33 +02:00 |
|
twinaphex
|
9bc0f382ab
|
(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
|
2012-10-22 06:12:12 +02:00 |
|
twinaphex
|
f37095e994
|
(PS3) 16bit textures work correctly now - the 'blending' done
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
|
2012-10-22 03:56:28 +02:00 |
|
Themaister
|
a2839001f7
|
Fix warning.
|
2012-10-21 12:20:53 +02:00 |
|
Themaister
|
2145d1c4e2
|
Use RGB565 in VC context.
|
2012-10-20 21:55:58 +01:00 |
|
Themaister
|
cc4e41dafb
|
Merge branch 'master' into rgb565
Conflicts:
gfx/gl.c
|
2012-10-20 11:31:38 +02:00 |
|
Themaister
|
dd21ae58d7
|
Don't initialize globals to NULL.
|
2012-10-20 10:58:02 +02:00 |
|
Toad King
|
c7dad59402
|
Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
|
2012-10-19 23:08:53 -04:00 |
|
Themaister
|
93078889cc
|
Begin reworking RGB565 as default pixel format.
|
2012-10-20 01:12:02 +02:00 |
|
twinaphex
|
6bf7c3cb06
|
Update credits for collaborated files
|
2012-10-18 06:06:55 +02:00 |
|
Themaister
|
b00194e52f
|
Drop calling glClearColor.
|
2012-10-17 21:28:21 +02:00 |
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